
Become the ultimate shape-shifting weapon!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 598 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not as great as the first game, but still enjoyable in it's own way.
"They chucked me away, like I was some kind of *prototype*" -john prototype
This game is still a blast even today, it runs great, the gameplay is wonderful, nothing too complicated and the combat is amazing.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English*, French, German, Italian, Spanish - Spain*languages with full audio support
Hours played at review time, across 601 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
archetype.
(This review is written after finishing the game on hard mode) I still remember when this game was announced; I was in middle school, life was easy, loved the first game to bits, so when I found out the sequel was coming out I was SUPER pumped and couldn't wait to play it! And even though I liked this game and had a bunch of fun with it back then (even got the platinum trophy on PS3), I didn't love it as much as the first one. Even back then I had my problems with it. And now, almost 14 years since its release (God I feel so old)... I don't jive with it as much anymore. Ok so first a few positives: + Visually it's a step up from the first game. + The new abilities like the Tendrils, Bio Bomb and Pack Leader are great additions to your moveset + The preexisting abilities from the first game got a boost in utility and movesets which is great to see + Heller is a fun protagonist and his dialogue is pretty entertaining when interacting with Blackwatch soldiers/scientists in disguise. + Boss fights are a step up from the first game (they're decent this time around) Ok... now with the negatives: - [u] The free roaming in this game feels like a downgrade from the first [/u]: Movement is not as free-flowing and you're MUCH slower than what you were in the first game even when your movement is fully upgraded. Air dashes don't feel like they boost your speed that much, gliding makes you lose SO MUCH momentum and in general it's just not as fun to travel through NYC as it was in P1 (also having to hold the jump button to control how much height you get was one of the dumbest changes I've seen to this date in a video game. What was about charging your jump so broken that they did this unnecessary change to the mechanics?). - [u] The combat (outside of the new abilities), while an improvement, can also be frustrating at times [/u]: Sometimes it feels stiff and when trying to do aerial charged attacks you will miss your target like 50% of the time. - [u] Enemies are still able to stun lock you and give you a hard time just trying to escape the combat area [/u]: One of my biggest gripes from P1 is that enemies like hunters could stun lock you very easily and this problem is still present in P2. But it's even more frustrating because it's something that should've been fixed here but it wasn't (and sometimes it can get even worse than before because of the fact enemies like Brawlers and Juggernauts now upgrade your abilities when consuming them and just trying to grab the ones that give you the upgrades can be REALLY difficult when there's multiple of these enemies around you and just won't let you consume their friend before they die). - [u] Speaking of upgrades, the upgrade system in general is a HUGE downgrade compared to the first game [/u]: Now you get new skills like better movement, more health, attack upgrades, etc. through leveling up and finishing a certain amount of side missions around the map instead of just having a certain amount of XP to purchase the things you wanna buy. And what makes it worse is that you can only get ONE upgrade every time you level up/finish a certain mission quota which makes making Heller stronger SUPER tedious. - [u] Side missions are still repetitive [/u]: The first game's side missions were pretty repetitive as I mentioned in my review of that game, but what saved those from getting annoying was the fact that the gameplay there was smoother than here and you felt that you had more freedom to tackle these the way you preffered. Here, because of the downgrade in flow of things like the movement, the repetitive nature of these feels even worse than before. and finally... - [u] Turning Alex into the villain was so dumb [/u]: Even as a teenager I hated this. I read the prequel comic tie in before this playthrough and, out of the 6 issues, Mercer's turn to evil ONLY LASTS THE FIRST 2. AND IT'S NOT EVEN RIGHTFULLY EARNED BECAUSE OF HOW FORCED IT FEELS. They turned Alex into a generic villain just because they could, and the comic doesn't help with that. Man... it really sucks when a game you used to vibe with years ago just doesn't hit as much as it used to anymore. Prototype 2 is just so disappointing, which sucks because it should've been a slam dunk. But instead we got a game that tried way too hard to differentiate itself from its predecessor and failed in its execution. Because of all of this I cannot recommend this game (and because the PC port is even more broken than the first game's because of how much tinkering you have to do to get it to work properly (and even then the game's framerate is so inconsistent even when your PC exceeds the required specs for it)). But if you ever plan on getting this game because you're curious on what happens after the first, wait for a sale. Final score: 6/10.
Best power fantasy game to date! Replayed this game multiple times from the 360 to the PS3 to the PS4. Now another playthrough on the PC before the teased remaster.
Prototype 3 or a remastered is coming soon (hopefully) since Radical Entertainment reopens as New Radical Games
las mejores 25 hrs, valio la pena platinarlo por completo
[h1]RESEÑA PROTOTYPE 2[/h1] [h2]📊 Puntuación General: 7.2/10[/h2] [hr][/hr] [h2]🎮 Jugabilidad: 9/10[/h2] [b]Lo mejor:[/b] Sistema fluido, controles responsivos y mecánicas bien integradas, muy agradable. [b]Lo peor:[/b] Puede volverse repetitivo tras muchas horas. [h2]📖 Historia: 6/10[/h2] [b]Lo mejor:[/b] Buena ambientación y momentos memorables, una secuela respetable. [b]Lo peor:[/b] Desarrollo irregular en la parte final. [h2]🎨 Gráficos: 7/10[/h2] [b]Lo mejor:[/b] Dirección artística sólida y buena iluminación. [b]Lo peor:[/b] Algunos detalles técnicos mejorables. [h2]🔊 Sonido y Música: 8/10[/h2] [b]Lo mejor:[/b] Banda sonora envolvente. [b]Lo peor:[/b] Poca variedad en efectos secundarios. [h2]⚙️ Rendimiento / Optimización: 6/10[/h2] [b]Lo mejor:[/b] Todas las explosiones, desmembramientos, efectos gore etc. están ampliamente optimizados por más que tengas la pantalla llena. [b]Lo peor:[/b] Tuve que reducir los cores disponibles del procesador para abrir el juego [hr][/hr] [h2]🧠 Comentario Personal[/h2] Una joyita de su generación. Le saqué todos los logros. [b]¿Lo recomiendo?[/b] [b]Sí[/b] / No [b]¿Vale su precio?[/b] Sí / No / [b]Solo en oferta[/b]. [hr][/hr] [h2]⭐ Veredicto Final[/h2] Un juegazo de la época. Cuando un juego te obliga a platinarlo, es porque hizo algo muy bien.
Genauso wie der erste Teil ein Meisterwerk! - Blutiges Geschnetzel durch New York City - Angenehme gute Story - Gutes Kampfsystem - Mächtige Power Hat eine Chance verdient und ist definitiv zu empfehlen!
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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