
A psychological first-person survival horror focused on atmosphere, story and defending yourself with melee and weaponry against several creatures. The story is set in the alternate fan-made universe of Half-Life, Valve Corporation's successful series.
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Project Three a psychological first-person survival horror made by one person focused on atmosphere, story and defending yourself with melee and weaponry against several creatures. The story is set in the alternate fan-made universe of Half-Life, Valve Corporation's successful series.
The story plays with a different idea taking place after a resonance cascade, an innocent trip to work suddenly turns into a fight against an alien race and the entire US army... but what if the truth is a little different.
The game also features survival elements that make the gameplay even more engaging. One of them is the crowbar, which allows you to block enemy attacks—reducing or even completely negating incoming damage.
Another key element is weapon reloading. Unlike traditional games, you don’t simply collect ammunition; you have to manually load rounds into your magazine. Your weapons are powerful, but don’t forget to keep them stocked—running dry at the wrong moment could be fatal.
A small, fast, and terrifying parasite. This alien creature leaps at its victims, attempting to latch onto their heads and turn them into mindless zombies. While individually weak, they often attack in groups, making them a real threat in confined spaces.
Once a human, now a grotesque husk controlled by a headcrab. These slow but relentless creatures will stop at nothing to tear you apart. Some are more resilient than others, and a well-placed shot is the only way to ensure they stay down for good.
A compact, flying blade drone designed for one thing—shredding anything in its path. Fast, agile, and difficult to hit, Manhacks can quickly overwhelm an unprepared target. Keep your crowbar ready, or risk getting sliced to pieces.
A deadly automated defense system that locks onto movement and fires on sight. These sentry guns are stationary but highly dangerous, capable of cutting down anyone who enters their line of fire.
A lethal explosive trap, usually placed in doorways or narrow corridors. Triggering its laser sensor results in instant death.
🔹 Unforgiving Atmosphere – Experience a world plunged into chaos. Isolation, uncertainty, and the constant threat of death shape every moment of your journey.
🔹 Survival Mechanics – Combat is not just about shooting. Manage your ammunition carefully—you don’t find pre-loaded magazines, so you’ll have to refill them yourself. Every bullet counts.
🔹 Tactical Melee Combat – The crowbar isn’t just a weapon—it’s your lifeline. Use it to block enemy attacks, reducing incoming damage or even deflecting fatal blows.
🔹 Adaptive AI Enemies – Enemies are not just mindless obstacles; they react dynamically to your presence. Whether it’s the relentless pursuit of zombies, the ambush tactics of headcrabs, or the precision of turrets, every encounter is a fight for survival.
🔹 Deadly Environmental Hazards – The world itself is as dangerous as the creatures within it. Tripmines, automated turrets, and other hazards make every step forward a potential deathtrap.
🔹 Immersive Storytelling – Nothing is as it seems. Your reality shifts as you uncover disturbing truths behind the catastrophe. Are you fighting an alien invasion, or is the real enemy something much closer to home?
🔹 High-Risk Combat – Weapons are powerful, but only if used wisely. Careless shooting will leave you defenseless, forcing you to scavenge, plan, and make every shot matter.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
En l'etat actuel, meme en early access, je ne recommande pas. Pourquoi ? : Le jeu c'est clairement un début de Alpha, les graphismes ne sont pas optimisés, les armes, on dirai des nerfs sans parler du pire hit box que j'ai jamais vu, le gameplay est trèèèèèèès lent, limite gordon est devenu une tortue estropiée et les ennemis, quand vous les tuer il change de t-shirt (oui oui c'est wtf). Le seul cote positif à mon gout c'est le concept, original, de transformé Half life en mode jeu d'horreur (vous me direz, Half life alyx le fait aussi un peu, mais ce n'est comparable qu'a ce point la). J'ai payé 7 boules pour ca, et bin la pour moi ca vaut un euro ou deux à la rigeur, sinon c'est du vol. J'espère que pour les dev y'aura de la mise a jour et de la refonte a ce stade. Je respecte leur travail, mais la quand même y'a du boulot... Je leur souhaite plein de courage :) Note : je ne le refund pas, je tiens le terminer quand même par respect.
Half-Speed 3
this isn't a psychological horror game, and i don't think it can be in the state that it is right now the bad: the part of the game when you walk on a vent trough a void was very dark, and the vent should have better visibility (right now you have to look down to actually go trough without falling, which just makes it harder to actually take in the atmosphere). the zombies look awful, and their clothes change colors when you kill them. all ragdolls are very slow, and feel like they are practically weightless. the animations look very goofy. i hope that can be solved somehow. hp regenerating on a level change doesn't make much sense, its a resource that you have to use wisely, and not just goof around till the level change. the good: that tripmine level was the closest to perfection, all it had wrong with it is that when you press W, for some reason you go either a bit to the left or a bit to the right, which made the section where you had to avoid props a lot harder. the gun is fun and infinite ammo is fun for now the game isn't that good, but i hope that whenever it gets out of early access it would be a good psychological horror game
игра полное дерьмо. везде темно, а фонарик светит так, будто все эти линейные и скучные коридоры наполнены густым туманом, через который свет не проходит и останавливается в одном метре от источника. в вооружении у Гордона есть только монтировка и пистолет, в котором всегда нет патронов. деньги я обратно требовать не буду в надежде на то, что автор обратит свой взор на все негативные отзывы о его творении и хоть что то сделает
Great game! because of my new pc i always wanted that game butt.... i cant get thru one part :( the movment is slow and fightin is slow too! the hitbox of the crowbar is small too! i think i might refund the game cuz for me its too hard ;O fun game for hl2 fans! i HIGHLY recomend the game. i will refund it and buy it if its on sale! for now, BYEEEe!!!!!!! ah yes, when will there be a promotion cuz im broke as hell rn so thats why im refunding it. happy day to u all! i forgor one thin. fix the animations too cuz the headcrab jumping is TOOO funny man like it spins and gravity is bad. why does it say product received for free bruh???
