
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers.
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About
Razputin “Raz” Aquato, trained acrobat and powerful young psychic, has realized his lifelong dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble. Their leader hasn't been the same since he was rescued from a kidnapping, and what's worse, there's a mole hiding in headquarters.
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers. Psychonauts 2 serves up danger, excitement and laughs in equal measure as players guide Raz on a journey through the minds of friends and foes on a quest to defeat a murderous psychic villain.
Experience an imaginative, cinematic story that mixes humor and intrigue, brought to you by legendary game designer Tim Schafer (Grim Fandango, Brütal Legend, Broken Age).
Explore unique environments using Raz’s ability to dive into people’s brains to battle their inner demons, unlock hidden memories, and resolve their emotional baggage.
Leap acrobatically through the air, traversing tightropes and trapezes in a varied, challenging, and joyful platforming experience.
Wield a powerful array of psychic powers to blast, burn and levitate things, or even slow down time itself to solve environmental puzzles and battle strange enemies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Psychonauts 1 really suprised me, it was 7 years on my pile of shame, untouched, until I finally tried AND loved it. I am even more surprised that, more then 16 years later, the sequel happend and is at least as good as the first one. Great story, funny dialoges, overall very diversified gameplay, Psychonauts 2 is a pleasure to play, and works great on Steam Deck, too. Big recommendation!
In many aspects, Psychonauts 2 is a worthy sequel to the 2005 original. For a longtime fan, it has everything you could want: the style, humour, and mystery you'll recognize as all being distinctly Psychonauts. You really can't get that feeling anywhere else, and I would have loved to fall in love with it, but my experience was frustrated by a game that refuses to let you explore at your own pace. The strongest aspects of Psychonauts 2 are its visual style and thematic design. The levels are gorgeous, and they each have a unique, creative theme that feels fully explored. I loved finding all of the tiny details that were crammed into every level. The idea of using brainscapes as environments enables almost infinite options, and yet it's still impressive how innovative the developers could be. Unfortunately, actually playing through these levels reveals the game's fatal flaw: you are constantly, and I mean constantly, interrupted by cutscenes. It would have been an unbelievably cool experience to discover the secrets of these beautiful worlds on your own time, but the game is always interrupting your flow with unimportant nonsense. Load into a level? Cutscene. Walk six feet forward? Cutscene. Walk to the other side of the room? Cutscene. Find an item? Cutscene. Activate an object? Cutscene. Open a door? Cutscene. Enemies spawn in? Cutscene. Fight off enemies? Another cutscene. Get a new power? First, a pop-up text tutorial that explains how to use the power in full detail. Then a cutscene. None of these cutscenes are overly long (usually 30-40 seconds each), but they are incessant. Psychonauts 2 is a deluge of one cutscene after another, as you are agonizingly led by the hand, never being fully let off the leash to have a meaningful, organic experience. Going back to revisit old levels reveals just how badly the game is broken up by these cutscenes, because you will find that most sections of a level are now completely inaccessible from each other, due to it always being cutscenes that get you from place to place, never a physical path. I don't even think the other gameplay aspects are that dated; the combat, platforming, and powers are all serviceable. More importantly: the core game is fun, and has exactly the kind of charm I'd hope to find in a nostalgic adventure game. But playing Psychonauts 2 is like trying to race Rainbow Road except there's a speed bump every 10 feet. It absolutely killed the game for me. Combine all of this with a story that feels eye-rollingly contrived, and a conclusion that has me scratching my head (I'm sorry, we're forgiving the genocidal mass-murderer and letting them live out their life free and in the loving care of their family?), and I just can't recommend Psychonauts 2. Unless you are a diehard fan of the original, I'd pass on this.
游戏很好玩,但顾问名单里有安妮塔·萨克伊西恩(Anita Sarkeesian)
The game was fun. Not as much as the first one, but fun. The story is mid, but you say: 'meh!' and keep playing. And then, towards the end, the devs decided to put a checkmark on DEI and turned two of the Psychic Six into gay lovers. Said checkmark came not at the beginning, no, when you can spot this ♥♥♥♥ and refund their game. No. Devs are smarter than this. They put this near the end, when you're ♥♥♥♥♥♥ out of a refund. If you dare say something about it on the Discussion Forums, they will ban you. So, ♥♥♥♥ Double Fine. ♥♥♥♥ MicroSlop and its retarded son XBOX, and ♥♥♥♥ Tim Schafer. Do not buy this garbage.
So you're telling me that in this game, Jack Black plays a gay psychic viking hippie who was in a band with a bunch of other psychics and also called himself the "Psi King?" Metal.
woke :(
Having never played this series growing up, I jumped into this it recently. After getting a little over halfway through the first game, I bounced off of it due to its age. There's a lot to love with its charm, soundtrack, visuals, etc... Luckily, I gave the sequel a try because it does everything that I loved in the first game without the issues I had. Everything has a purpose, whether it's a throwaway joke or a background decoration. A huge ensemble of characters without it being overwhelming - everyone fits into the story and does their part. Never overstayed its welcome and is a masterclass in how a platformer can play. The gameplay and mechanics actually feel like part of the universe and story. Cannot recommend enough for anyone, no matter what your taste in games is.
What if Psychonauts but more and sweeter? Phenomenal writing and some of the most wonderfully out-of-the-box creative framing and design for each and every level. I would have happily played for another 20 hours but I expect it would take another 16 years to come up with anything this wild again.... not that I'm not prepared to wait.
This game retains many of the fun parts of the first game and there are many improvements. The writing is filled with politically correct mumbo-jumbo.
The short of it is that Psychonauts 2 is an objectively well constructed game from a presentation standpoint, however it's narrative and visuals are much more to it's credit than it's actual gameplay. I can't reccomend a full price game that fails to deliver on it's promised gameplay. While it is an improvement from the first game's gameplay, what is here does not impress much nor is it very engaging for a full price game. The brunt of the gameplay is basic 3D platforming and combat. The player gets psychic abilities to use throughout the game- However most abilities are just traversal tools and are generally not very fun to use. You can upgrade your abilities but I never actually found any terribly worthwhile. They don't improve or change the abilities much outside of flipping variables. Like increasing the damage of psi-blast or increasing the radius of pyrokinesis. Combat itself features a limited number of enemies, most of which do not do much of interest. Enemies do not synergize with each other well and combat often comprises of just running in circles around clusters of the same enemies while spamming your ranged attack or exploiting the ability specific weakness of an enemy. It gets old extremely quick. I never found myself fully engaged with the gameplay at any point during the experience. There is no flow-state to be achieved here, no exceptional challenge to be toppled. The gameplay is supplementary, it doesn't really need to be here. The game honestly might have been better as a point n click. The narrative and presentation is certainly the best part of the game, but I felt the story's antagonist was very unsatisfying. I also have personal qualms with the setting for the game in general because it fundementally explores a part of the first game's narrative that I thought was best left unexplained. I can't speak for everyone on this matter, but I felt that Tim's usual sharp witty writing was a little bit dulled this time around, like you can see the greasy stains of someone else's fingers all over this script. The game is well constructed. It is a visual treat for the most part, particularily the environments. I just can't speak for the rest of it. It just doesn't impress the same way Psychonauts 1 did back in 2005. Times have changed, and in this day and age Psychonauts 2 feels incredibly stunted.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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