
1000 Deaths is a gravity-bending 3D platformer where your choices matter. Encounter several unique platforming hubs based on the decisions you make. Switch between 4 playable characters as the story progresses and follow them from birth to death.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
1000 Deaths is a gravity-bending 3D platformer where your choices matter. Encounter several unique platforming hubs based on the decisions you make. Switch between 4 playable characters as the story progresses and follow them from birth to death.
Run, jump, and dash across walls, floors, and ceilings because gravity reorients itself as you play. Encounter a variety of cerebral puzzles and action-packed challenges. The only constant is the constantly changing gravity!
Play as one of four whimsical characters and help them make life-altering decisions. Build friendships, become a rockstar, rule as a corporate bigwig, or mess up your love life! Your choices also define the mechanics of the platforming levels you run into.
Interact with a world populated by talking egg yolks, sentient squiggles, and mysterious beings in purple suits. Explore sleepy Nowherestown and glitzy Jollywood, meander through the psychedelic Headspaces to find hidden collectibles and bonus levels.
You can speedrun through each level of 1000 Deaths and earn trophies! Try to get the fastest time in the 45+ Arcade levels. Or, play at the pace you want.
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've been waiting for 1KD's full release ever since I first tried the demo. As soon as it became available, I snapped it up and played through all 12 storylines in one 4 hour long gaming session. I enjoy speedrunning, so I'm currently in the process of trying to get platinum times for the 47 arcade levels -- it 's going to be extremely challenging! There's a lot to love. I'm sure other reviews will mention the vibrant colours and psychedelic art -- it's definitely reminiscent of (and compares favourably to) titles like Psychonauts, or even the original Crash Bandicoot for the PS1. The soundtrack is fantastic. The level design, in particular, really stands out. Several levels have multiple very different (and unique) pathways for completion, and it's very satisfying when you uncover something new. The impossible geometries on display often made me think of MC Escher's artwork. I think the story mode will be a little hit-or-miss for people. It is split up into 3 independent episodes. In each episode, you begin at a central platforming hub and play through a few levels to unlock 2 choices. Each choice leads to a branch, with its own platforming hub and levels. Getting through a second hub will unlock up to 2 "endings". In total, there's 12 short narratives to uncover. You'll switch between the 4 playable characters as you traverse their different headspaces and overworlds, and your choices will impact their circumstances and interpersonal relationships. My initial impression was that the narrative progress was difficult to follow and slightly jerky, especially since there's also large time gaps along with the character switching. Once I had gone through a couple of endings, however, I understood the formula -- and was able to appreciate the wacky writing. The dialogue is pretty funny! The overworlds and headspaces are visually striking. They have a few cool interact-able elements, and you can explore the area to uncover "secrets" which add a little extra flavour. But besides that, they are a little sparse. I would love to have more stuff to do in them. OVERALL: I'm really impressed, and highly recommend that you try 1000 Deaths if you're into the 3D platforming genre. It's an ambitious project, and I think Pariah for the most part executed their vision extremely well. 9/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This games been nothing but an eyesore since I started. The camera and the "Mario Galaxy" type gravity system in tandem with the awkward controls and demanding platforming just make it unbearable to play. I'm getting nothing out of the story because of how difficult it is to read when the cameras popping into everyone's faces, clipping through objects and in random ass positions that make it nearly impossible to understand a word anyone is saying in the text. TEXT. And that's saying something, I've played some trippy and colorful games like this, and I LOVE trippy stuff. But this? This is literally the bad kind of drug trip man. I'm abandoning it and watching someone else play it.
If you enjoy games like Psychonauts then 1000 Deaths is perfect for you. Fun platformer with a very slick cartoony world and atmosphere. It feels like something out of the early Cartoon Network era and is a trippy ride that you wont want to get off of!
