
TerraTech Legion, a chaotic Bullet Heaven Builder. Build the ultimate battle vehicle block by block and survive waves of robotic foes, ramming them at speed and shooting infinite projectiles.
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About

A swarm of AI bots is tearing across the galaxy, assimilating everything in its path. As a maverick Tech jockey with nerves of steel, it's on you to clean up the carnage. Build something fast enough, mean enough or heavy enough to push back, then smash it all into scrap.
TerraTech Legion is a bullet heaven from Payload Studios, the team behind the original TerraTech. It takes the block-based vehicle building the series is known for and drops it into a roguelite full of swarms, bosses, and bad ideas worth trying.
With 200+ blocks across weapons, propulsion and utility, there’s no shortage of wild ideas that just might work. Wheels, boosters, buzzsaws, orbital lasers - snap them together however you like. Each of the four TerraTech Corporations brings its own set of blocks and abilities to the table, so your starting point shapes what you build and how you fight.
How it all comes together is up to you. Stack on the weapons and you're a rolling gun platform. Go heavy at the front and you're built to ram. Pile on the boosters and you're fast, fragile, and hard to catch. Where you put things matters - weight, balance, and whether you can actually steer it all come into play.
Jean Pierre hits hard and keeps on hitting - built for impact and impossible to slow down. Mikela plays the odds by stunning enemies and rerolling her luck until the rarest blocks fall her way. Sam phases through enemies and doubles down with critical hits. Cepheid drifts through the battlefield leaving a trail of plasma in her wake. Each character comes with their own starter build and playstyle - find the one that fits how you fight.
Four distinct planets, each crawling with bots, outposts and factories, all building to a brutal planetary boss. Upgrade your skills between missions to up your game and bring the fury on each new run.
How long can you last? Drop into an endless onslaught of Legion bots and bosses with no checkpoints, no campaign and no way out. Just you, your build, and your high score.
We think you'll love TerraTech Legion if you enjoy…
Vampire Survivors, Brotato, Deep Rock Galactic: Survivor, Soulstone Survivors, Halls of Torment, Death Must Die, BALL x PIT, Megabonk, The Spell Brigade, Yet Another Zombie Survivors, Grind Survivors, Temtem: Swarm, Nova Drift, Trailmakers, Main Assembly, Instruments of Destruction, Scrap Mechanic, Space Engineers, and From the Depths
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Polish, Turkish, Portuguese - Brazil
Engagement
Hours played at review time, across 74 reviews with recorded playtime.
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love the RNG element that some are complaining about, keeps things fresh and makes you try to come by with weapons you maybe wouldn't normaly pick, some of which turned out to be better than I thought. A fun game to unwind for an hour or so after work, well worth the price, imo.
I don’t think I’ve ever played a game where the “just one more round” urge felt less like hopeless addiction to the loop and more like desperately clinging to the hope that there might be something more beneath the surface. TerraTech Legion isn’t bad- not by any stretch. It runs smoothly and executes its core design competently. The real issue is that what it delivers simply isn’t as fresh or captivating as the box may suggest. If someone asked me whether it was any good, they’d get a hesitant shrug and a lukewarm “It’s… okay.” In a genre where standing out is notoriously difficult, TerraTech Legion makes a genuine effort. You play as a vehicle rather than a character. Movement is tank-style instead of directional. Combat demands more involvement than most survivors-likes. While firing is automated, smart positioning, manual aiming, and well-timed boosts are crucial to winning fights. The selling point is the vehicle-building system, which lets you scavenge parts from the battlefield and loot crates to reshape your rig’s layout on the fly. In that respect, it succeeds at differentiating itself from the crowd, yet even then it often feel disappointingly skin-deep. The appeal of a strong survivors-like is the way steady unlocks and discoveries snowball into wild, off-the-rails experimentation. This is where TerraTech Legion struggles most. Despite being built around customizing and arming your own vehicle, its progression rarely opens up truly creative paths. Instead of “anything goes” chaos, you mostly get “somewhat more interesting” at best. You choose from four characters and four planets. Each planet functions as a distinct arena filled with unique environmental hazards, while each character offers a different mechanical flavor: one centers on recharging energy barriers, another phases through damage with a special boost, a third is slippery and thrives on indirect combat, and the fourth... ... is the girl you start with. The problem is that once you’ve picked your character, upgrades rarely transform how you actually play them. The handful that vaguely do only appear deep in the tech tree. While there’s a wide selection of blocks, most weapons and modules within the same category behave very similarly. Your big decisions often boil down to which direction you want your guns facing, whether they're melee or ranged, and which damage-type buffs you’ll chase. For example, you can pick laser, ballistic, or precision turrets, but that choice mostly just tells you what upgrades to hunt rather than changing your playstyle in any meaningful way. Vehicle construction is a neat concept on paper, but it never becomes the creative outlet you might expect. You aren’t engineering a truly functional machine. Weight distribution barely matters as long as the wheels touch the ground. Instead, it feels more like a spatial puzzle: slotting the parts you’ve acquired into limited chassis space in order to maximize weapon coverage and damage output while leaving room for future growth. That puzzle can be genuinely satisfying during the learning phase, but it quickly turns into repetitive busywork. Once you’ve cracked the optimal layout patterns, you spend each construction phase reshuffling blocks to squeeze in one more module, secretly wishing there was a way to automate the process. Even the “corrupted” blocks, which sound like wild wildcards, add only modest variety. For every genuinely exciting piece, you get another that simply trades one stat for another: “X does more damage but Y is weaker.” There’s something here I want to love. The game flirts with a genuinely cool idea but never fully capitalizes on it. Don’t get me wrong, there is fun to be had. It's just that while some players will find the loop addictive; others will find it monotonous. The truth is that how it feels at hour one changes very little by hour ten or twenty, even after you’ve unlocked the flashier weapons and modules. There are no thrilling synergies to discover, no fast-forward button for the slower runs, and no hidden surprises waiting to blow the game open. If you’re curious, grab the demo and give it a spin. Just don’t expect it to evolve into something truly wild.
