
Become the ultimate shape-shifting weapon!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
11 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]🌍 [i]Prototype 2[/i] - Still Ripping Helicopters Out of the Sky After All These Years[/h1] [b]What I Played:[/b] This is my second rodeo with Prototype 2. I 100%'d this bad boy back on the Xbox 360 years ago and honestly thought I was done with it. Then it popped up in my Steam library and I thought "yeah, why not." 127 hours later, I've 100%'d it again. No regrets. Heller's revenge story still hits, and consuming someone mid-sprint off a rooftop never gets old no matter how many times you do it. [b]The Good:[/b] [list] [*]The power fantasy is absolutely unmatched. By endgame you're basically a walking apocalypse — tendrils, claws, hammerfists, blade arm — and switching between them mid-combo feels just as satisfying as it did on 360. Few games let you suplex a tank and then glide across Manhattan like it's nothing. [*]The progression loop is genuinely addictive. Hunting down Blacknet targets, consuming scientists for upgrades, clearing infected lairs — there's always something pulling you forward. Getting every mutation and maxing everything out scratches that completionist itch perfectly. [*]Heller is a way better protagonist than Mercer was in the first game. Dude's angry, he's funny, and he actually has a reason to care about what's happening. His one-liners while dismembering mutants are peak. [*]The open world destruction still holds up. Hijacking helicopters, dropkicking hunters into buildings, causing absolute chaos in the red zones — it's pure dumb fun and I mean that as the highest compliment. [/list] [b]The Bad:[/b] [list] [*]Graphically it's showing its age pretty hard on PC. Textures are muddy, character models are rough, and there's no real modern resolution support without tweaking. Would kill for a remaster. [*]The mission variety gets repetitive in the back half. Go here, consume this guy, fight a wave of enemies, repeat. It didn't bother me much because the combat carries everything, but I noticed it more the second time around. [*]No controller rumble support on PC which is a weird omission for a port. Missed that feedback from the 360 version honestly. [/list] [b]Verdict:[/b] [b]Recommended[/b] - I literally 100%'d this game twice across two platforms. That should tell you everything. If you want a power fantasy where you're an unstoppable bioweapon shredding through New York, this is it. It's not perfect, but after 127 hours I'm still grinning every time I elbow-drop a Goliath off a skyscraper. Just buy it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.7M | 37.8K | 96% | $19.99 | |
| $15.6M | 33K | 88% | $19.99 | |
| $15.7M | 38K | 90% | $19.99 | |
| $15.6M | 17.6K | 92% | $39.99 | |
| $15.7M | 48.3K | 86% | $12.99 | |
| $15.7M | 11.5K | 98% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 14.3K | 80% | $19.99 | |
| $102M | 117.1K | 89% | $49.99 | |
| $30.9M | 97.3K | 93% | $19.99 | |
| $2.9M | 15.9K | 63% | $9.99 | |
| $3.1M | 20.8K | 84% | $5.99 | |
| $247.6K | 3.1K | 78% | $3.74 |
11 on sale4 answered “not sold”0 we did not ask
The 4 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 11 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain*languages with full audio support
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
7/10
nice
siempre va a ser un juegaso
Gameplay Mechanics - 8.5/10 Graphics and visuals - 8.5/10 Storytelling and narrative - 8/10 Sound and music - 8/10 Replay ability and longevity - 7/10 Innovation and originality - 9/10 Protagonist - 8.5/10 Prototype 2 OVERALL - 8.2/10
имба
It works on Arch Linux. (using Proton on Steam)
favorite childhood game
Prototype 2 es una fantasía de poder hecha videojuego. Desde el primer minuto te hace sentir imparable. Las transformaciones, los combos y la movilidad por la ciudad son simplemente espectaculares. Saltar entre edificios y destrozar todo a tu paso es una experiencia que pocos juegos logran transmitir tan bien. La historia es más personal y directa, y James Heller aporta mucha fuerza al conflicto. Es acción pura, rápida y brutal. Una joya para quienes disfrutan el caos con estilo. Puede que no sea el juego más nuevo, pero sigue siendo una locura muy disfrutable. Si lo ves en oferta, es compra obligada.
kiet tac
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.