
You are the Prototype, Alex Mercer, a man without memory armed with amazing shape-shifting abilities, hunting your way to the heart of the conspiracy which created you; making those responsible pay. Fast & Deadly Shape-Shifting Combat: Reconfigure your body to the situation at hand.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 3 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 965 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The biggest drawback is the camera and your actions do not match each other. Most games have it where your attacks/movements go where your camera is pointing, this game pays no attention to the camera and you have to physically look at where your character is looking to know where your actions will be applied. You point your camera at the guy attacking you, press the attack button, your character picks up a car instead. I love this genre of game where you can jump from building to building, use supernatural abilities, but the mechanics are too frustrating to recommend it. Maybe if I grew up on PS2 or Xbox where this kind of mechanic works with 2 joysticks acting independent of each other it would feel normal, but I didnt, and they dont.
Prototype is a lot of dumb fun. Definitely loved it. The gameplay is a power trip in the purest sense while still giving a tangible feeling of growth in strength as you unlock more powers and upgrades. Alex Mercer's various powers are a lot of fun to use in combat or even to just mess around with, and combat can be fairly challenging at times as you're bombarded with enemies, whether the military or the Infected. As they grow in numbers and strength over the course of the story, it feels very satisfying as do the same and take them down. The mini-challenge events gradually unlocked across the map are fun as well. Even just running and flying across the map is a great time because of how absurdly fast and strong Alex is. Manhattan might not be the most diverse map, but it's a great playground for his abilities. I also enjoyed the story much more than I expected to. It's not groundbreaking and definitely not too much of a focus at times as the game revels in its edginess and mayhem, but the scenario and the way it's presented are pretty intriguing. The spread of the Blacklight virus throughout Manhattan isn't really the core of the story as much as the mystery of who Alex Mercer was and how that's led up to the present is. The main story cutscenes are often weirdly on the short side and a bit of a mess as a result, but the real highlight to me is how history gets pieced together the Web of Intrigue. Even without unlocking every single node, I loved how the story nonlinearly pieced together over time like that. It pairs up well with the main story and left me satisfied when the story and Alex's arc concluded. Prototype is somewhat repetitive and feels totally representative of the tone of late 2000s games, but I got a ton of enjoyment out of it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Italian
Hours played at review time, across 967 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра Prototype от Activision. Если меня спросят о чем эта игра я отвечу - эта игра о мести, о мести гопника со сверхспособностями.
GTA but on crack 10/10
I have always loved this game since I was a child, and now I finally have money to buy this game. It's a great experience to play this!
this game is one of my fav even tho its edgy and old its still so good need prototype 3 also remake would be good
10 numara
10/9
muq
主角处于警方和感染的中间,两边都不是友军,逐渐寻找自我。 可以使用两方的力量,剧情中也需要平衡两方的力量,氛围感做的非常好。 同时,在地图中开放性做的也可以,类似GTA型的开放世界体验,但是少了一些细节而已。 打击,技能,升级这些就不用说了,作品最有亮点的地方就是动作,主打爽快,坦克飞机,导弹,生化武器攻击,母体等都是相关主题的完美体验,当年这款游戏的体验感放到2026年也是T0级别。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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