
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers.
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About
Razputin “Raz” Aquato, trained acrobat and powerful young psychic, has realized his lifelong dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble. Their leader hasn't been the same since he was rescued from a kidnapping, and what's worse, there's a mole hiding in headquarters.
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers. Psychonauts 2 serves up danger, excitement and laughs in equal measure as players guide Raz on a journey through the minds of friends and foes on a quest to defeat a murderous psychic villain.
Experience an imaginative, cinematic story that mixes humor and intrigue, brought to you by legendary game designer Tim Schafer (Grim Fandango, Brütal Legend, Broken Age).
Explore unique environments using Raz’s ability to dive into people’s brains to battle their inner demons, unlock hidden memories, and resolve their emotional baggage.
Leap acrobatically through the air, traversing tightropes and trapezes in a varied, challenging, and joyful platforming experience.
Wield a powerful array of psychic powers to blast, burn and levitate things, or even slow down time itself to solve environmental puzzles and battle strange enemies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ok, so, if you just want more Psychonauts then you get more psychonauts, the graphics are upped thanks to the technology and gameplay is way more polished... but I can't for the life of me think this game is better than the first game. As I said the gameplay is great, the plataforming is way better than the first, there are QoL changes that make your life 10 times easier if you're a completionist, bosses are great, and the story feels more grounded and frankly better written overall compared to the first. But the big point at least for me, I didn't think a single one of the minds of this game was more interesting than the ones in the first, I don't think many share this opinion but I played the first years ago and I can still remember levels like Milla's and the theater (Milk man is just a timeless classic, I'm not mean enough to hold that level as any standard), I just finished this and the only one that sticks to my mind was the concert. And a second point that annoyed me greatly is that this game threw away almost the entire cast from the first game but they got replaced by a way larger cast, so how did it fare? -Sasha and Milla, really interesting characters from the first game, personal favorites even, I'm really pumped to see how they contribute...pretty much not in the story. -The campers were replaced with a bunch of psychonaut interns, they were a bit unlikeable but they seem interesting enough and Sam is even related to important characters in both games so with a bit of development they could shine... and they only appear in the very first mission and [spoiler] The tail end of the very last one. [/spoiler] -Raz's family that just pop up in the story... they did just for a plot point and completely forgotten afterwards. -Lili? Raz's girlfriend, has connections to a mayor character in the story and also the main mistery... [spoiler] Does nothing the entire plot and she is only mission control on a single level [/spoiler] -Ok, so how about the group of characters that you enter the minds of and pretty much hijacks the plot after the first mission? [spoiler] Dissapear at the climax of the story!!! [/spoiler] Ok I can't deal with this. This humongous cast feels like they came from 3 different stories that got chopped up and frankestined together afterwards with the way they appear and disappear, despite me thinking that this is a good story overall, I'm amazed at how they manage to find the perfect way to undermine each and every character in it. And a point I didn't know how to bring up naturally... the designs feel very diferent from the first game, they still look like Picasso paintings but they look over all cuter and more approachable (heck, Sam is downright adorable), while on the first the ugly characters looked down right grotesque, I'm ambivalent to this, the art style still feels somewhat intact but it also feels a lot less bold. Could be good could be bad.
I thought Psychonauts 1 was an amazing game, but Psychonauts 2 has me questioning whether I even liked the original. The sequel feels strangely alien by comparison. Hollis is a weakly written character, and Raz’s classmates are a bunch of chicks who force feed him doo doo, a disabled guy and a possible illegal immigrant (I don't know the lore), which all feel underdeveloped and uninteresting. The comedy rarely lands, and the game often feels like a slog. Hollis in particular is unbearable. Her writing feels forced and out of place. The platforming is disappointing, reduced to small, contained sections within levels rather than feeling naturally integrated. The art direction established in the first game is doing a lot of heavy lifting here; perhaps it needs to sit down, and rest it's back. So far, this experience has been thoroughly disappointing. If I finish the game, I’ll update this review. UPDATE: ITS GAY AF, what is this weird gay marriage stuff about bumming in another mans body?