サイケな世界観にひかれて買いました。 せがれいじりのようなPS1時代の奇ゲー感がしますが、あながち間違っていない気がします。 ステージをクリアする→2つの選択肢を解放→運命分岐でステージとストーリーが分岐…を繰り返していくゲームです。 ステージは指定のクリア条件を達成するタイプのパズルアクションです。 1ステージは数十秒でクリアできる短いものでTA要素が強め。 カメラが大分癖があるのと、このサイケな世界観も相まってものすごく酔います。 カメラのラグはオンオフできるのですが、通常キャラ操作時(非アクションステージ時)にキャラの歩行にあわせてカメラが揺れるのが大分きついです…。 ローカライズはかなり良質ですが、ストーリーは説明がほぼない断片的な回想で進んでいくため人をかなり選ぶと思います。 ただ、ボリューム自体は大分ある為お値段以上の価値はあるゲームだと思います。 死ぬほど酔うので少しずつ進めます…。
ever since playing the demo, I've been obsessed with this game. I'm so glad it's finally here, and it hasn't disappointed thus far. The psychedelics graphics are super cool, coupled with the soundtrack, it feels like you're playing something straight out of MTV. Some of the platforming are a bit too hard for me, but he trial and error are worth it when you unlock a new path. The story is also super heartfelt and will make you question your entire life. I will gut you at moments, which it makes it feel like more than just a game.
1000 Deaths is a very unique platformer - I love the colorful, wacky art style, and the controls remind me of something similar to Mario Galaxy, which is one of my favorite games! I can't wait to play more!
[h1]“人生没有如果,但在游戏里,我们得以开始想象。”[/h1] 《1000 Deaths》是一款巧妙融合[b]平台跳跃[/b]与[b]剧情叙事[/b]的半开放世界游戏,它不只是一场操作挑战,更像是一段个人对自我、记忆与悔意的心理旅程。 最让我印象深刻的是它[b]极具视觉冲击力的角色设计与绚丽的场景营造[/b]。每一个角色都仿佛是某种现实物件在脑海中高度概念化后的产物,荒诞却不失逻辑;色彩高饱和而梦幻,仿佛置身幻觉,让我很确信我正经我经历着一场关于[b]情绪与思维[/b]的持续博弈。我还记得在某个圆形关卡内,头顶一只只的大眼睛时刻注视着我,监视着“电视机头”的选择,仿佛我的每一次跳跃,都是一次[b]迟疑[/b]、一次[b]后悔的隐喻[/b]。 3D平台跳跃的设计出乎意料地具有[b]挑战性[/b]。尽管操作方式有限,关卡却展现了丰富的可能性,显然制作团队在关卡设计上投入了大量心力,充满巧思,构思了多种通关的方式。我甚至能想象自己在最终拿到最高成就奖杯时的那份喜悦与成就感。 此外,游戏的开场PV与配乐同样令人赞叹。音乐精准渲染了整体情绪氛围,为游戏体验锦上添花,也加深了我对这个世界的沉浸感。 稍显遗憾的是,平台跳跃与叙事之间的连接略显薄弱。关卡设计在剧情上的指向性和象征性略显不足,使得这两部分像是并行而非互为支撑的双轨。若能在跳跃与剧情之间建立更深的逻辑联动,或许将更能打动人心。 但即便如此,《1000 Deaths》仍是一场值得体验的旅程——在没有“如果”的人生之外,它让我们窥见了假如世界的某种可能。
Man… this game is just fun. The whole gravity-flip thing is already cool, but the speed running in the TeeVee levels? That’s where it really goes wild. Each one feels like you’ve been dropped into its own weird little universe—bright colors, funky characters, and so many clever design choices that you can’t help but grin. They’re quick, punchy, and packed with little details that make you want to jump back in just to see what you missed the first time. The music slaps, the visuals pop, and the whole vibe is just… fun. If you’re looking for something creative, fast, and full of personality, this this a go!
Had to refund, about 6 missions in the physics are nearly impossible to work with to get through a level and I'd consider this unplayable at that point, the camera also doesn't help. I'm all for hard levels but they have to have some design logic to them that at least makes them doable, between the random platform physics, gravity not working reliably, no 'true north' guidance so you never know exactly where you're supposed to be going, and the difficulty of the levels themselves I can't recommend this unfortunately. The core art style and decision making is interesting in itself, too bad the game play doesn't match.
This game is a surreal blend of Mario galaxy and psychonauts. The visuals and story are weird yet enjoyable where your choices end up leading to wacky consequences. After each level I had fun trying to guess what path my characters would go down. I kept wanting to complete levels to see what happened next and I'm probably going to go back and make different choices to see what weird stuff would happen
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