
Adrenaline-pumping gore retro funhouse that’s full of guns, magic, demons, vertical arenas, 3D visuals, 2D sprites, and heavy metal music. Inspired by FPS classics like Quake and Doom 64, Project Warlock II is the explosive boomer shooter sequel you were too shy to ask for.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Palmer, Urd, and Kirsten campaigns
Realmshift Mode that lets you play any Character in any Chapter
36 sprawling vertical levels
54 weapons
20+ character perks
20+ passive upgrades
27 spells
50+ monsters
Unique character progression systems - Runes, Stats, Perks, and a multitude of upgrades
Project Warlock II picks up right after the events of the first game. Warlock’s disciples Palmer, Urd, and Kirsten, each bring their own arsenals of skills, perks, unique weapons, and spells to the table, as well as personal reasons to confront their old master.
Levels in the game evolved into vertical, three-dimensional, multi-floored structures, platforms, and buildings that literally elevate the gameplay. Each of the 3 chapters of Project Warlock II consists of 12 levels, each one more vertical and intricate than in the original game.
Palmer, Urd, and Kirsten carry unique arsenals of weapons and magic skills based on their personas that enable different playstyles. Their tools of destruction can be upgraded resulting in 20+ weapons for each character.
In the first chapter, don the mantle of Palmer, whose love for ice, fire, and dual guns fuels the fight against the demon hordes. Though little is known about his past, Palmer's lethal arsenal of weapons and magic makes him an unstoppable force against the endless waves of relentless Ghouls, towering Turbo Knights, flying Cacobots, and massive Pigdemons standing in his way, whether he’s raining down bullets, setting hellspawns on fire, or shattering them into pieces.
Chapter 2 lets you experience the power of Urd’s magical arsenal and nimble weapons in the fight against demon hordes. Urd’s smaller, lethal tools, like the magic-infused Dagger, Buckshot Revolver, and TNT Charges, are perfect for dynamic combat. Her spells, from Agility for speed to Poison for damage-over-time and Crystal for battlefield control, give her the edge in battle. With her versatile weapons and magic, Urd is a deadly force, exploiting enemy weaknesses to master the art of demon-slaying.
Kirsten’s campaign in Chapter 3 takes you beyond the stars, where cosmic horrors and unspoken threats lurk in the void. Armed with heat-based weapons and summoning magic, she thrives in chaos. Her Nailgun ricochets bullets off walls, the Lava Streamer scorches everything in its path, and her Demonic Claws tear through flesh and armor, feeding her insatiable hunger for battle. With Hellish Slaves at her command, and the crushing force of the Demonic Hammer, Kirsten bends dark forces to her will, searching for redemption… or something far more sinister.
The legacy of the first Warlock lives on in the sequel! The goal with Project Warlock II is to take the gameplay you enjoyed from the original game and elevate it without losing the “Warlock soul”.
The ol’ and trusty character progression from the original Project Warlock is back in the form of Stats and Perks Points for you to find, scattered around the levels. Use them at the stations in the HUB - a level between the levels, similar to Workshop from the first game - and enhance your abilities to take the demonic carnage to another level.
Each Warlock disciple brings a few unique upgrades, allowing them to show off the full potential of their respective arsenals.
During your adventure in Project Warlock II you will find familiar demons, weapons and spells…
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.70−37% | 1.2Kreviews | 81% | — | $542.4K |
| $11.05−35% | 70ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice Boomer shooter, a bit to long for it's own good, feels very different from PW 1.
One of the best boomer shooter I have ever played. In some things, in my opinion, it is also better than the first one. It s really too fun to be real. Gunplay is perfect, a lot of monsters, plenty of secrets, 3 different characters, 3 different worlds. The best I can imagine
Хороший, веселый бумершутер!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Russian*languages with full audio support
| $16.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
3/5
Ух ты! Они превратили рыгалик в нормальный шутер.
Я не понимаю, когда все решили что скорость передвижения х5 от обычных шутанов стала нормой для ретро-шутеров, это прям как болезнь стала, я могу отстреливать врагов на рефлексах, как-то даже уворачиваться, но я не успеваю прочувствовать ни врагов, ни сколько их было, ни кто меня в итоге задел. Все убиты, я жив, всё произошоло за 5 секунд... Зачем мой персонаж носится как реактивный самолёт если уровни состоят из закутков 5х5 и колоннами внутри? Летаешь как ураган, стреляешь хз куда, а потом бац, а хз куда идти, тут тупик, тут секрет, тут ключ нужен, и опять носишься как умалишённый на этой выкрученной скорости в поисках того, что ты пропустил. Найти то вроде не долго, но это означает что дизайнер уровней херни наворотил. Причём в трейлерах персонаж бегает значительно более размеренно и геймплей от этого приятнее.
Finished the first episode. Still not done with it yet, but it's a very enjoyable boom shoot. Combat is smooth, upgradable weapons, upgradable spells, perks, level ups, it's good. Keeps you hooked. You end up playing well past when you wanted to stop because you unlock a new something between levels and then you want to try it out. The trick is to not buy anything when a level ends and just save it and spend all your points the next day. Bonus points because all the statues and a lot of the enemies even have naked titties
Fun to play with an great visual style. If you enjoyed the first one, you'll likely enjoy this one too. Many of the levels are large and non-linear. The level design quality is definitely mixed. There are three episodes and each has a unique character with their own weapons. Once you've completed the game, you can replay each episode with the other two characters. This is interesting, but also repetitive. My biggest gripe is the achievements: there are way too many of them, and while many are trivial, several are tedious and cannot be obtained through normal play (you have to replay sections to farm kills).
Project Warlock II для мене не спрацював. Першу частину я пам’ятаю як дуже влучний олдскульний шутер: проста концепція, зрозумілий темп, приємна піксельна картинка і відчуття, що гра точно знає, якою хоче бути. Тут же розробники ніби вирішили зробити все більшим, об’ємнішим і сучаснішим, але особисто для мене від цього стало тільки гірше. Найбільше не зайшов перехід до більш об’ємних 3D-рівнів. Карти стали складнішими, з більшою кількістю вертикальності й маршрутів, але замість цікавого дослідження я частіше просто губився і втрачав темп. У першій частині все було значно прямолінійніше, і саме це дуже добре працювало для такого типу шутера. Новий візуальний стиль теж не зачепив. Він технічно складніший і детальніший, але разом із цим гра втратила частину тієї простоти й характеру, які мені подобались у першій частині. Вона стала виглядати і відчуватися інакше, але ці зміни не зробили її кращою саме для мене. Це логічний розвиток ідей оригіналу, але мені цей напрямок не підійшов. Перша частина була простішою, компактнішою і значно краще попадала в той формат, заради якого я взагалі її запускав.
比1全方面好玩
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