
TerraTech Legion, a chaotic Bullet Heaven Builder. Build the ultimate battle vehicle block by block and survive waves of robotic foes, ramming them at speed and shooting infinite projectiles.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 29 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A swarm of AI bots is tearing across the galaxy, assimilating everything in its path. As a maverick Tech jockey with nerves of steel, it's on you to clean up the carnage. Build something fast enough, mean enough or heavy enough to push back, then smash it all into scrap.
TerraTech Legion is a bullet heaven from Payload Studios, the team behind the original TerraTech. It takes the block-based vehicle building the series is known for and drops it into a roguelite full of swarms, bosses, and bad ideas worth trying.
With 200+ blocks across weapons, propulsion and utility, there’s no shortage of wild ideas that just might work. Wheels, boosters, buzzsaws, orbital lasers - snap them together however you like. Each of the four TerraTech Corporations brings its own set of blocks and abilities to the table, so your starting point shapes what you build and how you fight.
How it all comes together is up to you. Stack on the weapons and you're a rolling gun platform. Go heavy at the front and you're built to ram. Pile on the boosters and you're fast, fragile, and hard to catch. Where you put things matters - weight, balance, and whether you can actually steer it all come into play.
Jean Pierre hits hard and keeps on hitting - built for impact and impossible to slow down. Mikela plays the odds by stunning enemies and rerolling her luck until the rarest blocks fall her way. Sam phases through enemies and doubles down with critical hits. Cepheid drifts through the battlefield leaving a trail of plasma in her wake. Each character comes with their own starter build and playstyle - find the one that fits how you fight.
Four distinct planets, each crawling with bots, outposts and factories, all building to a brutal planetary boss. Upgrade your skills between missions to up your game and bring the fury on each new run.
How long can you last? Drop into an endless onslaught of Legion bots and bosses with no checkpoints, no campaign and no way out. Just you, your build, and your high score.
We think you'll love TerraTech Legion if you enjoy…
Vampire Survivors, Brotato, Deep Rock Galactic: Survivor, Soulstone Survivors, Halls of Torment, Death Must Die, BALL x PIT, Megabonk, The Spell Brigade, Yet Another Zombie Survivors, Grind Survivors, Temtem: Swarm, Nova Drift, Trailmakers, Main Assembly, Instruments of Destruction, Scrap Mechanic, Space Engineers, and From the Depths
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 336 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don’t think I’ve ever played a game where the “just one more round” urge felt less like hopeless addiction to the loop and more like desperately clinging to the hope that there might be something more beneath the surface. TerraTech Legion isn’t bad- not by any stretch. It runs smoothly and executes its core design competently. The real issue is that what it delivers simply isn’t as fresh or captivating as the box may suggest. If someone asked me whether it was any good, they’d get a hesitant shrug and a lukewarm “It’s… okay.” In a genre where standing out is notoriously difficult, TerraTech Legion makes a genuine effort. You play as a vehicle rather than a character. Movement is tank-style instead of directional. Combat demands more involvement than most survivors-likes. While firing is automated, smart positioning, manual aiming, and well-timed boosts are crucial to winning fights. The selling point is the vehicle-building system, which lets you scavenge parts from the battlefield and loot crates to reshape your rig’s layout on the fly. In that respect, it succeeds at differentiating itself from the crowd, yet even then it often feel disappointingly skin-deep. The appeal of a strong survivors-like is the way steady unlocks and discoveries snowball into wild, off-the-rails experimentation. This is where TerraTech Legion struggles most. Despite being built around customizing and arming your own vehicle, its progression rarely opens up truly creative paths. Instead of “anything goes” chaos, you mostly get “somewhat more interesting” at best. You choose from four characters and four planets. Each planet functions as a distinct arena filled with unique environmental hazards, while each character offers a different mechanical flavor: one centers on recharging energy barriers, another phases through damage with a special boost, a third is slippery and thrives on indirect combat, and the fourth... ... is the girl you start with. The problem is that once you’ve picked your character, upgrades rarely transform how you actually play them. The handful that vaguely do only appear deep in the tech tree. While there’s a wide selection of blocks, most weapons and modules within the same category behave very similarly. Your big decisions often boil down to which direction you want your guns facing, whether they're melee or ranged, and which damage-type buffs you’ll chase. For example, you can pick laser, ballistic, or precision turrets, but that choice mostly just tells you what upgrades to hunt rather than changing your playstyle in any meaningful way. Vehicle