RAHHH I LOVE this game so so much i cant get enough of it. both the 1st and 2nd games are literally *chefs kiss* i dont think it gets much better than this also i would literally kill for a 3rd game although i dont expect it to happen
The game is quite good but it lacks the charm of the first game. It's also horrible that they hired Anita Sarkeesian and not being forthcoming with this information. I can not trust Double Fine productions anymore and wont be supporting their games in the future.
The visuals are nice, but I don't think the burton-esque charm fully translates to the higher fidelity. The plot hinges on every adult acting like a moron and the main character being unable to explain simple things. A blabbering protagonist who condescendingly has to narrate every little detail so you don't have to think. All topped of with an annoying amount of useless collectibles. The quaint and novel charm of a psychic summercamp replaced with the boring world of being an intern perfectly encapsulates my feelings on the game. Maybe it gets better later but the first part left me cold. If you have not played the first one I strongly recommend it over the sequel.
The best way I can describe this game is [b]'lazy and uninspired.'[/b] It thinks the player will love to see the same three tricks repeated nonstop. It’s like being allowed to explore a huge and amazing house. The first room looks awesome with yellow painted walls, lots of decorations, and a tidy layout. Then you move on, and the next room also has yellow walls and a very similar layout. You think to yourself it will get better, so you enter the next room. This one also has yellow walls and the same layout, but this time there’s a new lamp on the table. You go upstairs to the next room and see more yellow walls, the same paintings and tables, but with two lamps now. Then you recall the stairway also had yellow walls, and you start wondering how shallow this house is. You check the next room and it looks slightly different as it's a kitchen with all the utensils and stations for cooking. You take your time and enjoy it, then decide to move on. But for the rest of the tour, you only see rooms with yellow walls. Since you're this far in, you figure you might as well see the attic. When you get there, you're no longer surprised to see yellow walls and the same decorations. You decide to get it over with and go through the last door only to find yourself at the beginning of the house again, having to explore it all over again. [h2] The Good [/h2] 1) The game looks amazing and the visuals are good. 2) Good voice acting. 3) Was happy to see the whole gang that was absent in the first game. 4) It's become significantly easier to find every collectible as each mind is split in parts and the game tells you which ones have items to be found. 5) After beating the final boss you get a new "item finder" to assist with collectible hunting. 6) The game introduces new enemies gradually trying to keep the experience fresh, but that was not nearly enough for a positive review. [h2] The Bad [/h2] 1) [b]All mind levels play the same![/b] Except the Cook Off. I saw it once, I saw it twice, thrice and so back and forth. [b]Every single level takes place in the nothingness.[/b] They just put floating platforms here and there, had you jump from one to another, leap across disconnected floor and reach the end. [b]Most levels have gravity shifts[/b] where you can practically walk everywhere, even on walls, and the camera just adjusts itself. [b]Most levels towards the end have these illusions where it looks like you're walking thru a door but you're actually being teleported in a different area[/b] (if you check behind the door there's nothing). Locations are NOT connected and this was just a cheap way to make a non-existant level layout "work" while trying to impress the player. Do this too many times and you get the opposite effect. 2) Since areas aren't connected and the game just teleports you between them when you walk through "portals", [b]the item finder actually messes with collectible locations.[/b] It might find one far away in a direction but it's actually behind that illusion door on the opposite way.. 3) [b]Pacing between mind levels and reality was terrible.[/b] After the first one, completing a mind level does not give you time to catch a breath that you're thrown into another one almost immediately. I often had to stop myself from playing because it felt like I was just rushing through and I think the first game handled this better. 4) I found upgrades to be quite pointless frankly. They don't give any excitement as you unlock them because they're just basic and you can do without. 5) The upgrade badges were also disappointing as there are many of them but you can only equip 3. What's worse, the levitation ball color is included in the 3-size limit so you have to sacrifice an upgrade for it... 6) There are a lot of invisible walls that prevent exploration for no reason. 7) [b]Razputin gives you the answers for the puzzles just a few seconds in every time.[/b] Even when I didn't realize there was a puzzle to solve yet. It just makes the feat pointless. Another way to describe this game is that at the front its a huge majestic castle, then as you move around it you find out it was an illusion and it's just a static image and behind there's nothing. Disappointing.
