
"PUNIHI LOADER 2" is customizable mecha third-person shooter in which the one-headed mysterious cute creature "Punihi" rides and fights in unique mecha. Customize your mecha by combining over 150 parts. You can also change the clothes of "Punihi". Create your own ultimate mecha.
Modeled estimate, not a reported figure. How we estimate →
About
"PUNIHI LOADER 2" is a mecha customize shooter where mysterious cute creature called "Punihi" ride unique mechs and engage in battles. The story takes place in "Neo Asahikawa," where the trend of Punihi riding mechs and competing in battles has become very popular. As a player, you will lead a team and aim to strongest team in Neo Asahikawa.
Various mecha customization! - Customize mechs consisting of five parts (Body/Left Arm/Right Arm/Legs/Back Equipment) freely. There are over 150 parts available. Create your own strongest mech!
Dress up Punihi! - Enjoy various fashion options for the Punihi!
Fight with your squad! - Battles with two AI-controlled wingmen. Coordinate effectively to devise the strongest tactics!
Become the strongest team in Neo Asahikawa! - Engage in 3v3 battles against rival teams in the arena. Enjoy intense hardcore battles without holding back!
And there is also money making. - Earn money in Mission Mode. Kick out the small fry enemies to relieve stress! Giant bosses will also make an appearance!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game would be a blast if it was simply a player, alone in their own little world. However, the ally AI makes this game unplayable garbage. The bots constantly posture in your way, blocking your shots; they aim at the most godawful target known to man, constantly ignoring the objective; and even when they aim at a target, they miss 90% of the time. I could carry hard enough to get out of the junk leagues, but as soon as I upgraded to Amateur with the advanced tactics books, I saw no difference, and the game cratered HARD. Making it worse, the game is balanced around having a squad of 3, meaning if the bots die and (mercifully) stop being such a godforsaken annoyance, all of a sudden everything targets you and you have no hope for survival. Fix the ally AI, and this game becomes a masterpiece. Without that, it's like crawling through the ninth layer of hell in a parka. Absolutely insufferable.
敵CPUがとにかく強い。 操作自体は簡単だが、このゲームは恐ろしいほど敵CPU(アリーナ敵機)のエイムがいい。 基本は遮蔽物を利用したりリペアキットで回復したりして応戦するのだが、 敵CPUがあまりにも強い(特に終盤のアリーナや上級ミッション)ため、自機の装備だけでなく僚機への指示も重要となる。 一番解せなかった部分は、上級ミッションで際限なく湧いてくるミサイル雑魚敵。ミサイルが誘導弾であるせいで、防衛ミッション中に対象物周辺の雑魚敵を狩るときに、ミサイルが自機ではなく防衛対象に当たってミッションが失敗することが多々あった。 ゲーム本編については、値段の割にステージ数やパーツ数も多く、自由度の高いロボゲーになっている。 また、ミッションの報酬でもらえる金額(パーツ購入費用)が多めに設定されているので、欲しいパーツを購入しやすいのがとても良い。 また、ゲームシステムは他のロボゲーと比較してだいぶ簡素なものとなっている分、プレイヤーの技量が問われるものとなっているので、やりごたえはとてもある。 改善して欲しい点は、 ・グラフィックに対してゲームが重くなりがちな点(敵や弾丸などの大量発生による描画負荷) ・敵を殲滅するミッションで、ただ雑魚敵を大量発生させるだけでは若干作業感が出てくるので、中ボス的なも のをウェーブの間に挟んでほしい ・「一部装備の組み合わせによっては、効果が出ない」という趣旨の文を、説明欄に書くのではなく詳細なステータス変化や、装備ボーナス的な説明が別でほしい などの点。 長々しく上からな物言いで申し訳ないが運営様、どうか考慮していただけないだろうか...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Came for the Punihi, stayed for the Loader.