construction is a neat concept on paper, but it never becomes the creative outlet you might expect. You aren’t engineering a truly functional machine. Weight distribution barely matters as long as the wheels touch the ground. Instead, it feels more like a spatial puzzle: slotting the parts you’ve acquired into limited chassis space in order to maximize weapon coverage and damage output while leaving room for future growth. That puzzle can be genuinely satisfying during the learning phase, but it quickly turns into repetitive busywork. Once you’ve cracked the optimal layout patterns, you spend each construction phase reshuffling blocks to squeeze in one more module, secretly wishing there was a way to automate the process. Even the “corrupted” blocks, which sound like wild wildcards, add only modest variety. For every genuinely exciting piece, you get another that simply trades one stat for another: “X does more damage but Y is weaker.” There’s something here I want to love. The game flirts with a genuinely cool idea but never fully capitalizes on it. Don’t get me wrong, there is fun to be had. It's just that while some players will find the loop addictive; others will find it monotonous. The truth is that how it feels at hour one changes very little by hour ten or twenty, even after you’ve unlocked the flashier weapons and modules. There are no thrilling synergies to discover, no fast-forward button for the slower runs, and no hidden surprises waiting to blow the game open. If you’re curious, grab the demo and give it a spin. Just don’t expect it to evolve into something truly wild.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Polish, Turkish, Portuguese - Brazil
| $7.99−20% |
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| 93% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 339 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's not there yet. The game actively gets worse as you put more hours in because there is no way to trim out ♥♥♥♥ items it is completely RNG, and banishing an item during a run takes 2 reroll tokens (one to banish, one to actually reroll the banished item). Healing blocks are bulky and useless, either they are HP3 or HP5 hard to tell, so a massive chunky block gives you 3 hp every 3 or 5 seconds. you start with about 500-700 hp based on class. Armor items seem to be useless, Ive never gotten an armor piece and immediately felt the damage reduction PLUS it has no connector blocks, so its really inefficient building wise. Honestly I would recommend removing these pieces all together as they are. (only exception is the 'trike' armor that you can connect with one node and it looks ugly as sin but gives you 4 connections.) Some of the stars for levels are absolutely ♥♥♥♥, mainly the 'obtain a corrupt block and beat the boss'. finding them can be a nightmare, so bad they recently patched in a buff to find them. Even then they suck ass because a bad RNG on the corrupted item can stop your run in its tracks.
Nices Game AAAAAAAAAABER BITTE BITTE BITTE BITTE BITTE BITTE BITTE BITTE BITTE BITTE BITTE BITTE BITTE BITTE BITTE BITTE BITTE BITTE BITTE BITTE BITTE BITTE BITTE BITTE BITTE BITTE BITTE BITTE BITTE BITTE Macht ne Save Option für den Endlosmodus !!!!!!!!!!!!!!!!! Son Endlosmodus Run ist viel zu lang dafür, das man nicht Speichern kann!
[h3]How to: veicolo assassino di robots[/h3] [b]TerraTech Legion[/b] è speciale per me. Non mi ero nemmeno accorto di averci passato quasi 50 ore fin ora...probabilmente il gioco che ho giocato di più quest'anno 👀 E' semplicemente geniale. In questo bullet heaven modifichi dei veicoli montando equipaggiamenti sempre più spettacolari per combattere i nemici. Praticamente il [b]Carmageddon[/b] per robots 🤣 Quindi, solite regole di gameplay di un bullet heaven: Nemici che ti vengono addosso in automatico e tu reagisci. L'immediatezza di gioco c'è. La cosa bella è che, oltre a questo, sono previsti momenti in cui tu ti devi assemblare il mezzo. Diventando perciò anche un [i]vehicle-builder[/i] oltre che [i]roguelite/bullet heaven[/i]. Ho trovato questa commistione di elementi davvero riuscita. L'estetica di gioco è resa in modo da richiamare una sorta di familiarità con i [i][b]Lego[/b][/i], poiché le geometrie si basano pressoché sull'incastro di forme geometriche regolari. Le combinazioni che ne risultano possono essere tanto devastanti, quanto esilaranti a vedersi. Soffermandosi sui difetti, ho trovato la progressione un po' frustrante. Per quanto il gameplay sia uno spasso, perseguire la fine del gioco completando tutte le "Stelle" non è cosa facile. I potenziamenti dello skill tree costano molti crediti, e tanti sbloccabili rimangono un po' vittima delle sfide legate al sistema RNG. Con gli update ultimamente hanno migliorato le cose, e continueranno a migliorare se il gioco verrà supportato con nuovi contenuti. Con un budget maggiore, a questo gioco avrebbe giovato l'implementazione anche di una modalità SandBox alla [b]The Riftbreaker[/b], e una modalità Coop. Anche così, soprattutto per il prezzo a cui viene venduto, è imperdibile per me.
I love the RNG element that some are complaining about, keeps things fresh and makes you try to come by with weapons you maybe wouldn't normaly pick, some of which turned out to be better than I thought. A fun game to unwind for an hour or so after work, well worth the price, imo.