这游戏唯一的缺点,就是刷太多钱,没地方用,怎么破??
It's not there yet. The game actively gets worse as you put more hours in because there is no way to trim out ♥♥♥♥ items it is completely RNG, and banishing an item during a run takes 2 reroll tokens (one to banish, one to actually reroll the banished item). Healing blocks are bulky and useless, either they are HP3 or HP5 hard to tell, so a massive chunky block gives you 3 hp every 3 or 5 seconds. you start with about 500-700 hp based on class. Armor items seem to be useless, Ive never gotten an armor piece and immediately felt the damage reduction PLUS it has no connector blocks, so its really inefficient building wise. Honestly I would recommend removing these pieces all together as they are. (only exception is the 'trike' armor that you can connect with one node and it looks ugly as sin but gives you 4 connections.) Some of the stars for levels are absolutely ♥♥♥♥, mainly the 'obtain a corrupt block and beat the boss'. finding them can be a nightmare, so bad they recently patched in a buff to find them. Even then they suck ass because a bad RNG on the corrupted item can stop your run in its tracks.
This is one of those games I can't believe someone made. It's Istrolid but 3D, it's Lego Mad Max, and it's a Blast Corps roguelite! TerraTech Legion, in concept, is way too good to be true. It's such an impossible premise to pull off that it sounds like a scam. Nobody's even trying to make a game like this. Now here comes the crazy part - it's not a scam! They actually made this game! The graphics are weirdly great, not that it matters. There are so many different weapons and whatnot to use, and they don't have to be tediously unlocked. You start out with the full bucket of knockoff Legos to draw in the RNG. The environments are extremely destructible. The framerate stays consistently high even with like a hundred enemies on screen, explosions, the whole nine yards. You get a ♥♥♥♥♥♥♥♥ of bonus crates, at least at the start of each level, so you really don't have to wait to start experimenting with your vehicle's design. And its systems are so much... better than its balance. Everything's got like twice the health it should have and three of four vehicle's starting weapons suck. There's a really longwinded skill tree for each character that only sometimes powers you up enough to matter. They had to buff the starting character with a recent patch, but she's still basically made of glass. The other three's vehicles usually get stuck at their default size and can't have many weapons because they can't select the standard type of structural block in bonus crates. Also there's only 4 characters and 4 stages. This game gets an 8.5 out of 10. Like, it almost makes it into my Steam favorites list. If they fix that stuff I'm complaining about it'll probably be a perfect game.
游戏总体挺上头的,四个角色设计的也比较有意思,武器模型,音效,敌人都比较精致,支持一下 不过还是有不少缺点, 1:冲击武器判定做的不大好,有时候上下并排两个一样的武器造成的伤害天差地别。 2:有些种类的遭遇战比较敷衍,像有个只刷了两只爆炸怪的,一下子就结束给奖励了,不需要什么技术。 3:某些方块掉落的几率太低,有时候无尽打了一个小时都没有刷到,比如增加幸运的,增加掉落材料的这些比较重要的道具,而且它们的品质也不高就是刷不到。 4:无尽模式后期的敌人刷新有待完善,很多时候等了半天就来了几个小怪,没什么爽感,我辛辛苦苦搭建的超级战舰就只能用来打蚊子。然后后期的boss刷新时间可以适当加快。 主要是无尽模式做的不够好,普通的战役玩起来还是不错的。但是谁玩肉鸽不玩无尽爽一下呢? 希望制作组可以改善一下
I love the amazing combination of a Bullet Heaven with the ability to fully customize my Lego-like vehicle!
美美玩上20个小时左右就差不多结束游戏生命了,问题有很多 角色之间的成长道具不互通,解锁新人物后有一段赤石期。 操作记得重设一下倒车时的左右,初始设置不是人开的。 地图只显示一小块,逛到后面完全不知道还有没有资源点,哪里没探索。(不过探不探也没差) 最后解锁的人物技能是认真的吗,不太像人用的。(操作极为别扭) 不同种类之间的武器差异过大,爆炸没伤害,撞击难打boss,精准又没伤害又难打boss。 装车环节基本属于自娱自乐,只要不把轮胎装到车顶都没区别,稍微控制一下武器朝向就行。 解锁的东西越多,箱子能开出来的史越多。 汉化也有部分问题,第三个角色有个天赋叫“霰弹武器伤害增加”但实际应为“弹道武器伤害增加”,没有霰弹分类武器。 地图重复性高,酸池和火山都是开进去扣血有啥区别。 两个芬怪,正面无敌和地下钻出来放激光。 但 前几个小时的体验还行。开放创意工坊或打折建议入一下。
The game has a lot of potential. As of now, it's fun for a couple of games, but it becomes repetitive after a couple of rounds. There are a LOT of quality of life improvements that could be made. Most weapons that are available are useless at best. Survival mode doesn't allow you XP, and is slower than normal mode. Two of the four available characters are so weak that they struggle even with the simplest maps. But I still would recommend this game. Because of three reasons: 1. It has potential. 2. It's still fun for a couple of matches 3. The creators are still patching things up, and every patch makes things better. Give it a try, there's a high chance you won't regret it.
Разработчики, я надеюсь ваши дети заблудятся в тайге и вы будете искать их с помощью своей же миникарты.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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