
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers.
Modeled estimate, not a reported figure. How we estimate →
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About
Razputin “Raz” Aquato, trained acrobat and powerful young psychic, has realized his lifelong dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble. Their leader hasn't been the same since he was rescued from a kidnapping, and what's worse, there's a mole hiding in headquarters.
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers. Psychonauts 2 serves up danger, excitement and laughs in equal measure as players guide Raz on a journey through the minds of friends and foes on a quest to defeat a murderous psychic villain.
Experience an imaginative, cinematic story that mixes humor and intrigue, brought to you by legendary game designer Tim Schafer (Grim Fandango, Brütal Legend, Broken Age).
Explore unique environments using Raz’s ability to dive into people’s brains to battle their inner demons, unlock hidden memories, and resolve their emotional baggage.
Leap acrobatically through the air, traversing tightropes and trapezes in a varied, challenging, and joyful platforming experience.
Wield a powerful array of psychic powers to blast, burn and levitate things, or even slow down time itself to solve environmental puzzles and battle strange enemies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hope Xbox Studios doesn’t kill Double Fine.
剧情开局经典美式霸凌,主角啥破事都没干,就被一个自视甚高的小学生团体给霸凌了,紧接着就随着一段组队冒险,然后双方就表现出一副霸凌的事没发生的样子,给予主角帮助然后完成了任务。这段群像的塑造极其的吊诡,我个人完全不能接受,在我看来,这就是对那些经典影视作品当中的群像描写照葫芦画瓢,制作组需要一个这样的群体。但问题在于,他们出现的时间极短,这个团体的每个人都没有给我留下任何印象,因此我没法理解他们和主角之间突然的团结,且在开局塑造了这么群人之后,剧情上有作用的人其实就一两个,并且不是关键性的作用。我没玩过一代,因此我甚至怀疑这是群一代的角色,毕竟角色塑造非常无聊,总像缺了点什么。但这样的话,他们霸凌主角的动机又不成立了。 玩法当中,开局的留给我的印象不错,主角的技能在玩法上不仅是一种符合故事背景的心灵控制技能,也是推动剧情的关键。开局我们可以调整一位老师的想法,并影响剧情的发展,但也只是局限在开局了。这之后几乎所有的技能都没有推动剧情的关键性作用,这种调整他人想法的技能在之后完全消失了,沦为了跟常规的动作冒险一样的打boss收集道具的路线,这也暴露了这款游戏技能设置的短板。那么多个技能,具体控制的按键只有4个,且没有那种将几个技能设定为一组,在地图探索和战斗中随时切换的功能。这就导致我要频繁地切换技能,操作也因此变得不顺畅,总是按错技能。 收集要素完全是为了延长游玩时间而做的,最主要收集的要素没有引导的作用。情感包裹需要标签解锁,这个收集的过程完全就是垃圾时间,没有对主角的属性成长提供任何的帮助。并且大部分要素是没有收集快感的,比如保龄球那关,一部分收集要素只会让你在一段无聊的道路上反复。 游戏当中那个开放世界更是搞笑,当我们第一次踏出基地来到户外场景,这个开放世界中,主角家人所处的那个环境。当我面对收集要素准备自由探索的时候,主角的姐姐一直在那喊“你要去看看爸妈”,然后打断你自由探索的心流。 最后我最讨厌这个游戏的两点 无意义的播片,随时插入的播片,频繁大量的播片。总是打断我的游玩过程 拉跨的视角锁定和战斗体验! 我写测评的时候打到谁脑子里我也不知道了,播片太烦人我全给跳了。这一部分中有一个场景是,主角和敌人作战,场景中有些火烈鸟,tmd制作组都是帮不玩游戏的人吗?为什么我和敌人战斗,锁定视角有时候会切换到火烈鸟上面。你甚至特意给火烈鸟加上了可以视角锁定的代码,也不太愿意玩自己的游戏是吗? 这点是我玩游戏下来最nm生气的点,也是为什么我要给这个游戏差评。一个21年的游戏作品视角锁定居然能拉跨到这种地步,制作组是什么福瑞控吗?喜欢把视角锁定在火烈鸟上?看它粉嫩的屁股,你想吃一口?
Pretty Good, Improved Pacing and enemy diversity from the First game, though I think some of the First games Edge was missing from this one, Also the intern characters Suck.
No milk ?
Edited: Just finished it, it's a low cortisol game, and it has such a deep story that was touching and emotional. I didn't play the first one, but they have a recap, so you really don't need to. Honestly, I didn't feel like I was missing anything. I loved that after you finish the main story, you can go back and find more lore and get to know each character better. I was all about searching for the vaults because they tell more about the characters' past. Definitely would play it again!
