
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.3Kreviews | 83% | — | $6.2M |
| $16.75−33% | 125ratings | 88% | #93 | not modelled | |
Updates
Engagement
Reviews
Themes across 1597 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
devs telefragged into my home and killed my grandparents 0.6/10
Google translation 9/10. A truly challenging game. Most aspects are well done, and I say "most" because it's weak in one area and another is my subjective opinion, which fortunately are easy to fix so the game can be a 10/10. The first is the lack of clarity in the Spanish translation; there are not just errors, but horrors. And second, in my opinion, is the music; it lacks intensity and variety. Original 9/10. Un juego verdaderamente desafiante. La mayoría de los aspectos están bien hechos, y menciono "la mayoría" porque es flojo en uno y en otro entra mi opinión subjetiva, que afortunadamente son fáciles de arreglar para el juego sea un 10/10. El primero es la poca claridad en la traducción de español, no hay errores sino horrores. Y segundo, de acuerdo a mi opinión, es el apartado de la música, le falta mas intensidad y variación.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| — |
| — |
| — |
| $0 |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the game. The idea with the Quasimorphs and the different factions is really great. I also like the trading aspect even though I didn't develop that a lot, but there are some things I just don't get. First, at the beginning you get an operator with 8 pain threshold... he gets shot once and its over because he gets stunned and then just dies. The other, in my opinion very problematic thing are the control mission freezes. The mission says defend the position, but in the occasion that the enemies fight something other than you (Quasimorph or allies) you can start to explore the whole floor because they can get stuck for some reason so they won't move to the station they are supposed to attack, which is even worse when you are on a planet where you don't have absentia. You get at least one baron spawn, which in the early game can just mean a dead guy or you just starve to death or end the mission, it seems to be a pretty common problem and it ruins the mission...
главный квест в каждом задании, это найти с*аный лифт!)
Coming from Zero Sievert this game has been really cool, fun, and VERY difficult! I don't like reading guides so I don't know everything. This is all from my experience just playing the game. [h2] Cool and Fun [/h2] - Traveling to planets for missions/trading/crafting things feels good. - Using the stock market for faction info/choosing who to work for or against. - Unlocking ship upgrades/cargo managing has been fun/challenging. When you finally feel less of a noob/surviving/completing missions and have a valuable inventory it feels good. - The turn based combat is fun and rewards being extra careful using cover/choke points/grenades/doors effectively. - Lots of different guns/ammo types/loot to discover. - The music is good but I've only heard like 2-3 songs maybe there's more. - When creating your game file you can customize tons of things like drop rates/faction destruction/reputation/etc. - I'm happy to keep playing exploring the difficulty/factions/story [h2] Not That Cool [/h2] - I probably have to play more but so far it FEELS like there isn't a whole lot of map variance in the game. You see a lot of the same rooms but maybe Im not traveling enough. - Some RNG in the combat. (Im salty af that made me want to write this lol) I died to fire RNG. I came out of a hallway to a flame turret 3 spaces away from me. Spraying it with my SMG had the RNG to miss so it sprayed me with fire on its turn, fine. I killed it the next turn but there's now fire in front and behind me AND DOWN THE HALLWAY WHERE I CAME FROM because the fire RNG will spread to adjacent tiles. I died trying to get out moving 2 spaces... 2 spaces in every direction had fire. If theyre that dangerous maybe just have 100% hit chance against it from 3 spaces away. Flame turrets/fire RNG are playing Bomberman while you play Kenshi/Project Zomboid/XCOM. - Some really nice QOL things are locked behind the upgrade tree of the ship like crafting/pinging planets for more missions. IMO crafting bandages/splints/food should be unlocked immediately like cmon no one or machine can make bandages on this SPACE SHIP? - Healing items are very important! IIRC Some items you think would heal(bandages) only have a chance of healing so you end up looking for consistent meds/food for regen that's really hard to find. [h2] In The End [/h2] This is a review in progress while I keep playing. The game is awesome and has been worth my time. Losing is part of the fun for me even if it's a little unfair at times.
Три раз начинал с 0 и 5 из 5 [u]СГОРАЛ!!![/u] от [b]огнемётчика[/b], 11 [b]огнёмётчиков[/b] из 10 ([u]нет[/u]). Заходя в комнату с [b]огнемёчиком[/b] и не убив его сразу ты труп _:(´ཀ`」 ∠):_
i like this game but it really should decide between being buggy and unfair. it cant be one or the other.
Fun game I think. Idk I keep getting stunlocked by shotguns, I think I'm doing something wrong.
Можно изгонять космических демонов с помощью сигарет, морфия и виски 10/10
Extraction "shooter" roguelike. Play as a PMC in a anarcho-capitalist solar system colonised by humans. Face off pirates, other corpos. freedom "terrorists", and aztec themed demons from another dimension... What really sold me was. I completed a mission, and some of the rewards was some big ass sharp 160mm sharp discs, and a thrower that only fired once per turn. I was angry, what kind of crap is this? I might as well use a gun. And then, it hit me. It had the condition to be "thrown". So, i took the not stereotypical Japanese clone that i had the blueprint for, that had the ninja trait, and made him carry an ass load of those discs i got. Do you know how fun it is to throw and ricochet those discs? And see the limbs just cutting off? In fact, i threw so much at one point, a doorway jus became a solid mass of bio parts. So many legs, arms, skulls cut off it made the doorway an obstacle that enemy reinforcement had to cut thru it (poor gal, seeing your friends jus become human part salad and becoming it next). Kinda hard game if you dont really think about the stuff u do. Some missions need some real thinking especially on the higher difficulty missions. Theres maangement, and even on runs you got things like hunger, backpack space, and medicine to think about (and something call "Quasimorphosis"...) If youre lookin for a purely hack and slash and get in fast kind of game, this is not for you. But if you have an inkling of finding the above-mentioned interesting, then get this. (hey hey people)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 15.7K | 84% | $19.99 | |
| $6.2M | 5K | 78% | $29.99 | |
| $6.1M | 27K | 91% | $11.99 | |
| $6.2M | 6.2K | 74% | $24.99 | |
| $6.1M | 12.4K | 82% | $19.99 | |
| $6.1M | 11K | 85% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 5.1K | 91% | $19.99 | |
| $191.1K | 473 | 95% | $14.99 | |
| $16.3K |
| 70 |
| 73% |
| $7.99 |
| — | 0 | — | — |
| — | 0 | — | — |
| $3.2M | 3.7K | 94% | $19.99 |