
"PUNIHI LOADER 2" is customizable mecha third-person shooter in which the one-headed mysterious cute creature "Punihi" rides and fights in unique mecha. Customize your mecha by combining over 150 parts. You can also change the clothes of "Punihi". Create your own ultimate mecha.
Modeled estimate, not a reported figure. How we estimate →
About
"PUNIHI LOADER 2" is a mecha customize shooter where mysterious cute creature called "Punihi" ride unique mechs and engage in battles. The story takes place in "Neo Asahikawa," where the trend of Punihi riding mechs and competing in battles has become very popular. As a player, you will lead a team and aim to strongest team in Neo Asahikawa.
Various mecha customization! - Customize mechs consisting of five parts (Body/Left Arm/Right Arm/Legs/Back Equipment) freely. There are over 150 parts available. Create your own strongest mech!
Dress up Punihi! - Enjoy various fashion options for the Punihi!
Fight with your squad! - Battles with two AI-controlled wingmen. Coordinate effectively to devise the strongest tactics!
Become the strongest team in Neo Asahikawa! - Engage in 3v3 battles against rival teams in the arena. Enjoy intense hardcore battles without holding back!
And there is also money making. - Earn money in Mission Mode. Kick out the small fry enemies to relieve stress! Giant bosses will also make an appearance!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
唉真好玩吧punihi loader2,真该玩的 帮新旭川联赛打广告印宣传单、找工人把赛场里受损的机人搬走,做了一大兜子事儿结果甲方不给结尾款,给我发了个游戏本体抵债,没办法我就拿来玩了。游戏中你将扮演一位无恶不作的神奇砂仁小麻薯,装配并驾驶零件儿按斤称、装机用鞋带攒的神奇二头身机甲,在任务中击败来路不明的ai无人敌机,并在一系列比赛中拔得头筹,引导神秘水泥厂的无敌踹哈肥仔神力,成为新虾夷最强的队伍 小时候看这集变成牛蛙四足领班身子手持大型废弃物机炮带修复背包去守卫神秘外星科技残骸了
cool game
This game is extremely weird but it seriously might be the best mech action game that's not Armored Core. If you like action, mech customization, and egg people, definitely try this game.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This feels like an extreme slapstick version of MW4: Mercenaries. Why yes, i would like to be jrpg slime piloting garbage mech that makes Megas XLR or Ork Stompa look downright reasonable and participate in televised bloodsports, who wouldn't ? Unfortunately mech customization is rather basic, limited to body+legs+2 arms+utility module and colouring them. So don't expect strapping laser cannons to the knees like you would in some other titles. But at the same time what other game allows you to pilot gas stove on a unicycle dual-wielding cavalry saber and a sledgehammer ? That alone makes it more than worth it.
面白いけど値段相応、すごい迷ったけどかなり甘めの評価してます 設定で選べる難易度4種類とは別にミッションとトーナメントに初級/中級/上級と3段階の難易度があるが初級ランクが終わったら後は上級まで同じことの繰り返しで飽きやすい 上級を難易度イージーでクリアしちゃえばいいやになるので攻略もクソもないのが残念 パーツの種類は多いが[初級パーツ/中級パーツ/上級パーツ]のくくりになっており下位パーツを保持するメリットを感じなかった(しかも売却できず、デフォルトで非表示にできない) 作った機体のコピペに設定した名前や選択したAIも登録される為結局自分で組みなおすのと労力が変わらないのも勿体ない 良い点 ・作るのめんどくさい人向けにカスタマイズ不可能なセット機体があるのは良いと思う ・前述のとおりパーツの種類は多いので高機動格闘マシンから鈍足でカチカチマシンまでカスタマイズを色々試せるのは楽しい このゲームに必要なもの ・自動で下位装備を非表示にする機能 ・コピーする内容を設定できる機能 ・設定での難易度変更を削除し、初級>中級>上級のバランスを調整してマンネリ化を防ぐ工夫 特にミッションは同じ内容で敵が増えただけのものが初級・中級・上級ズラっと並ぶのでうんざりする