剧情开局经典美式霸凌,主角啥破事都没干,就被一个自视甚高的小学生团体给霸凌了,紧接着就随着一段组队冒险,然后双方就表现出一副霸凌的事没发生的样子,给予主角帮助然后完成了任务。这段群像的塑造极其的吊诡,我个人完全不能接受,在我看来,这就是对那些经典影视作品当中的群像描写照葫芦画瓢,制作组需要一个这样的群体。但问题在于,他们出现的时间极短,这个团体的每个人都没有给我留下任何印象,因此我没法理解他们和主角之间突然的团结,且在开局塑造了这么群人之后,剧情上有作用的人其实就一两个,并且不是关键性的作用。我没玩过一代,因此我甚至怀疑这是群一代的角色,毕竟角色塑造非常无聊,总像缺了点什么。但这样的话,他们霸凌主角的动机又不成立了。 玩法当中,开局的留给我的印象不错,主角的技能在玩法上不仅是一种符合故事背景的心灵控制技能,也是推动剧情的关键。开局我们可以调整一位老师的想法,并影响剧情的发展,但也只是局限在开局了。这之后几乎所有的技能都没有推动剧情的关键性作用,这种调整他人想法的技能在之后完全消失了,沦为了跟常规的动作冒险一样的打boss收集道具的路线,这也暴露了这款游戏技能设置的短板。那么多个技能,具体控制的按键只有4个,且没有那种将几个技能设定为一组,在地图探索和战斗中随时切换的功能。这就导致我要频繁地切换技能,操作也因此变得不顺畅,总是按错技能。 收集要素完全是为了延长游玩时间而做的,最主要收集的要素没有引导的作用。情感包裹需要标签解锁,这个收集的过程完全就是垃圾时间,没有对主角的属性成长提供任何的帮助。并且大部分要素是没有收集快感的,比如保龄球那关,一部分收集要素只会让你在一段无聊的道路上反复。 游戏当中那个开放世界更是搞笑,当我们第一次踏出基地来到户外场景,这个开放世界中,主角家人所处的那个环境。当我面对收集要素准备自由探索的时候,主角的姐姐一直在那喊“你要去看看爸妈”,然后打断你自由探索的心流。 最后我最讨厌这个游戏的两点 无意义的播片,随时插入的播片,频繁大量的播片。总是打断我的游玩过程 拉跨的视角锁定和战斗体验! 我写测评的时候打到谁脑子里我也不知道了,播片太烦人我全给跳了。这一部分中有一个场景是,主角和敌人作战,场景中有些火烈鸟,tmd制作组都是帮不玩游戏的人吗?为什么我和敌人战斗,锁定视角有时候会切换到火烈鸟上面。你甚至特意给火烈鸟加上了可以视角锁定的代码,也不太愿意玩自己的游戏是吗? 这点是我玩游戏下来最nm生气的点,也是为什么我要给这个游戏差评。一个21年的游戏作品视角锁定居然能拉跨到这种地步,制作组是什么福瑞控吗?喜欢把视角锁定在火烈鸟上?看它粉嫩的屁股,你想吃一口?
Сиквел великой игры — такая же великая игра, где всего стало больше: больше интересных битв, больше сюжета, больше разнообразия, больше Форда Круллера! И неожиданно ещё больше политических высказываний — игра тут явно повзрослела вслед за игроками. Но есть и недостатки. Увы, теперь добыча предметов не так интересна, как прежде, а часто садится к банальному поиску. Вот тут редкое место, где прям ощущается шаг назад. Жаль, что в России игра не доступна. Местным жителям было бы полезно в неё поиграть.
Hope Xbox Studios doesn’t kill Double Fine.
luigi il conto por favore
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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