How do games like this get made in 2026? How do they have a positive review? How is this on Steam for $9.99? This is absolute tablet slop. AI generated garbage. Fun for about 10 minutes. Grind fest. Boring. Pathetic. Anyone who gave this a positive review - you're why we can't have nice things. This is a $0.99 game AT MOST. I would say it should be free or pay us for playing this mindless garbage.
[b]TerraTech Legion[/b] - an enjoyable blend of action roguelite gameplay and a vehicle-building sandbox with almost no creative limits. Instead of simply upgrading a character, you're constantly designing and improving your own combat machine, experimenting with different weapons, modules, and layouts to survive increasingly dangerous waves of enemies. The building system is what truly sets the game apart, offering a level of creativity rarely seen in the genre. [h3]What’s Good:[/h3] [list] [*]Pleasing graphics and satisfying visual effects. [*]Fun and addictive gameplay that remains engaging throughout each run. [*]Unique and original gameplay mechanics that successfully combine vehicle building with an action roguelite experience. [*]Building your own combat vehicle is genuinely enjoyable and rewarding. [*]Almost unlimited creative freedom when designing your machine. [*]Well-balanced gameplay where most builds are viable. [*]Excellent QoL features that make RNG feel fair, including rerolls, easy reroll replenishment, and the ability to ban unwanted parts from the drop pool. [*]Good replayability thanks to different builds and vehicle designs. [/list] [h3]What’s Not So Good:[/h3] [list] [*]The game completely lacks any story, lore, or meaningful world-building. It offers nothing but its core gameplay loop. [*]Not enough content overall. [*]Very small roster of playable characters. [*]Limited variety of unique blocks and weapons, with many simply feeling like slightly stronger versions of existing ones. [*]Only four maps, which quickly become repetitive. [*]Only two game modes, making the overall experience feel rather limited. [*]The Survival mode is particularly disappointing. It should be the ultimate endurance challenge, but instead feels unnecessarily slow and drawn out. Enemy density is actually lower than in the standard mode, character experience cannot be earned, and the time invested simply isn't justified by the rewards(because there are none). [*]Progression can actually make the game harder. Unlocking more parts increases the drop pool, making it more difficult to assemble the build you actually want. [/list] [b]Final Thoughts:[/b] [b]TerraTech Legion[/b] stands out thanks to its unique gameplay, original mechanics, enjoyable vehicle building, near-limitless creative freedom, and thoughtful QoL features that keep RNG fair without removing the excitement of randomness. However, the game also has several noticeable shortcomings. Beyond its excellent gameplay, there is nothing else to experience. There is virtually no story, lore, or world-building to provide a greater sense of purpose, leaving the game feeling like a collection of gameplay systems without a meaningful setting. The combat itself is genuinely fun, but unfortunately the limited amount of content, maps, and game modes causes the experience to fall into a repetitive grinding loop much sooner than it should, without offering a compelling long-term goal. Despite these flaws, [b]TerraTech Legion[/b] is still a good game that deserves attention. It may lack content, but the satisfying gameplay and impressive creative freedom when building your own combat machine make it an experience that's easy to enjoy and well worth trying.
这游戏唯一的缺点,就是刷太多钱,没地方用,怎么破??
games fun for like the first few hours, but once you unlock all the planets it just becomes repetitive.
This is one of those games I can't believe someone made. It's Istrolid but 3D, it's Lego Mad Max, and it's a Blast Corps roguelite! TerraTech Legion, in concept, is way too good to be true. It's such an impossible premise to pull off that it sounds like a scam. Nobody's even trying to make a game like this. Now here comes the crazy part - it's not a scam! They actually made this game! The graphics are weirdly great, not that it matters. There are so many different weapons and whatnot to use, and they don't have to be tediously unlocked. You start out with the full bucket of knockoff Legos to draw in the RNG. The environments are extremely destructible. The framerate stays consistently high even with like a hundred enemies on screen, explosions, the whole nine yards. You get a ♥♥♥♥♥♥♥♥ of bonus crates, at least at the start of each level, so you really don't have to wait to start experimenting with your vehicle's design. And its systems are so much... better than its balance. Everything's got like twice the health it should have and three of four vehicle's starting weapons suck. There's a really longwinded skill tree for each character that only sometimes powers you up enough to matter. They had to buff the starting character with a recent patch, but she's still basically made of glass. The other three's vehicles usually get stuck at their default size and can't have many weapons because they can't select the standard type of structural block in bonus crates. Also there's only 4 characters and 4 stages. This game gets an 8.5 out of 10. Like, it almost makes it into my Steam favorites list. If they fix that stuff I'm complaining about it'll probably be a perfect game.
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