Great world design, but the pacing killed it for me. Psychonauts 2 makes a fantastic first impression with its incredible thematic world design. Diving into the minds of different characters is exceptionally creative, and you can tell an immense amount of work went into making each mental world distinct and impressive. Unfortunately, the longer the game went on, the more frustrated and disengaged I became. What pulled me out: The Story Pacing: The game stops you dead in your tracks with forced cutscenes and dialogue wheels (very similar to Horizon Zero Dawn). It feels like unnecessary padding that slows the momentum to a halt. Furthermore, the narrative lost me. For a game that starts with a fun group of psychic interns, I didn't love that it quickly ditched them for an older cast. By the time Raz’s family was introduced, the plot had completely lost me. The ending of the story had a major disconnect from the start of the game as well. The Gameplay Disconnect: The level flow feels incredibly fragmented. Because the world is constantly split up by cutscenes, you never get a chance to fluidly traverse between areas, making the platforming feel clunky. You're constantly alternating between playing and putting the controller down. The Abilities: While some powers are great—like rolling on the thought bubble, slowing down time, or linking thoughts—others fell flat. I really disliked the Archetype (paper version) ability, and by the late game, using these powers felt like it actively dragged the gameplay down. Ultimately, I respect the immense effort Double Fine put into this game, but I can't see myself ever playing it again nor recommending it over other platformers. Get this game on sale if you want it. Don't buy it full price. Or play it on Gamepass.
The original Psychonauts has been my yearly replay game since its release in 2005. I was seven years old, and my dad was really into platformers (As one would assume he had been since the NES and Super NES in his childhood, followed up with 3D action platformer games like Banjo Kazooie and Mario for the N64.) Psychonauts was not only a bonding experience between me and my distant, stoic father, but it instilled in me a love for the strange and artistic. Waiting the sixteen years between Psychonauts one and two, I obviously has some preconceptions about what a good Psychonauts sequel would be like (Hands up if you remember fan discussions of a Wii sequel called Mind over Matter on the old gamespot forums!). Psychonauts 2 delivers exactly what I hoped it would, and then some! Though I would have loved to have seen more Lili Zenatto than we got, the minds were infinitely creative and fun to explore! It was also easier to 100% than the original, looking at you, Waterloo!
I feel dirty buying this, i would not have bought it if i had known Anita Sarkeesian consulted on it.
[H1]单人成行[/H1] [H2]和一代一样有趣,相比一代,画质更棒,剧情更丰富,设计更人性化。[/H2] [B]关卡结构相比前作更为短碎[/B],每个关卡切割为不同的小箱庭,每个小箱庭收集完后会标上收集完全的标记。相比前作那种一条路长又长,传送点少又少的地图设计,二代的收集更方便了。通关后还解锁收集滤镜,连攻略都不需要查。 [B]游戏玩点主要是自主探索地图收集物品[/B],本作内置了官方修改器,让作为附属品的战斗部分只走个流程,真正的让玩家把注意力放在核心的探索地图上面。 [B]主角继承1代的技能[/B],不会出现旧作结局主角秒天秒地,新作开局就把技能忘光变菜鸟的违和情况。 [B]剧情一波三折[/B],合理不突兀,连前作的设定伏笔都回收了,但没玩过前作又完全不影响剧情的理解,不过开局的霸凌剧情实在是让人讨厌。 [H3]如果你喜欢天马行空的心理映射地图设计,喜欢箱庭地图探索收集的玩法,那你一定要入手试试。[/H3]
It was just 3 days ago, but it feels like 20 years! After 100% completing the first game and watching Rhombus of Ruin (since I don't have a VR headset), I rushed to buy Psychonauts 2, aaaaand... Finally, Truman Zanotto is saved, but at what cost? The horizon is showing a much scarier and more dangerous enemy than in previous adventures, yet nobody actually cares about you and they treat you like dirt... for some reason! The creators finally removed the useless abilities from the first game and added new, interesting ones that can be used both for puzzles and combat. Speaking of combat, it feels much better and smoother in general. Sadly, this game has the same enemies across all levels, unlike the first game, which had not only general enemies but level-specific ones too. The story is interesting as well, with a twist. Unlike the first game, which felt like just a cool, big, cartoony adventure, this one is much more emotional and dramatic, showcasing human relationships. I should note that it's not as dark as the first one. It is still a great addition to the universe, and it fills the plot holes of the first part, everything is now in order! Next, you will see a spoiler section detailing game and story moments that I find illogical. Don't read if you haven't played the game yet! You've been warned! [spoiler]A little problem for me was that Raz doesn't feel the same as in the first game, though he's trying hard enough with his sarcasm. The first game had useless kids with powers, and this one does too. For some reason, the creators tried to show them actually helping Raz in a few cutscenes, but it still feels like it's not enough. The biggest problem for me, though, is that the greatest Psychonauts couldn't stop Maligula together, yet Raz actually did. In the first game, there was no one to help since they were basically cut off in the camp, but this one literally features the entire Motherlobe packed with professional Psychonauts. Yet, Razputin is the only one powerful enough for this mission? [/spoiler] Great game in the end anyway. While the story ends here, there are a bunch of dialogues and cutscenes where they heavily hint that there could be more, like [spoiler]Dr. Loboto saying that he left his kid in a camp, Agent Nine and Agent Vodello talking about a new bunch of kids coming "next week", and Ford talking about going back to basics and exploring the human mind even more.[/spoiler] I really hope to see Psychonauts 3 someday. Maybe not with Raz...I guess we must finally let this kid rest, he deserves it!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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