⛔👎Storia alternativa dell'universo di HAlF-LIFE. Al momento allo stato attuale questo gioco sarebbe da rimborso assoluto, ma voglio dare una chance, una opportunità allo sviluppatore, per cui attendo miglioramenti futuri, essendo Project three in accesso anticipato, e con un ottimo potenziale, nonostante tutto ❌👎Gordon freeman in half life per l'occasione era un baldo uomo, agile, intelligente, cazzuto, in cui il motto era : Corri, spara, impreca. Qui lo ritroviamo agile come un novantenne in un ospizio, lento, troppo lento, e goffo, stravolgendo completamente quelle che erano le caratteristiche del protagonista. ⛔👎Utilizzo dell'illuminazione da rivedere, con troppo, troppo, buio e oscurità nei vari capitoli di questo fan made, che rende la giocabilità insostenibile , dove nella maggior parte del tempo non si vede nulla L'utilizzo della torcia, non è risolutiva per quanto riguarda i luoghi bui ed angusti, perchè i riflessi accecanti e l'illuminazione mal ottimizzata, come altri dettagli grafici da rielaborare assolutamente, rendono il gameplay assolutamente ostico e pesante da godere ⛔❌Salvataggi "complicati" nel gioco, i quali dovrebbero essere rivisti. ⛔👎Il costo del gioco: allo stato attuale, come anticipato all'inizio delle considerazioni, insostenibile come giocabilità e realizzazione generale , è veramente overprice. ✅👍 Il concept, e la potenzialità complessive di questo Project Three fanno sperare, ce lo auguriamo, in una risoluzione delle varie problematiche emerse in questo accesso anticipato. ⛔👎Alternative history of the HAlF-LIFE universe. At the present time this game would be from absolute refund, but I want to give a chance, an opportunity to the developer, so I look forward to future improvements, being Project three in early access, and with great potential, despite everything ❌👎Gordon freeman in half life for the occasion was a bald man, agile, intelligent, xxxxx, in which the motto was : Run, shoot, curse. Here we find him as agile as a ninety-year-old in a hospice, slow, too slow, and clumsy, completely distorting what were the characteristics of the protagonist. ⛔👎Use of lighting to review, with too much, too much, dark and darkness in the various chapters of this fan made, which makes the gameplay unsustainable , where in most of the time you do not see anything The use of the flashlight, is not decisive with regard to dark and cramped places, because the blinding reflections and poorly optimized lighting, as other graphic details to be reworked absolutely, make the gameplay absolutely difficult and heavy to enjoy ⛔❌ "complicated" saves in the game, which should be revised ⛔👎The cost of the game: at present, as anticipated at the beginning of the considerations, untenable as gameplay and overall realization , is really overprice. ✅👍 The concept, and the overall potential of this Project Three make us hope in a resolution of the various problems that emerged in this early access.
I enjoyed the game. Great atmosphere, nice graphics, great shooting. Fun level design and cool ideas. Of course there are a lot of things to tweak but the game is still in early access.
stolen assets ftw right?
The idea behind the game isn't bad, but you can tell that it's still in development and isn't a finished version. The animations are really bad, the character moves far too slowly, as if in slow motion. How should I put it, the game doesn't feel fluid, even though I had around 80 FPS. On top of that, the game is far too dark, which ruins everything. The graphics are good, but that's not much use if you can't see anything most of the time. If all of this is improved and fixed, then I would play it.
PROJECT THREE https://youtu.be/0SWt6OQ4Nl4?si=7bMfIXVWxwfb7uxx BLACK MESA has changed this is the madness of those that were there The hum of fluorescent lights was the only heartbeat left. Concrete walls whispered names of colleagues who never made it out. Every corridor was a grave, every lab a mausoleum of brilliance. You carried equations in your skull, but the head that once solved impossibilities was now a cage of static, a place where thought dissolved into silence. The air reeked of burnt circuits and broken promises. You remembered the laughter of scientists, the clatter of coffee cups, the fragile hope that knowledge could save the world. Now—only echoes, a lifetime of important work ruined, scattered like ash across the ruins. There was no rescue. Only the slow erosion of identity, the cruel forgetting of names, the ache of being left behind. You were a ghost in your own body, dying slowly, forgotten by the world that once demanded your brilliance.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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