
Project Warlock is a first-person shooter that fans of Doom, Hexen, and Wolfenstein cannot miss. It serves you an exploding cocktail of bullets, spells, and monsters. Battle through 60 levels of non-stop action, packed with bloodthirsty enemies and challenging bosses.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
One man and his guns. Become a mysterious Warlock who embarks on a dangerous mission to eradicate all evil. Put your finger on the trigger and travel through time and space to wreak havoc like in the golden days of fast-paced, adrenaline-pumping first-person shooters, hooking you for hours of super fun carnage. Let’s rock and roll!
Explore 60 vast levels in five settings, from frozen Antarctic base to the sands of Egypt to the medieval castles’ courts and graveyards. Find keys to unlock passages, reveal secret caches with ammo and gold, use lifts and hidden buttons to access new areas. Finally descend to hell to face the ultimate challenge and emerge victorious.
Combat tons of enemies from flying demons to five-story robots, splashing walls, and floors with their blood and chunks. Dodge bullets and projectiles, figure out strategies and weapons that work best against each of the nasty villains. Learn their moves and stay one step ahead to survive through the levels. Face mega bosses in vast final arenas to complete each world.
Expand your arsenal with new weapons found along your way. From powerful blades to massive guns, collect and develop your favorite gear and master the craft of carnage. Reach into the vast arsenal of 38 types of weapons and learn their secret tricks to deliver maximum damage, fast! Grab the ammo and spit out a series of bullets, walls of flames, and bursts of magic shots to bring down enemies foolish enough to stand in your way.
Develop your hero the way you like, by assigning upgrade points and perks to the favorite skills between each level. Develop and upgrade spells and weapons to create your unique character through the game, and use their powers to master the game in higher difficulty modes.
60 levels
5 worlds
72 enemies
38 weapons
8 spells
12 perks
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.00 | 6.2Kreviews | 87% | — | $1.6M |
| $1.79−85% | 866ratings | 80% | #247 | not modelled | |
Engagement
Reviews
Themes across 121 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game seems cool as hell and from what I can play, it is. I don't know how this game got the fully Steam Deck playable checkmark. Controller support is completely broken and most of the time I've spent in game has been fiddling with Steam Input to get this game to a playable state on a Steam Deck/controller. There is a menu in game to re-map your controls but it doesn't work for whatever reason. TLDR; If your a Steam Deck player be prepared to make your own Steam Input layout.
Project Warlock It’s alright, the shooting feels good and there’s a nice variety of weapons, levels are pretty short which makes exploring and finding secrets actually enjoyable for the most part. The little writing it has is hilariously edgy and it feels a bit of a parody of school shooters Best thing I can say about the leveling and perk system is that it didn’t harm the experience but if it wasn’t there it wouldn’t be missed either. Weapon upgrades on the other hand were pretty great, between the shotgun flame rounds and rapid rocket launcher, it has some good stuff. Soundtrack was decent though a lot of the tracks didn’t loop right and it's very apparent when the song end and starts up again. Also, I fell off the levels multiple times and had to start them over again, not a big deal since they’re short but still happened.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $14.99 |
| 609ratings |
| 91% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 121 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is so ♥♥♥♥♥♥♥ fun love the art style and the monsters designs are my favorite in a long time
A well made Doom clone, what deserves the name of being so. You will find 5 completely different episodes with a great variety, so as closing each with a related boss enemy. Once you are into and get familiar, it really makes fund so as it is a challenge. You'll be in your HQ, where you can upgrade your character and select the mission as per a linear way from top to bottom, make you choice in between weapons or spell upgrades, but better to be with modified guns and just the shielding spell. Once being deployed, it might start gentle, but it becomes tougher with every episode, be ready to swiftly choose the right weapon in between melee and distant arms, Be sure to check the levels for secrets, where valuable upgrade points to be found too. The graphics are simple pixelated made, but requite a modern rig to deal with, the effects are stunning, the music plain simple like in the 90'. Depends of the chosen difficulty, it will take you about 12 hours to master this game, achievement hunters may reply it trice, for getting all points done. Overall, a must for old school players.
