
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 72 reviews with recorded playtime.
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Очень надеюсь что после релиза про игру узнают множество людей и появится много интересных модов т.к у игры огромный потенциал в реиграбельность. Следил за игрой ещё с пролога 2023 и она стала только краше
Completly unbalanced i was going to wait until the 1.0 release but i have experienced way too much ♥♥♥♥♥♥♥♥ recently to really care about that this game is the actual worst aspects of both rougelikes and extraction shooters, meta progression is entirely tied to RNG and no i do not mean the item pool i mean wether or not your goons are going to survive a single fire fight after you reach the 14 hour mark on your (normal dificulty) save file as the dificulty curve turns into a impasable wall of which i garente you that you will waste entire irl days trying to find the corect mission type in order to progress the story in the first place, where the only choices you get is how you want your ♥♥♥♥ to get kicked in repeatedly trying to do the mission; for example the mission tree that the game wants you to go down hedges you against an entire armada of goons 60% of wich are equiped with grenade/rocket launchers that they use to spam you to death with and for your troubles? you get a gun that does damage over time on a wound and a overpowered impact grenade, nither of these will help you in any way because 90% of the time they kill you even if you get a stun on them and the latter will kill you because some ♥♥♥♥ thought it was a good idea to put these in the equipment pool of the faction that is already based around ♥♥♥♥♥♥♥ over the player specificaly using 90% poison weponry that even if you do get a hold of the toxic sprayers wont do ♥♥♥♥♥♥♥♥♥ to them because they all wear hazmat suits and or resist poision anyway then get this, the dev thought the sprayers (specifying the flame thrower and the toxic sprayer) were too weak so they decided to buff them even though flame throwers are the second most overpowered thing in this game, Because creating damaging tiles that prevent's the ai from walking on them while also dealing enugh damage to kill you in 2 turns (or stun locking you with pain if you dont die imediatly) with the only counter being certan consumable items (that the enemy's dont use) wasent enugh aparently i cannot understate how ♥♥♥♥♥♥♥ overpowered fire damage is in this game where radiation poisioning some how produces less cheap deaths also by default missions will disapear if you fail them, creating the entirely arbetrary fustration for if example you were trying to do a specific mission type for a specific faction as part of the main story
Йоу Если в 1.0 не будет подтверждения выбора стороны, отзыв станет отрицательным. В релиз нельзя давать дегенеративное юзабилити
風来のシレンの最果て系ダンジョンを喜々としてやる自分だがこのゲームはダメ 2回離れた後戻ってきていま3回目になろうとしている 成長要素も鍛えた装備も貯めた物資はロスト 時間が経つと各勢力の強武装に大軍になすすべが無くなる ローグライクもハードコアも好きだがこのゲームは面白いと思える一線を超えてしまった ただの理不尽ゲー 今月正式アップデートと聞き期待して戻ってきたが設計ミスは治っていなかった
unbalanced waste of time, you spend 20 minutes clearing everything to die to some absolute bs. its just cheese gameplay
WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Banger soundtrack, great gameplay, rapid pace yet slow and methodical, and soon coming out in 1.0, I'm ready !
Myślę że jest świetna, większość ludzi narzeka na trudność, twórcy słuchają i dodali opcje edytowania każdego aspektu trudności samodzielnie. Nie ma już na co narzekać, świetna gra, świetne uniwersum, dobrze spędzony czas
(Two weeks before game release.) Took me 6 hours of gameplay to decide I'll never enjoy this game. I've played thousands of hours of complex games: XCOM, Civilization, Starcraft, Diablo, Age of Wonders, Endless Space, Warhammer, MMOs, and many others. However, I hadn't tried roguelike / survival games. Maybe just not for me. My two main issues with this game: 1) The complexity seems "overkill", or better if add slowly as complete missions. Too many details to consider re weapon types/stats and health/food/pain/fractures. 2) Low-res graphics. Why? Even a mobile phone can show way more detail than this. Not visually rewarding. Those low-pixel images look like a pain to draw. And unnecessarily difficult to distinguish. Easier to create hi-res image of each weapon, person, etc., then down-sample it to device resolution. Would still have much more detail than this! And when examine item, could use hi-res still as "showcase shot" to convey full imagery.
гениально
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Total Conflict: Resistance | $4.3M | 5.3K | 74% | $29.99 |
| Session: Skate Sim | $4.3M | 15.8K | 83% | $9.99 |
| Vampire Crawlers: The Turbo Wildcard from Vampire Survivors | $4.3M | 18.3K | 96% | $8.99 |
| Project Winter | $4.3M | 19.1K | 82% | $9.99 |
| The Jackbox Party Pack 3 | $4.3M | 6.6K | 97% | $24.99 |
| Let's School | $4.3M | 5.8K | 93% | $19.99 |