
Psychroma is a psychological horror side-scroller set in a haunted cyberpunk house. Collect cards and explore the memories stored on them to piece together your past. But the deeper you go, the more you expose yourself to the brightest heat, the warmest color...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Psychroma is a psychological horror side-scroller set in a haunted cyberpunk house. Collect cards and explore the memories stored on them to piece together your past. But the deeper you go, the more you expose yourself to the brightest heat, the warmest color...

/INVESTIGATE A HAUNTED CYBERPUNK HOUSE
Discover the hidden corridors and uncover the sordid past of a house out of time and place within a futuristic cyberpunk city
/COLLECT CARDS
Collect the memory cards of three main characters, An underground cultist, an ambitious philanthropist, and a drifter. Explore their realities to help piece together your own fractured memory.
/FIGHT THE TERROR OF THE PAST.
Hidden deep within the memories something watches you. Not every part of yourself is easy to face.
/THE YEAR IS 2489.
Acid rain rots away exposed rebar in the half-developed megacity once known as Toronto. Humanity modifies itself at a frequency never seen before. One lone house remains amongst a towering landscape. A house with an inescapable past, as a group of outcasts try their best to turn it into a home.
You are Haze, one of those outcasts. You've woken up without any memory of who, or where you are. The only clues you have are a memory card with your name on it and a vision of a color that haunts you.
Something about the house is wrong... The past can't be contained here... You'll have to face it.

TIME JUMPING
Use a cybernetic memory card system to navigate through time.
Gain the perspective of others' stored memories.
Gain access to new parts of the house.

CYBER POSSESSION
Allow the digital ghosts of the past to possess your body in order to descramble memories, solve puzzles, and see through their perspectives.
INTERACTABLE SCREENS
Enter Haze's perspective and interact with horrifying tableaus. Pull levers, activate altars, search for hidden objects, and more.
INTRICATE PIXEL ART
An art style that takes inspiration from the limited color palettes of the past and cyberpunk works of art like Akira, Blade Runner and Ghost in The Shell.
CHILLING ORIGINAL SOUNDTRACK
An experimental soundtrack steeped in the influences of classic horror and cyberpunk films.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
keşke hikayeyi anlayabilseydim
[i]NOTE: My playtime is low at time of posting because I originally played this on itch, and immediately re-bought it here to leave a review.[/i] I went into Psychroma not really knowing what to expect and was incredibly surprised by what I found. And that's probably the way I'd recommend approaching it. It's a haunting story, painful and beautiful in equal measure, told through extremely atmospheric art and a deliberately shifting, chaotic lens that really benefits from knowing as little as you can manage beforehand. A strange and fascinating fusion of cyberpunk and psychedelic horror that may or may not border on the supernatural, until occasionally the clouds are parted by startlingly honest flashes of life. Queer joy. Lingering trauma. Finding and losing people. It's a game with a lot to say and a lot left unsaid, and properly unpacking it would be a task beyond the scope of this review. It's more than worth spending a few hours with to try and unpack it for yourself.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French*, Italian*, German*, Spanish - Spain*, Dutch*, Greek*, Hungarian*, Korean*, Portuguese - Portugal*, Russian* +5 more
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool cyberpunk thriller, but without any gameplay and filled with random lgbt propaganda, just like Epstein would like.
Not sure what I expected going in, but boy did it baffle me every step of the way (in a good way). The absolutely spectacular art style and an equally haunting and creepy audio layer behind it make for a genuinely psychedelic experience, and the narrative surrounding the game is quite interesting, specifically the lore. The characters are where it gets rough, since you don't get a true feel for them throughout, given that at no point can you trust what's actually going on. Some of the scenes do push the LGBTQ+ themes a bit into the nether, and you're left wondering what the purpose is, but it doesn't detract from the game. And while the main narrative is quite good, it does hiccup towards the end in a clusterf*ck of crazy happenings, and if you didn't read up on the logs or really explore the memories, you'll be scratching your head trying to figure out what the hell's going on. All in all a great little game that you can finish in one session, and definitely worth it for the total acid trip that it is.
i loved it, a good length, pretty easy difficulty but in a nice way that lets you focus on the story. love trans metaphors of self discovery and reassurance, super sweet.
Short, linear, but an abject haymaker of queer cyberpunk horror. Dense with concepts and ideas that are none chilling enough without the intricate graphic visceral imagery but it all ices the cake to make what should be a new standard in psychological horror.
What a beautiful and moving game. The overall style was already intriguing and didn’t disappoint, but the storytelling definitely make it stand out for me. Also, I’m really grateful for this game in regards to the way queer-themes are portrayed and handled here. [spoiler] Questions of identity; feelings of guilt and regret; the haunting, reliving and accepting of the past; and that continuous hope and belief to create a space for each other [/spoiler]
Drogas el videojuego. Y a mi me encantan las drogas eee
you know the game is gonna slap so hard when it makes it onto the woke content detector list this was an unsettling, immersive atmosphere and bloody amazing <3
Dans l'ensemble, j'ai apprécié mon expérience sur Psychroma, mais certaines choses m'ont dérangé et m'ont empêcher de rentrer totalement dans le jeu. Je vais donc commencer par ces quelques points avant de passer au positif : - parfois, il semble vraiment compliqué de savoir où et pourquoi aller quelque part plutôt qu'ailleurs. On se retrouve à errer dans la maison jusqu'à trouver une interaction à faire, ce qui me semble vraiment dommage dans la construction narrative du jeu. - la résolution manquait de clarté. Je n'ai rien contre les fins ouvertes, mais il nous manque quelques indices qui nous permettent de réellement savoir chaque chose qui s'est passé dans la maison pour les protagonistes, en plus de Hayze. Ceci étant dit, le jeu a de vrais points forts qui méritent amplement d'être soulignés. - en priorité, et ça me semble le plus évident, la DA est absolument fantastique. Le pixel art est soigné, la palette de couleurs est splendide, et les illustrations de certaines scènes sont extrêmement détaillées et somptueuses, ce qui les rend encore plus impactantes. La musique, bien que parfois discrète, sublime le tout dans les moments qui comptent. - les personnages sont bien écrits, attachants pour certains, détestables pour d'autres, ils ne peuvent pas laisser indifférent.e.s - la représentation de personnages queers est importante, a sa place dans l'histoire, et donne un sous-texte extrêmement intéressant. L'écriture inclusive est un très bon point également. - L'histoire, si elle manque parfois de cohérence narrative et d'indices pour enlever l'aspect nébuleux que m'a donné la fin, est néanmoins profonde et engageante. Elle nous fait nous questionner sur plein de points, notamment lorsqu'elle parle de souvenirs et d'identité. En clair, j'ai passé un bon moment et je ne regrette absolument pas d'avoir passé ma soirée sur ce jeu avec mes vieweureuses. Les quelques défauts ne me permettent pas de dire que le jeu a été un coup de coeur, et c'est dommage, car il en avait le potentiel, mais ça reste un bon jeu narratif qui a des graphismes renversants. [url=https://www.twitch.tv/nuagedemots] NuageDeMots [/url] ~ [url=https://indiestogether.carrd.co/] Indies Together [/url]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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