
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers.
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About
Razputin “Raz” Aquato, trained acrobat and powerful young psychic, has realized his lifelong dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble. Their leader hasn't been the same since he was rescued from a kidnapping, and what's worse, there's a mole hiding in headquarters.
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers. Psychonauts 2 serves up danger, excitement and laughs in equal measure as players guide Raz on a journey through the minds of friends and foes on a quest to defeat a murderous psychic villain.
Experience an imaginative, cinematic story that mixes humor and intrigue, brought to you by legendary game designer Tim Schafer (Grim Fandango, Brütal Legend, Broken Age).
Explore unique environments using Raz’s ability to dive into people’s brains to battle their inner demons, unlock hidden memories, and resolve their emotional baggage.
Leap acrobatically through the air, traversing tightropes and trapezes in a varied, challenging, and joyful platforming experience.
Wield a powerful array of psychic powers to blast, burn and levitate things, or even slow down time itself to solve environmental puzzles and battle strange enemies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It was just 3 days ago, but it feels like 20 years! After 100% completing the first game and watching Rhombus of Ruin (since I don't have a VR headset), I rushed to buy Psychonauts 2, aaaaand... Finally, Truman Zanotto is saved, but at what cost? The horizon is showing a much scarier and more dangerous enemy than in previous adventures, yet nobody actually cares about you and they treat you like dirt... for some reason! The creators finally removed the useless abilities from the first game and added new, interesting ones that can be used both for puzzles and combat. Speaking of combat, it feels much better and smoother in general. Sadly, this game has the same enemies across all levels, unlike the first game, which had not only general enemies but level-specific ones too. The story is interesting as well, with a twist. Unlike the first game, which felt like just a cool, big, cartoony adventure, this one is much more emotional and dramatic, showcasing human relationships. I should note that it's not as dark as the first one. It is still a great addition to the universe, and it fills the plot holes of the first part, everything is now in order! Next, you will see a spoiler section detailing game and story moments that I find illogical. Don't read if you haven't played the game yet! You've been warned! [spoiler]A little problem for me was that Raz doesn't feel the same as in the first game, though he's trying hard enough with his sarcasm. The first game had useless kids with powers, and this one does too. For some reason, the creators tried to show them actually helping Raz in a few cutscenes, but it still feels like it's not enough. The biggest problem for me, though, is that the greatest Psychonauts couldn't stop Maligula together, yet Raz actually did. In the first game, there was no one to help since they were basically cut off in the camp, but this one literally features the entire Motherlobe packed with professional Psychonauts. Yet, Razputin is the only one powerful enough for this mission? [/spoiler] Great game in the end anyway. While the story ends here, there are a bunch of dialogues and cutscenes where they heavily hint that there could be more, like [spoiler]Dr. Loboto saying that he left his kid in a camp, Agent Nine and Agent Vodello talking about a new bunch of kids coming "next week", and Ford talking about going back to basics and exploring the human mind even more.[/spoiler] I really hope to see Psychonauts 3 someday. Maybe not with Raz...I guess we must finally let this kid rest, he deserves it!
[H1]单人成行[/H1] [H2]和一代一样有趣,相比一代,画质更棒,剧情更丰富,设计更人性化。[/H2] [B]关卡结构相比前作更为短碎[/B],每个关卡切割为不同的小箱庭,每个小箱庭收集完后会标上收集完全的标记。相比前作那种一条路长又长,传送点少又少的地图设计,二代的收集更方便了。通关后还解锁收集滤镜,连攻略都不需要查。 [B]游戏玩点主要是自主探索地图收集物品[/B],本作内置了官方修改器,让作为附属品的战斗部分只走个流程,真正的让玩家把注意力放在核心的探索地图上面。 [B]主角继承1代的技能[/B],不会出现旧作结局主角秒天秒地,新作开局就把技能忘光变菜鸟的违和情况。 [B]剧情一波三折[/B],合理不突兀,连前作的设定伏笔都回收了,但没玩过前作又完全不影响剧情的理解,不过开局的霸凌剧情实在是让人讨厌。 [H3]如果你喜欢天马行空的心理映射地图设计,喜欢箱庭地图探索收集的玩法,那你一定要入手试试。[/H3]
Psychonauts 2 is one of the best (if not the best) platformers I have ever played. It's just such a complete game, it's cozy and familiar. "Warm" is the word, a warm feeling while playing it. I don't want to write much here, all that I said about Psychonauts 1 applies here, but with more polish, budget, sauce and even more creativity. The story goes hard with interesting twists, the gameplay is borderline PERFECT, the soundtrack is great, Raz is even sharper, the new characters are great and well explored (that's basically the game in fact), and the universe lore expands greatly with this entry. The light-hearted humor is back, and the acid puns too. Graphically it's spectacular, with completely [b] MIND-BENDING [/b] new levels (CasinHospital, anyone?), all well portrayed and fun to explore to the last figment. And I don't know if the performance was good or not due to it being too old, but it ran pretty solid for me. There is not a single flaw for this game, I just love it deeply. It's my favorite Double Fine game now. It's been a good run, Brütal Legend. FUNICULAR! [spoiler] I mean, in their defense, they're not called [i] Fast-iculars. [/i] [/spoiler]
If I had known Anita Sarkeesian was involved in this game I wouldn't have bought it I want my money back
经典的两部作品、第二部在十几年后依然有着顶级的关卡设计和美术风格、幽默的文本加上精致的演出让这款游戏变得无与伦比 唯独可惜的就是人气太低、这是一部被埋没的佳作
The much more deserved sequel to the original, Psychonauts 2 carries the same "imperfect masterpiece" mantra of the original game. Now, this is not to say the game is bad, far from it, it is pretty high up there in terms of quality. It has its ups and downs, what were my main takeaways however? [list] [*]Inferior writing: while it retains the quirky cartoon feeling, a lot of the lines feel phoned in. [*]Repeating voicelines: remember in the first game everyone had something else to say when you progressed the story? Well prepare to hear about the stolen plunger and the affair, a lot. [*]Combat is too snappy: this is something you can only tell when you play the game. The original wasn't renowned of its lackluster combat, so I can't really blame them for trying to keep up with the current day. [*]Combat is too hectic. am I playing a hack-n-slash here? [*]The pin system: its just plain up bad. Why is it locked to 3 of any instead of 1 per category? [/list] Now, these are all pretty minor complaints. I wholeheartedly recommend this game, even if its for these arguably minute problems.
maybe ill finish this game someday. i think i would have been more entertaining if i was 15 or really high. im neither of those.
this game is so cool i wish gay people were real
I think this game is better then the original not saying the first game is bad but i think some aspects of this game are better then the first. Bigger hub world map and more brain worlds to explore and a lot new interesting characters. Collecting in this game felt a little bit less frustrating and the parkour felt smoother.
难度不大,全收集在后期可以进行。刚开始玩有点晕,画面太鲜艳了,有些地方引导差,也可能是因为我跳剧情了。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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