优点: 1. 比AC6玩起来更像AC; 2. 有武器腕!; 3. 有奇怪的腿!; 4. 可以正义的群殴 (虽然少了毒飞刀); 5. 无弹药数限制,爽射!; 6. 僚机除了有时候会挡炮线以外基本不会妨碍玩家; 缺点: 1. 看似零件多, 其实零件分3级所以要÷3, 导致零件其实不算多; 2. 莫得联机对战,若是身体渴望战斗暂时只能给自己来点限制后揍AI; 3. 不装升力推居然不能跳???; BUG?与意见: 1. 悬浮腿缺少滑行的感觉; 2. 使用战术书 放在 僚机指令3→自由行动 容易误解, 建议把 自由行动 改成 所携带的对应战术 ; 3. 冲刺类近战( 比如:推进拳,圆盘锯 )有时候会把敌人推着走但是没有伤害 ( 机体高回旋能力+F C S锁定目标后攻击直到攻击结束未关闭 ); 4. 文案中的 滞空 效果似乎不存在??? 但是太刀三连斩写在文案里却有效???; 5. 攻击持续时间和爆炸范围不要隐藏; 6. 希望能把保存配装里的 机体配置 & 涂装 & 装饰品 分开保存 ( 队长机是否可以赛一本战术书? 用于战斗中掏出第二战术指挥僚机 ); 7. 竞技场7/999奖杯待更新;
Decent sale price for an indie early access product this good. Any Loader unit in game is limited to only 2 functional weapons (lore reason: regulations), and success is heavily reliant on using your squadmates and their mecha loadouts right as if they're a pair of your Fin Funnels, so don't buy this if you expect it to be a game that [i]wants[/i] you to be a one-man-army. + Gameplay/customization variance. + Mechanical designs. And if a Punihi sticks out like a sore thumb in a way you don't like, you can dress it up to make it look like a part of the machine. + A rarity for a robot customization game: most of the parts feel useful at least in a few niches you actually encounter and very few feel like they're irredeemably worthless. And when something's useless, it can suddenly become decent if you give it to your bot teammates. Whatever team loadout you think is OP becomes worthless against the types of loadouts and mobs you meet a few fights later, so you're encouraged to experiment around. + SFX that make most of the weapons satisfying to use. + Music. - As of now, it's rather short on arena fights and missions. 16 hours is more than enough to beat it even if you space out in the menu or mess around with cosplay builds. Not much replayability, either. - Can't fight your own team properly in the arena practice because the AI for your team strictly limits out melee. - FCS backpack part would've been useful for both the player and bots if it would have aimed at where the moving target would be instead of where it is. As of now it's roughly the same as having the aim assist option at 100 (it gets in the way during precise shooting attempts). - Menus could use some quality of life changes for faster navigation, like having an option to keep using your last used sorting preference for the part tiers for all part types, even if you had restarted the game. - No way to separately save just the Punihi customization setup, it's always a part of the overall loader setup. Makes it more time-consuming to give different Punihi same Loader loadout.
Came for the Punihi, stayed for the Loader.
身体在渴望斗争!有回旋性能,有部件替换,还有伪qb;老ac代餐了,组机的末路就是重甲血牛大炮啊
敵CPUがとにかく強い。 操作自体は簡単だが、このゲームは恐ろしいほど敵CPU(アリーナ敵機)のエイムがいい。 基本は遮蔽物を利用したりリペアキットで回復したりして応戦するのだが、 敵CPUがあまりにも強い(特に終盤のアリーナや上級ミッション)ため、自機の装備だけでなく僚機への指示も重要となる。 一番解せなかった部分は、上級ミッションで際限なく湧いてくるミサイル雑魚敵。ミサイルが誘導弾であるせいで、防衛ミッション中に対象物周辺の雑魚敵を狩るときに、ミサイルが自機ではなく防衛対象に当たってミッションが失敗することが多々あった。 ゲーム本編については、値段の割にステージ数やパーツ数も多く、自由度の高いロボゲーになっている。 また、ミッションの報酬でもらえる金額(パーツ購入費用)が多めに設定されているので、欲しいパーツを購入しやすいのがとても良い。 また、ゲームシステムは他のロボゲーと比較してだいぶ簡素なものとなっている分、プレイヤーの技量が問われるものとなっているので、やりごたえはとてもある。 改善して欲しい点は、 ・グラフィックに対してゲームが重くなりがちな点(敵や弾丸などの大量発生による描画負荷) ・敵を殲滅するミッションで、ただ雑魚敵を大量発生させるだけでは若干作業感が出てくるので、中ボス的なも のをウェーブの間に挟んでほしい ・「一部装備の組み合わせによっては、効果が出ない」という趣旨の文を、説明欄に書くのではなく詳細なステータス変化や、装備ボーナス的な説明が別でほしい などの点。 長々しく上からな物言いで申し訳ないが運営様、どうか考慮していただけないだろうか...
Players by region
Where this game's players are, estimated from review languages.
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