
This is a tower defense game where you use four dice to build a turret. The rolls of the dice are the ability value of "number of shots", "time reload", "damage(& range)" and "magazine". Try your best to clear all 40 stages, which are getting more and more difficult!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Reviews
So is this a very neat idea for a tower defense? Absolutely! Its one of the freshest ideas I've seen for the genre in a long time! Does it execute it well? I'd have to say it doesn't. Theres also the fact my anti-virus caught the application trying to connect to the internet in a sus way which is.... not a great look. In a tower defense a lot of the engagement comes from strategic tower placement and the thrill of barely staving off the waves of enemies until you're so powerful that nothing can get past you. Each decision is important and meaningful and you're aware of the choices you're making at all times. In Quad Dice Defence this is sadly not the case. While yes the scrambling to build a tower out of the dice allotted to you at the time is a VERY good mechanic with some solid choices in there the rest of the game play loop doesn't get very engaging until around the 15th level. The game does cool things to spice it up by having new pathways appear (which can disable your turrets by bisecting them which is VERY cool) but the enemies that appear on the pathways (again I've only played up to the 15th level) always die in one hit from one die damage (the lowest damage you can do) and often only one pathway is sending out enemies at a time. This isn't very engaging on it's own let alone 40 mins into a game. It's absolutely possible to plonk one tower next to a goal and have it defend the goal easily without any assistance, there just really isn't any challenge or variety. Nor does it let you sit with your decisions for any length of time. Most of the first levels really only last a wave or two before being finished without any introduction of any new mechanics at all, leaving me with the only thing I'm mastering is turret construction. Without any enemy variety and all the waves only having enemies that just die in one hit with no real moments that actually try to overwhelm you the game is painfully one note and boring when it has such a cool mechanic going for it. This game needed more time in other parts of it than just more levels. Have less levels, far less levels, and instead give more enemy variety, with ever expanding maps and more powerful enemies so that I have to actually sit with my decisions and so that I'm challenged and surprised with new challenges! In it's current state I could not reccomend it to you as it only gets slightly engaging after 40 minutes of playing and that's simply too long, it should have gotten to that point in the first 5 to 10 minutes.
日本語レビューが無かったので書きます 一言で言うならば「可能性のありそうな見た目をしているが致命的な欠陥を多く抱えた残念作」だと思います。 タワーディフェンスに求めるものは人それぞれだとしても、「多くの敵をなぎ倒したい」「タワーの種類をいろいろ使いたい」「自分だけの戦略を見つけたい」…こういう欲は皆あると思います。 残念なことに、これらはこのゲームでは楽しめません。 まず、このゲームの場合タワーを立てる「だけ」で非常に苦痛を味わいます。 というのも、四つのサイコロを組み合わせてタワーが作れる!というのはいいのですが…サイコロがランダムとはいいつつ四つ先まで見える(言い換えればどんな立て方をするのかが見えてしまう)、そもそも数字が違うだけで特殊な能力などはない(どこまで行っても変わり映えがしない)、出したサイコロは売れない・移動できない・上限に達していたら古いサイコロから消えるという仕様のおかげで「一度置いたら基本ずっとそのまま、出すのを間違えたらリセットするのが一番早い」という… 特に、サイコロの再補充が非常にストレスフルで、上限(初期では8個・タワー2セット分)に達した状態で新しいサイコロを置いた瞬間に「一番昔のサイコロ」が消えます。言い換えると、一つ置いた瞬間に4つセットになっているタワーが一つ崩壊し、機能不全になるということで…つまり、新しくタワーを作り直すことになると。 タワーの建設を間違え、一か所だけ変えたいと思っても不可能なので、じゃあこのままでいいか…とそのまま眺めるだけになります。 いや何が楽しいのか… 他にも「ウェーブクリア報酬の選択肢が実質一択」「ステージクリア型なのに代り映えが一切しない」「敵が弱すぎてそもそもタワーの建築を考える必要が無い」などなどなど… 現状致命的に面白くないです。楽しくない。かなしいね。 良い点があるとすれば同じサイコロでもどこに置くかによって性能が変わる(とはいっても上記の通りあんまり機能していない)、見た目がオシャレ、BGMが悪くない…このくらいですかね。見た目がシンプルすぎて面白さまでそぎ落としちゃってますけど… 更新する余地はたくさんあって…たとえば特殊なサイコロが出るとか、サイコロの置きなおしができるとか。置きなおしが出来ればサイコロの予測とかいらなくなるし、サイコロに属性とか種類があればランダム要素が出てきて面白さも増すとは思うけれども…まあ更新とかしないんだろうなぁ 素材はいいし、見た目も面白そうなのに…どうしてこうなった…
A Tower Defense game that offers something a bit different. Plays fairly easy up to around levels 13, 14 but then the thinking cap needs to be put on. Enjoying the ride!!
與期待的感覺落差蠻大的,你放上去的骰子就不能更換了 實際來說你可能會希望你的骰子是3 1(上排) 3 6(下排) 但不管你要的數字型態是什麼,你放上去了就是放上去了 每四顆骰子你就是只能想出這四個骰子的排列組合 想要高分也就是乘法問題而已。 買這款遊戲的人把一星難度玩完的人類只有42%,是他太難嗎?不是。
跟期待的骰子塔防不一樣,玩了好幾關,沒什麼策略性的感覺,骰子放上去就差不多可以等結束了(但都要等很久很久),不太推薦。
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