
Psychroma is a psychological horror side-scroller set in a haunted cyberpunk house. Collect cards and explore the memories stored on them to piece together your past. But the deeper you go, the more you expose yourself to the brightest heat, the warmest color...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Psychroma is a psychological horror side-scroller set in a haunted cyberpunk house. Collect cards and explore the memories stored on them to piece together your past. But the deeper you go, the more you expose yourself to the brightest heat, the warmest color...

/INVESTIGATE A HAUNTED CYBERPUNK HOUSE
Discover the hidden corridors and uncover the sordid past of a house out of time and place within a futuristic cyberpunk city
/COLLECT CARDS
Collect the memory cards of three main characters, An underground cultist, an ambitious philanthropist, and a drifter. Explore their realities to help piece together your own fractured memory.
/FIGHT THE TERROR OF THE PAST.
Hidden deep within the memories something watches you. Not every part of yourself is easy to face.
/THE YEAR IS 2489.
Acid rain rots away exposed rebar in the half-developed megacity once known as Toronto. Humanity modifies itself at a frequency never seen before. One lone house remains amongst a towering landscape. A house with an inescapable past, as a group of outcasts try their best to turn it into a home.
You are Haze, one of those outcasts. You've woken up without any memory of who, or where you are. The only clues you have are a memory card with your name on it and a vision of a color that haunts you.
Something about the house is wrong... The past can't be contained here... You'll have to face it.

TIME JUMPING
Use a cybernetic memory card system to navigate through time.
Gain the perspective of others' stored memories.
Gain access to new parts of the house.

CYBER POSSESSION
Allow the digital ghosts of the past to possess your body in order to descramble memories, solve puzzles, and see through their perspectives.
INTERACTABLE SCREENS
Enter Haze's perspective and interact with horrifying tableaus. Pull levers, activate altars, search for hidden objects, and more.
INTRICATE PIXEL ART
An art style that takes inspiration from the limited color palettes of the past and cyberpunk works of art like Akira, Blade Runner and Ghost in The Shell.
CHILLING ORIGINAL SOUNDTRACK
An experimental soundtrack steeped in the influences of classic horror and cyberpunk films.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is right up my alley. There I was after playing Devotion saying I wasn't sure if ever I could find another game that plays almost exclusively on that surreal horror of disorientation, and yet here we are less than a month later with one that works on that exact plane to the absolute extreme. It is so weird in all the right ways, messing around with the form and structure constantly and being completely unpredictable in every sense. One or two story beats did get a little lost in the shuffle as a result but I genuinely didn't really care because it had me so hypnotised for the rest of it. I'm cishet so the actual themes didn't cut nearly as deep as the mere surface experience for me, but wow that experience.
Tak goated že nemám slova na to popsat jak moc si to musí všichni povinně zahrát, akorát možná trochu forced některý scény. Celkovej zážitek to nekazí, takže šup na to!!!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French*, Italian*, German*, Spanish - Spain*, Dutch*, Greek*, Hungarian*, Korean*, Portuguese - Portugal*, Russian* +5 more
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Insane game, scratched an itch I didn't know I had, best go in blind if the themes interest you
Worth buying for the art alone. Gameplay is straight forward, and at times a bit too simple if you are looking for a challenge. It's about the story, and it has a great one.
Entre la traducción castellana y que el juego siga teniendo bugs después de dos años desde su lanzamiento, he decidido devolverlo y no lo recomiendo para nada
GOAT. nicely told facts with a great story through metaphors and great graphics. Definetly one of the must-play indie story games.
I liked it. Play-through took about 2 hours all together. The story is pretty good imo, found myself feeling emotional for the characters at times. It feels like some things are left a little open ended/unexplained, which isn't a bad thing, I personally enjoy a little confusion in a story like this one. It is a fairly linear path though, the game progresses as you expect and there aren't really any hidden objectives (apart from some data logs you can collect). The art style is my favorite kind to see in a video game, its a detailed environment and if nothing else I enjoyed the exploration. However, don't go into it expecting to solve puzzles. At least past the extent of remembering item locations and basic associations. [h3] I'd give it a shot if you enjoy narrative based games. [/h3]
Now that was an unexpected trip! Great short story with very interesting world building around it and a beautiful approach to both visual style and the complex themes it portrays.
Very good, pretty short, ambiguous and interesting all the way through. Very well done art too, unique in style and eye-catching. In a way, I wish there was more of it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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