
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #72, worst BR #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 26 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Razputin “Raz” Aquato, trained acrobat and powerful young psychic, has realized his lifelong dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble. Their leader hasn't been the same since he was rescued from a kidnapping, and what's worse, there's a mole hiding in headquarters.
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers. Psychonauts 2 serves up danger, excitement and laughs in equal measure as players guide Raz on a journey through the minds of friends and foes on a quest to defeat a murderous psychic villain.
Experience an imaginative, cinematic story that mixes humor and intrigue, brought to you by legendary game designer Tim Schafer (Grim Fandango, Brütal Legend, Broken Age).
Explore unique environments using Raz’s ability to dive into people’s brains to battle their inner demons, unlock hidden memories, and resolve their emotional baggage.
Leap acrobatically through the air, traversing tightropes and trapezes in a varied, challenging, and joyful platforming experience.
Wield a powerful array of psychic powers to blast, burn and levitate things, or even slow down time itself to solve environmental puzzles and battle strange enemies.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 12.3Kreviews | 95% | — | $18.5M |
| $59.99 | 12.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 951 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
un xogo de aventura redondo incrible por favor saquen psychonauts 3
This game restored my faith in video games as an entertainment medium. Video games lately felt to me like a mashup of mechanics instead of cohesive wholes; my mind would peek under the hood constantly, breaking any semblance of immersion. This game was the opposite; an experience so cohesive that makes most other games feel unfinished. Minor flaws exist of course but their effect is minuscule in the final perception of the game. It is clearly a product of love for video games and knowledge of what makes them tick.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
| $59.99 |
| 6.5Kratings |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 953 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Сиквел великой игры — такая же великая игра, где всего стало больше: больше интересных битв, больше сюжета, больше разнообразия, больше Форда Круллера! И неожиданно ещё больше политических высказываний — игра тут явно повзрослела вслед за игроками. Но есть и недостатки. Увы, теперь добыча предметов не так интересна, как прежде, а часто садится к банальному поиску. Вот тут редкое место, где прям ощущается шаг назад. Жаль, что в России игра не доступна. Местным жителям было бы полезно в неё поиграть.
The visuals are nice, but I don't think the burton-esque charm fully translates to the higher fidelity. The plot hinges on every adult acting like a moron and the main character being unable to explain simple things. A blabbering protagonist who condescendingly has to narrate every little detail so you don't have to think. All topped of with an annoying amount of useless collectibles. The quaint and novel charm of a psychic summercamp replaced with the boring world of being an intern perfectly encapsulates my feelings on the game. Maybe it gets better later but the first part left me cold. If you have not played the first one I strongly recommend it over the sequel.
剧情开局经典美式霸凌,主角啥破事都没干,就被一个自视甚高的小学生团体给霸凌了,紧接着就随着一段组队冒险,然后双方就表现出一副霸凌的事没发生的样子,给予主角帮助然后完成了任务。这段群像的塑造极其的吊诡,我个人完全不能接受,在我看来,这就是对那些经典影视作品当中的群像描写照葫芦画瓢,制作组需要一个这样的群体。但问题在于,他们出现的时间极短,这个团体的每个人都没有给我留下任何印象,因此我没法理解他们和主角之间突然的团结,且在开局塑造了这么群人之后,剧情上有作用的人其实就一两个,并且不是关键性的作用。我没玩过一代,因此我甚至怀疑这是群一代的角色,毕竟角色塑造非常无聊,总像缺了点什么。但这样的话,他们霸凌主角的动机又不成立了。 玩法当中,开局的留给我的印象不错,主角的技能在玩法上不仅是一种符合故事背景的心灵控制技能,也是推动剧情的关键。开局我们可以调整一位老师的想法,并影响剧情的发展,但也只是局限在开局了。这之后几乎所有的技能都没有推动剧情的关键性作用,这种调整他人想法的技能在之后完全消失了,沦为了跟常规的动作冒险一样的打boss收集道具的路线,这也暴露了这款游戏技能设置的短板。那么多个技能,具体控制的按键只有4个,且没有那种将几个技能设定为一组,在地图探索和战斗中随时切换的功能。这就导致我要频繁地切换技能,操作也因此变得不顺畅,总是按错技能。 收集要素完全是为了延长游玩时间而做的,最主要收集的要素没有引导的作用。情感包裹需要标签解锁,这个收集的过程完全就是垃圾时间,没有对主角的属性成长提供任何的帮助。并且大部分要素是没有收集快感的,比如保龄球那关,一部分收集要素只会让你在一段无聊的道路上反复。 游戏当中那个开放世界更是搞笑,当我们第一次踏出基地来到户外场景,这个开放世界中,主角家人所处的那个环境。当我面对收集要素准备自由探索的时候,主角的姐姐一直在那喊“你要去看看爸妈”,然后打断你自由探索的心流。 最后我最讨厌这个游戏的两点 无意义的播片,随时插入的播片,频繁大量的播片。总是打断我的游玩过程 拉跨的视角锁定和战斗体验! 我写测评的时候打到谁脑子里我也不知道了,播片太烦人我全给跳了。这一部分中有一个场景是,主角和敌人作战,场景中有些火烈鸟,tmd制作组都是帮不玩游戏的人吗?为什么我和敌人战斗,锁定视角有时候会切换到火烈鸟上面。你甚至特意给火烈鸟加上了可以视角锁定的代码,也不太愿意玩自己的游戏是吗? 这点是我玩游戏下来最nm生气的点,也是为什么我要给这个游戏差评。一个21年的游戏作品视角锁定居然能拉跨到这种地步,制作组是什么福瑞控吗?喜欢把视角锁定在火烈鸟上?看它粉嫩的屁股,你想吃一口?