Умер уже на 2 уровне.
This is a game I really do want to like, but (and there's always a "but") it's too simple, too easy even on hard, and a lot of the selling points are sort of lackluster. Magic can be easily ignored, some weapon upgrades are actively detrimental (the nailgun bounces off of walls and hurts you), and it's phenomenally easy to just coast on the shotgun, which is tradition for FPSes but not ideal for a game that advertises 38 types of weapons. The small levels I don't mind, but after a point it feels sort of same-y.
It's a solid Doom clone, but it feels a bit unpolished. I fell through the map three times during my first playthrough, and on E4M6 I got swallowed by the ground because of broken elevator platforms. In the industrial maps I repeatedly fell out of bounds or got stuck outside the playable area, forcing me to restart the level. Those bugs were easily my biggest frustration. I also have a few smaller gripes. For example, I'm not the biggest fan of slow bullets and projectiles. That could work if the game was meant to be played at a slower pace, but that isn't the case here. I also don't understand why some weapon upgrades actually make the weapons weaker instead of better. After upgrading, dynamite turns into a proximity bomb that you can no longer throw very far. Why? I have no idea. Throwing dynamite is fun, but planting proximity bombs feels like planting flower seeds because getting enemies to step on them is so unreliable. Another example is the minigun, which can be turned into a portable autoturret - another unbelievably weak upgrade. That said, the gameplay is still a lot of fun. I really enjoyed both the music and the overall aesthetic. I also appreciate that secret hunting isn't as frustrating as it is in many other boomer shooters. The map and the cracks in the walls provide enough hints that finding secrets feels rewarding instead of turning into a tedious exercise in checking every wall. Despite its rough edges, I had a good time with Project Warlock and would recommend it to someone looking for a fast-paced old-school shooter. But be warned, it's very buggy.
Неплохой такой бумер-шутер. Первая половина игры на высокой сложности проходится стартовым мечом, а вот дальше уже приходится напрягаться и жонглировать разными пушками.
Project Warlock: игрушка, которая сначала вызывает прям вот восторг: по мере прохождения ты находишь ГОРУ всяческих пушек, сочная музыка, которая не давит фоном, но отлично дополняет происходящее на экране, тонны мяса, бесконечно бодрое рубилово на спидах (оказывается. можно нажать shift и перейти на шаг) сопровождаемое сочными звуками выстрелов и мощных "кхэканьем" от размахов топора Потом восторг чуть спадает и начинается стадия недовольства - этих монстров мы уже видали во всех играх, морду ГГ, который кривляется - тоже видели, даже оружие такое уже видели и в целом - после игры будто и не остается ничего, сюжет формальный и тысячу раз повторенный, локации и монстры - ну правда, бОльших клише встретить просто трудно, а что остается? бежать и стрелять? конечно, это же бумер-шутер!! а потом стоит пару раз провалиться в текстуры, сломать какой то переключатель или что то еще, из-за чего придется перепроходить уровень заново - и хочется будто совсем выключить, НО серьезно? Project Warlock - игра, которая БУКВАЛЬНО стоит как доширак - если со скидкой и доширак+пачка сигарет если по фулл прайсу Project Warlock - игра, которая проходится за 5-6 часов динамичного, бодрого экшония, пусть и с незамысловатой, но все же сменой оружия, локаций и монстров, что просто не успеет тебе сильно надоесть Project Warlock не хватает звезд с неба, она даже не пытается, это просто игра, чтобы ты пришел, включил и очистил голову и успокоил нервы расстреливая нарисованных явных злодеев удивительно, что при всем этом у тебя есть еще опциональность + вариативность, на минуточку, ПРОКАЧКА, БИЛДЫ..ну ладно, на мой вкус это уже лишнее)) Но все же поставлю отдельный лайк за секреты, пасхалки и отсылки в соответствующих локациях однозначно, 11 дошираков из 10, лучшая покупка за свои деньги
Lots of BRRRRRRRR
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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