
Build a space station. Command the tiny crew. Explore the galaxy. A meditative space strategy game.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a fun concept with good visuals and audio if you don't mind the cost (I picked it up for $2, so I don't mind recommending it), but there are some problems that aren't likely to be fixed given that it's already 10 years old. Due to these issues I don't see why anyone would spend more than a couple hours on this game. * When a pawn is assigned any task, the manager doesn't consider path length to complete the task from the current position when determining which specific assignment in that category the pawn receives. This results in pawns wasting time moving towards distant tasks rather than completing closer tasks. * When a pawn is assigned a supply task, the manager doesn't seem to check whether other pawns are already handling that task. This lets some locations go without supplies while pawns working towards a supply task completed by a different pawn simply drop their inventory and go to pick up new supplies when the task is completed without them. * Later in the game when pawn casualties start piling up, there is only one quarters location that accepts food supply and it stops accepting food supply while generating a new pawn. This makes it impossible to recover if more than one pawn dies per wave of enemies, which feels like a very artificial sort of difficulty.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun for at most a couple of hours. If you want a very simple colony sim for a night, it should suffice. Don't expect anything more than that.
К сожалению, игра не содержит практически никакого контента, хотя потенциал для его реализации у игры есть. За это минус. Хотя в целом то что есть, сделано неплохо. Я уже был знаком с бесплатным Achikaps, поэтому ожидал увидеть в Rymdkapsel нечто подобное. Здесь же отсутствуют миссии и нет сюжета. Тут есть по факту только 1 уровень и все! Цели на этом уровне есть, но и они не представляют интереса - собрать столько-то ресурсов, продержаться столько-то волн. Почему и зачем? На это ответов нет.
there's just hardly anything here. there's only one enemy, only one weapon, the tetris shaped blocks are the only interesting thing, and that honestly doesn't change much in the end. there is no goal or objective, you just sit around while waiting for triangles to show up. The ai is terrible, every single unit will walk to do something even if there's only one item to pickup or use. the game isn't minamalistic, its just extremely shallow.
a nice little base-building strategy game on mobile. a bit too short and no replay value. but not bad game anyway, especially on sale.
An enjoyable simplistic colony sim that should provide you with about 2 to 3 hours of entertainment. It comes with three game modes: Normal, Plus and Zen. I did not notice any differences between the first two game modes. I did not try the Zen game mode, but i assume it has no enemy waves attacking your base. The game could have been improved by including a tactical pause button (I don't understand why not every RTS game has these by default these days). Some rogue-lite elements to improve the game's replay value would also have been neat.
Yep, its just what you see.
Very simple basebuilder that's amusing for an hour.
fun af
Was a gem on the vita when that had indie games, was great on mobile and is great here.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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