
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.3Kreviews | 83% | — | $6.2M |
| $16.75−33% | 125ratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1576 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quasimorph is dangerously addictive once you get past the initial learning curve and wrap your head around its many intricacies :) It can be brutally unforgiving, but every mistake teaches you something... usually moments after ruining an otherwise perfect run. Challenging, rewarding, and packed with that irresistible “just one more mission” feeling. Highly recommended, don’t blame me when it’s suddenly 3 am!!!
I've put some hours into it and I really want to give it a thumbs up but I just can't, it's more of a thumbs sideways -down for a few reasons I'll get into. First, the things I like: [list] [*] The portrayal of the brutal and ruthless ANCAP utopia that we are currently heading towards irl. The glitchy, grimy portraits and dour dialogue helps set the tone as well. [*] The sound track is good, alternating between tense atmospheric music and balls out doom metal tracks appropriately. [*] Lots of customization and things to acquire. Weapons, mercs, cyberware, classes, or just ship upgrades. I mean tons of stuff. [*] The loop of getting stuff from missions tickles the reward center of the brain well. [/list] Aside from QoL issues the devs seem to be addressing, after a point you're more or less forced to play the game a specific way or face certain death. You have 2 AP most of the time so the loop of every floor of every map is thus: step, end turn, step, end turn, step, end turn... Everywhere you go you must do this. Find your first room with enemies and set up a killzone behind cover, get their attention with a gunshot or explosive and hold on tight as the whole map now descends on you. After you think you've liquidated everything wait 50 turns, yes 50. At least. Then resume the step end turning to the next floor where you do more or less the same thing but the Qmorphs will have done most of the work for you. It's trivially easy this way but of course you still run the risk of dying instantly due to enemy damage being so high that if you get hit once, if you're not already dead then your stunlocked with no counterplay. If you don't play like this you needlessly run a greater risk of dying due to enemies often having more AP than you as well as outnumbering you considerably and being alerted from all over the map to your general location, popping up in weird locations if you don't wait for them to filter out. [u]I would prefer if you could clear sections of the map and choose your engagements tactically but every single contract ends up being a murder hallway of literally a wall of corpses[/u], which I think is fine for some mission types or high Qmorph activity but not all the time. I'll keep playing it because I love pain, but I don't think your average hard game player man will get much other than frustration out of this.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это какая-то наркомания, я не могу остановится. Снова и снова отправляю наёмников на задания, иногда побеждаю, но чаще смерть и потеря лута. Апгрейд корабля как праздник, потеря наёмника с полным рюкзаком хабара это печаль. Но вот снова выбираем наёмника, даём специальность, экипируем. И бинты, и аптечки, и патроны, и таблетки, про еду не забыть...и вот вместо 30% уклонения у вас 2%, так что ныкаемся по укрытиям. У нас тут roguelite-extraction TBS(Turn Based Strategy, вроде бы так). Управляем своей ЧВК, улучшаем корабль, отправляем наёмников на задания, улучшаем отношения с фракциями и получаем от них новые плюшки. Что делать, хз, есть сюжетное задание с концентрацией сил противника ~15000, но по началу 1500-2000 могут стать проблемой. Одна ошибка и ты ошибся, вот ты яростно раскидываешь толпы вражин, а тут оступился, вылез под пули и получил перелом\отравление\шок\боль\ампутация\порез\ушиб и бог знает что ещё, возможно всё сразу. Попахивает однообразием, но в игре море предметов, крафта, ситуаций...мне просто нравится подбирать экипировку, улучшать возможности корабля и превозмагать. Вероятно будут ещё патчи, я надеюсь на DLC и может когда-нибудь на вторую часть. Ах да, музыка просто огонь
Сверхнарод, не желающий кормить своего уицраора шаввой, будет кормить чужого гаввахом
Quasimorph comment ne pas être partager, clairement un jeu difficile parfois un peu trop même, pour maso éventuellement, il y a du bon et clairement un manque d'équilibrage, les mission un ou deux cranes , on fini par gérer après une bonne dose de patience, puis viennent les mission 3 ou 4 cranes de difficultés et là le bat blesse , je passe plus de temps à me soigner ou mourir qu'à jouer (petit problème d'équilibrage) trop de mobs et beaucoup trop de blessures contraignantes + les infections à tout va . La cerise sur le gâteau c'est la "somnie" qui monte désespérément trop vite et qui à terme (perte de temps à se soigner) donc à s'éloigner de la zone de conflit, qui nous fait faire des pas dans une bouillie sanglante qui augment du coup plus rapidement la "somnie" et qui aboutit à l'apocalypse arriver à 1000 puisque big boss et ses sbires quasi intuable viennent pour un game over (évacuation impossible tant qu'on a pas anéanti le boss qui file des mandales à 80 pv * 3 attaques) . Pour finir ca reste un bon jeu pour ma part , mais qui demande un sérieux rééquilibrage sur certains points, j'aime bien la difficulté quand elle est savamment dosée. J'aimerai pouvoir mettre un pouce entre bon et mauvais en attendant un certains équilibrage .
top tier strategy game runs on 2 sticks and a rock
框架很有潜力,属于是市面独一份的2D太空搜打撤?但是问题还是挺多的:数值脚填的,引导太弱且提示只有一次不能重复看,开门杀太多,玩家几乎没有犯错的空间(指不小心用最后一个AP开了门发现里面一车面包人把你射成筛子)等等,可以观望一下制作组后续优化
Great game! With great modding support, too. Unique worldbuilding. Manage a private military company and take contracts for different factions, such as major and minor corporations, terrorists, pirates, and the Quasimorphs themselves. They all come with their own unique lore, units, and gear. A steep learning curve that forces you to learn different approaches. Here are some examples I've picked up from playing the game: 1. Looting all the meat off bodies, then letting it rot on the ship so you can craft antibiotics, which can in turn be used to craft medkits. 2. Looting all sorts of ammo to later dismantle it, especially nails, since they turn into rusty metal. 3. Prioritize some of your inventory for plastic and rags, they will be turned into bandagers and splints and finally mekits 4. Some weapons are really good at taking down walls, especially when loaded with AP ammo. Use that to make your own path. 5. Suppressed guns + mines can be very fun. You don't have to engage everyone and the stealth gameplay is real. So far have only 2 complaints: 1. The best music is tied to only quasimorph events, and it's a shame. 2. THE SUN MY EYES
105 hours and at least 20 rage quits. Just buy it and suffer as you should.....
I'm addicted to gavvakh.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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