If I had known Anita Sarkeesian was involved in this game I wouldn't have bought it I want my money back
Didn't beat it, didn't even get close to the original for me. Also odd changes like changing "mental health" to "mental energy" really put me off.
The original Psychonauts has been my yearly replay game since its release in 2005. I was seven years old, and my dad was really into platformers (As one would assume he had been since the NES and Super NES in his childhood, followed up with 3D action platformer games like Banjo Kazooie and Mario for the N64.) Psychonauts was not only a bonding experience between me and my distant, stoic father, but it instilled in me a love for the strange and artistic. Waiting the sixteen years between Psychonauts one and two, I obviously has some preconceptions about what a good Psychonauts sequel would be like (Hands up if you remember fan discussions of a Wii sequel called Mind over Matter on the old gamespot forums!). Psychonauts 2 delivers exactly what I hoped it would, and then some! Though I would have loved to have seen more Lili Zenatto than we got, the minds were infinitely creative and fun to explore! It was also easier to 100% than the original, looking at you, Waterloo!
[b]9.5/10[/b]. Considering the level design, gameplay mechanics, and audiovisual experience as a whole, it's hard not to put [i]Psychnonauts 2[/i] on the same tier as some of the other platforming legends that have left a lasting impression like [i]Mario Galaxy[/i], [i]Mario Odyssey[/i], or the [i]Ratchet & Clank[/i] series. Maybe a small step below. Even so, I'd still put this a tier above anything that the [i]Crash Bandicoot[/i], [i]Spyro[/i], or [i]Jak & Daxter[/i] series have to offer. I haven't played [i]Astro Bot[/i], so I can't really compare it to that universally lauded title. Regardless of how you'd rank them according to your own tastes, if you're a fan of 3D platformers, [i]Psychonauts 2[/i] is a must-play. If I were going to be a little nit-picky (I am), I'd argue that the one department in which [i]Psychonauts 2[/i] falls short of its prequel would be the story. Not that the plot here is bad; in fact, it's a pretty fun romp of a YA spy thriller in which Raz has to overcome self doubt, the mistrust of his companions, and the antagonists on the other side of the narrative in order to achieve a "happily ever after". It just lacks the poignancy of [i]Psychonauts[/i]' heartfelt coming-of-age story. Your mileage may vary, of course, but I missed Raz's struggle to find his identity and place in the world that the first game featured. But really, that's the only problem I can identify, and if your tastes differ, it may not be a problem to begin with. Hell, 3D platforming hallmarks like [i]Mario[/i] don't even really feature much story to begin with, so it might not even be something that factors into your consideration. Mechanically, it stands up there with the greats. If the full price looks a little intimidating to you, don't worry. Although the 20ish hour experience is worth the full price in my opinion, you'll often see it discounted by 80% or so during the big steam sales. If you've played the prequel and somehow missed out on this instant classic, do yourself a favor and give it a well-deserved place on your wishlist. Oh, and for what it's worth, it's a great Steam Deck play. The visuals greatly benefit from playing it on the largest screen you can, but it's an outstanding portable experience as well. [url=https://backloggd.com/u/duhnuhnuh/review/5135420/]Full review on Backloggd[/url]
Great world design, but the pacing killed it for me. Psychonauts 2 makes a fantastic first impression with its incredible thematic world design. Diving into the minds of different characters is exceptionally creative, and you can tell an immense amount of work went into making each mental world distinct and impressive. Unfortunately, the longer the game went on, the more frustrated and disengaged I became. What pulled me out: The Story Pacing: The game stops you dead in your tracks with forced cutscenes and dialogue wheels (very similar to Horizon Zero Dawn). It feels like unnecessary padding that slows the momentum to a halt. Furthermore, the narrative lost me. For a game that starts with a fun group of psychic interns, I didn't love that it quickly ditched them for an older cast. By the time Raz’s family was introduced, the plot had completely lost me. The ending of the story had a major disconnect from the start of the game as well. The Gameplay Disconnect: The level flow feels incredibly fragmented. Because the world is constantly split up by cutscenes, you never get a chance to fluidly traverse between areas, making the platforming feel clunky. You're constantly alternating between playing and putting the controller down. The Abilities: While some powers are great—like rolling on the thought bubble, slowing down time, or linking thoughts—others fell flat. I really disliked the Archetype (paper version) ability, and by the late game, using these powers felt like it actively dragged the gameplay down. Ultimately, I respect the immense effort Double Fine put into this game, but I can't see myself ever playing it again nor recommending it over other platformers. Get this game on sale if you want it. Don't buy it full price. Or play it on Gamepass.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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