Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 13 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
New puzzler from the creators of "Klocki", "Zenge", "Hook" and "Art of Gravity".
Like our previous games, its intended to be a relaxing experience, thus there are no points, stars, tutorials, move counters.
Your goal is to push all the buttons.
How do you do it? Well, thats the puzzle...
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]PUSH[/b], as with every other games from [b]Maciej Targoni[/b], achieves taking a simple concept or idea and making something fun and enjoyable out of it. The mechanics of the game are intuitive, and each time a new mechanic is introduced, it is done in a clear and understandable manner, or through a purposeful challenge of reflexion. The levels slowly increase in difficulty, yet they remain within a casual range, without becoming dauntingly complexe or time consuming to solve. The visual aestethics of the game are clean, polished, and of good quality. In the case of [b]PUSH[/b], my only negative criticism would be in regards to seemingly random colors that appear on pressed buttons whenever a level is solved, which feels off and visually unecessary, in a place where a single unified color would have felt more harmonious — but this is a matter of personal preference and does not take away from the game in any meaningful way. [b]PUSH[/b] is overall a good quality, slightly challenging, and enjoyable puzzle game from [b]Maciej Targoni[/b].
Ouch, my poor brain... I pushed it too hard.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Traditional Chinese*, Simplified Chinese*, Czech*, Danish*, Finnish* +15 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.7M | 29.6K | 96% | $13.99 | |
| $8.8M | 24.4K | 96% | $9.99 | |
| $5.6M | 16.8K | 96% | $9.99 | |
| $2.3M | 9.6K | 97% | $14.99 | |
| $1.7M | 16.8K | 94% | $4.99 | |
| $1.3M | 3.2K | 89% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.5K | 213 | 98% | $5.99 | |
| $18.5K | 50 | 92% | $11.99 | |
| $18.5K | 223 | 82% | $5.99 | |
| $18.5K | 53 | 89% | $19.99 | |
| $18.5K | 129 | 72% | $4.99 | |
| $18.5K | 78 | 87% | $9.99 |