Very fun game with a lot of customization
Core Gameplay is very fun. UI/UX need to be polished, but overall definitely a fun experience.
cute things with guns and I got 100% on it
The game is very short but then it *is* an early access I suppose. So I feel obliged to cut it some slack. Its current state is pretty bare bones as I write this review. There's no real plot. I never used the npc hireling's at all because I preferred my own party. I would have felt bad abandoning one that I'd named, dressed, and painted. There are two game modes: Arena where you fight other teams of mechs and Mission where you fight hordes of trash mobs (and occasionally a boss.) Missions are a little braindead. If the goal is just to destroy the enemies you can use whatever you want but the objective based missions that require you to defend a target demand meta gaming. I found that three Punihi's armed with double gatling guns was the way to go. A little boring but the game throws so many trash mobs at you that the huge clip of ammo is, frankly, required. In my opinion. The reload times on most weapons just can't cope with so many enemies at once even if your accuracy is perfect. While there's certainly room for horde based missions I think the game would be much improved if there were fewer enemies but they had more sophisticated tactics than just mindlessly rushing you. The "Runner" AI just circles the arena and that's as close as you can get to a non-lemming. The flying drones should zip back and forth to dodge incoming fire, the shield roombas should stay in front of other units, etc. As it stands, there's no reason for the player to rely on anything except the biggest clip of ammo possible. Not that dumb musclehead gameplay can't be enjoyable but I found myself wishing for reasons to use other weapons. The Arena is where the game really shines as it does reward different playstyles. To a degree. You *can* just run dual gatling guns but melee Punihi's are capable of out-DPSing them and some of the hyper speedy Punihi's might be difficult to maintain a consistent bead on. I was surprised and amused by some of the foul mouthed dialogue lines that the cute little creatures say, but the text boxes pop up and are gone so quickly I didn't always get to read them as I was usually focused on aiming. Obviously you probably don't want to obscure the screen unnecessarily but I'd like it if the text boxes stuck around a little longer. Overall I enjoyed the game for what it was. It's standing in the shadows of much more big budget mecha games and I think it really needs to develop a more distinct personality to stand out. Leaning into the cuteness and comedy is probably its greatest strength. Adding sillier weapons, missions based on silly motivations, and cracking more jokes can only help its appeal. Other mecha games often take themselves very seriously. This game doesn't have to and it should make the most of it. Whatever story this game eventually has on release: I think it should be as ridiculous as possible. Perhaps even deliberately parodying other mecha game plotlines. Let's be clear: I like the game. Even though I am giving it a thumb's down it is not meant as an insult. Only an honest answer to the question "Would I tell a friend to play it?" and the answer to that question is "No." Not in its current state anyway. There just isn't enough content. I hope the developers add more in the future.
Great little game for mecha fans. Five pieces of customization for the loaders (body, left arm, right arm, legs, backpack) + tactics for your pair of companions. You can re-paint your loaders and Punihis (the little round guys piloting the mecha). They actually work surprisingly well for making a compact design, compared to something requiring a man-sized cockpit. The gameplay is fairly straightforward. Mission mode sees you taking on a variety of drones, with the occasional giant boss (Bastards) and later, enemy loaders. Missions unlock via the Arena, where you face other teams of three loaders; both have three "ranks" of difficulty, with reaching a new plateau in Arena unlocking the complimentary rank of Mission. For the most part, new parts become available via participating in particular Arena venues sponsored by different companies. I'll two other reviewers, the game really does feel like something you might have played in sixth gen, back when we saw more experimental, lower budget offerings. And although you might find yourself going back to certain weapons, there's no "one size fits all" loadout. Some work against both drones and loaders, some are better suited to one or the other. Towards the end of the game, though, I kinda ended up trending towards a few layouts. So you can definitely make your favored weapons work, at least in Arena, especially if you set up your allies suitably. If you get stuck on the mission where you have to protect an artifact from damage, I recommend going with the...Rana, I believe (two shot, slow loading) cannons and a fast mech design, while leaving your allies with a bulkier loadout and weapons of your choice. This was the only really tricky mission for me. Anyway, great game. Highly recommend it for mecha fans.
Join the Neo Tomakomai Liberation Front! Punihis of Neo Tomakomai! No longer will we stand for the tyranny of Neo Asahikawa! Rise up and FIGHT!
[h1]이거 죽을떄까지 할꺼야!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! [/h1]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $110.2K | 441 | 97% | $9.99 | |
| $0 | 33 | 36% | Free | |
| $0 | 0 | — | Free | |
| $5.7K | 18 | 67% | $15.99 | |
| $2.6K | 7 | 57% | $19.99 | |
| $1.5K | 3 | 0% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.4K | 457 | 97% | $5.99 | |
| $43.4K | 211 | 89% | $11.99 | |
| $43.4K | 284 | 92% | $9.99 | |
| $43.4K | 594 | 87% | $2.99 | |
| $43.4K | 126 | 63% | $13.99 | |
| $43.4K | 237 | 85% | $6.99 |