
You are the Prototype, Alex Mercer, a man without memory armed with amazing shape-shifting abilities, hunting your way to the heart of the conspiracy which created you; making those responsible pay. Fast & Deadly Shape-Shifting Combat: Reconfigure your body to the situation at hand.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 3 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 970 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
喜欢闪退
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is good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Italian
Hours played at review time, across 972 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩到第4-5关就卡任务不给发不任务真垃圾
ABSOLUTELY LOVED the game on XBOX 360 and then on XBOX One. But, what I find sad, for BOTH this and Prototype 2 is the LACK of controller support. You'd THINK the devs/publishers would've thought about enabling the controller supporting ports for the games when they put it on Steam. If they want their sales to go up, they should work on it. Even though it's nearly been a decade. It's not to late to rake in the bucks!
1.没有中文,需要自己打补丁 2.平时怪物难度太低,任务怪物又不会再次出现,玩久了就没意思了,这一点在二代的暴君和巨无霸身上也有体现 3.怪物的技能单一又恶心,尤其是后面打伊丽莎白,那怪远了丢东西,丢中就击晕,近了击飞,打中就是一套丝滑小连招,直接血条干到底,还要召唤小弟,这小弟跟在屁股后面,也没什么威胁,就是击晕打断,不咬人膈应人,打这个怪硬是靠墓尖灭杀赖过去,有时候墓尖灭杀也能打断。后面的至臻猎人pro max版我记得更恶心,打中就是血条见底 4.NPC的智商很有问题,做个任务,变异体和黑色守望都追着我打,你们看到我都打我也就算了,我都跑出两条街了,你俩怎么不打对方?一伙的吗?平时看到我举起辆车,也不直接警报,也不涨怀疑,看到就是看到了,这合理吗 5.花哨的技能有一堆,打怪时好用的没几个,杂兵平a就处理掉了用不上,boss走到身边就要被肘晕过去,醒来血条见底了
çok değerli ve eğlenceli bir oyun.
2026-06-23 기준 현재 사양으로 플레이 가능함. 다만 60프레임 넘어가면 소리가 무슨 배속한거마냥 이상해지는데 넥서스에 픽스모드 겜폴더에 넣으면 됨. 다만 언제 또 막힐지는 모름.
为我的童年补个票
Pena que n fazem mais jogos como este.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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