
The year is 1979. A secret, final lunar mission has retrieved hundreds of moon rocks for study at Aether Research Facility. Overtaken by curiosity, researchers delve deeper and deeper into the unknown. Only to find a sinister and unperceivable
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[table] [tr] [td][h1][i]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀♫ Inception♫⠀⠀⠀⠀[/i][/h1] [h1]───────⚪───────────────────────────────────[/h1] ⠀▐▐ ⠀►▏ ⠀⠀──○─ 🔊 ⠀₁:₂₅ / ₃:₅₀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ᴴᴰ⚙ ❐ ⊏⊐[/td] https://www.youtube.com/watch?v=RxabLA7UQ9k
Прикольный, длинный достаточно хоррор на вечерок. Советую разок пройти.
Das Spiel ist langweilig.
I remember watching the gameplay of this on YouTube nearly a decade ago, CJU played it. And back then I thought the atmosphere was fun. Randomly found the game in my library recently and decided to give it a spin for myself. Finished it and meh. It's janky, buggy, terrible optimization, barely anything is explained. It's a chore to play basically. Far better indie horror games out there for sure.
Понравилось - душевный и ламповый побег с секретной базы и простыми загадками которые встречаются на пути, так же как и всякие пауки и т.д. Люблю такие игры, я в них отдыхаю чтоли. Пройдено с удовольствием!
~ DIFFICULTY ~ 🔲 My 90 year old grandma could play it ✅ Easy 🔲 Normal 🔲 Hard 🔲 Dark Souls ~ GRAPHICS ~ 🔲 MS Paint ✅ Bad 🔲 Meh 🔲 Graphics dont matter in this game 🔲 Good 🔲 Beautiful ~ MUSIC ~ ✅ Bad 🔲 Not special 🔲 Good 🔲 Eargasm ~ STORY ~ 🔲 This game has no story ✅ Like playing Temple Runners for the story 🔲 It's there for the people who want it 🔲 Well written 🔲 Epic story ~ PRICE ~ 🔲 Free 🔲 Underpriced ✅ Perfect Price 🔲 Could be cheaper 🔲 Overpriced 🔲 Complete waste of money ~ REQUIREMENTS ~ 🔲 You can run it on a microwave ✅ Average 🔲 High end 🔲 NASA computer ~ LENGTH ~ 🔲 Very Short (0 - 3 hours) ✅ Short (3 - 15 hours) 🔲 Average (15-50 hours) 🔲 Long (50-90 hours) 🔲 Extremely long (90-110 hours) 🔲 No ending ~ FUN ~ 🔲 I'd rather watch paint dry ✅ Hard to enjoy 🔲 Repetitive 🔲 Actually pretty amusing 🔲 Ride of your life ~ REPLAYABILITY~ 🔲 It's a one-time experience ✅ Only for achievements 🔲 If you wait a few months/years 🔲 Definitely 🔲 Infinitely replayable ~ WORTH BUYING ~ ✅ No 🔲 Wait for sale 🔲 Yes ---------------- Quadrant attempts to present itself as a deep and strategic experience, but it quickly falls short of delivering on its promises. The concept behind the game offers potential, yet its execution feels underdeveloped and inconsistent. From the very beginning, the pacing feels off, and the overall direction lacks cohesion, making it difficult to stay engaged for long periods. The story tries to establish an intriguing narrative, but it struggles to maintain any real momentum. Dialogue feels forced, and character motivations often make little sense, leaving players detached from the events unfolding. Rather than building tension or curiosity, the plot becomes predictable, and the world feels empty of meaningful connections. Gameplay in Quadrant is hindered by clunky mechanics and repetitive design choices. Controls are unresponsive at times, making even simple actions feel like a chore. The balance between challenge and enjoyment is off, resulting in frustration rather than satisfaction. Progression feels unrewarding, and the lack of variety in objectives further diminishes the experience. Visually, Quadrant delivers very little to impress. Environments appear bland, with textures that lack polish and animation that feels outdated. Lighting and effects fail to create any real atmosphere, making the world appear static and lifeless. The sound design does little to enhance immersion, and the overall presentation feels rushed. Overall, Quadrant fails to meet expectations on nearly every level, offering an uninspired story, weak gameplay, and unimpressive visuals. The concept may have had promise, but the execution leaves much to be desired. With more refinement and attention to detail, it could have been a more engaging experience, but in its current state, it struggles to hold attention or deliver enjoyment. Quadrant gets a 2/10. For more reviews check my Steam profile Hope you enjoyed my review, god bless you
이게임은 공포게임의 모든 클리셰를 넣었다. 그것에 의해 6명의 청년들은 3월1일 국가의 기념일에 정신적으로 휘둘러졌고 잠을 이루지못했습니다. 망겜
保险丝yyds!
it's definitely one of the best indie horror game on steam. It may be not worthy 4$ but I bought it for 2$ on summer sale so it' cool. * sneak and hide * jumpscare * fine music * about 6 - 7 h of gameplay * a couple of interesting tasks
Just went through the game myself, and though it's janky in someplaces, and really slow to pick up, the atmosphere is good, the story, and voice acting are ok... the phonetic cipher puzzles complex enough to be cool, and yet simple enough for most to eventually solve. i kept expecting the end to arrive on the game, as i assumed it wasn't actually finished, yet. it has an ending, and oddly action packed, yet also a nice change from the slow pace previously, as outrunning a missile blast always feel cool ;3 It's now a campy, but... ok horror game, specially for its price, probably will take you 5 hours to beat... maybe a bit longer if you end up exploring some more... and, i still got no idea if the three alien weapon parts i found did anything. However, one poofed from my inventory due to a bug or something... or maye i died before saving apon picking it up, i'm not sure. still, for it's current price, and exspecially if you got someone to sit along with ya for a night, the games a good bit of fun, with some cinematic moments, and a fairly nicely done bit of voice acting.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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