
Dive in Project Tower, a third-person shooter mixing intense bullet hell combat with a unique morphing ability. Imprisoned by the "Hiks", fight to the top of their deadly tower for freedom. Will you outsmart them and make your way out ?
Modeled estimate, not a reported figure. How we estimate →
About

Project Tower is a third-person shooter set in a science fiction universe. The story begins with the Hiks, an alien race, invading Earth to capture human survivors as prisoners. The Hiks want to conquer the universe and for this, they have created a program: Project Tower. This program forces prisoners to fight their way up through various towers, so the Hiks can build up their army from the tries of the prisoners. You play as one of these inmates, with the sole chance of regaining your freedom being to reach the top of the tower.

Be smarter than them. Metamorph yourself to better surprise your enemies. Use this unique mechanic to get out of all sorts of situations.

Immerse yourself in visceral combat that will engage all your senses in this shooter. Adapt your playstyle with an arsenal of new weapons as you ascend floor by floor. Sharpen your skills to reach the top and reclaim your freedom. No matter the cost, keep climbing.

Explore the different floors of the tower, face hordes of fearsome enemies and solve complex puzzles. Utilize your arsenal to unlock the secrets of the tower and regain your freedom.
Dive into the adventure and immerse yourself in this new universe. Are you ready to take up the challenges of the tower?
An exciting Third Player Shooter. Play a game that is both dynamic and satisfying. Game sensations are a priority. Sharpen your senses to overcome your enemies.
An innovative metamorphosis mechanic that multiplies the possibilities of gameplay.
A rich universe. Discover the secrets of this tower and regain your freedom!
Unlock new weapons and skills. Tame alien technologies to achieve your goals.
Cutscenes in sequence shot for a perfect immersion.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Italian, German, Spanish - Spain, Korean, Japanese, Polish, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good action adventure game uncomplicated battles with alien monsters. The transformation mechanics are cool especially in the column with a laser
[h1]小工作室也能做出画面惊艳的游戏[/h1] project tower是yummy games的第一款游戏,采用了第三人称越肩视角的的弹幕射击玩法,科幻类的题材倒与各种神奇怪物吐弹幕倒十分契合,玩起来还挺像是索尼那一款褒姒的死亡回归,同样的越肩弹幕射击,不过本作的价格可比索尼定价低多了,并且本作的闯关制也比死亡回归难度颇高的肉鸽模式玩起来更加的舒服。 [h1]画面拯救者ue[/h1] 小工作室之前一直苦于没有好用的引擎而无法做出画面优秀的游戏,往往折腾了很久花费了很多资源与时间最后的画面效果不好不说,优化也不尽如人意。但是虚幻引擎的开放对于小公司甚至是一些技术力不行的大公司(说你呢se)简直是天大的福音,在画面上可以大幅减少开发精力来投入到游戏的其他部分,本作惊艳的画面仅仅就是一个小公司用虚幻做出来,这种画面级别的作品要在十年前除了顶级公司根本不敢想。 本作的画面表现力上十分出色,草地的密度极高,而且还会随风飘动,是3a级别游戏才会出现的效果,其他的像是场景的材质,部分物体的破坏效果也做的很精致,并且因为本作弹幕射击的玩法,各种弹幕的特效十分华丽,不过不知道是我屏幕问题还是游戏问题,部分弹幕的颜色有些过于亮了,导致看的时候有点和场景脱节。 [h1]简单有趣的玩法[/h1] 游戏内的玩法很简单,男主为了逃脱“希克人”的囚禁,需要在塔中不断挑战怪物后到达塔顶。游戏的前几场战斗都算是教程向的难度不高,但这里有个小问题,我使用的键鼠操作,不过按键提示还是会有手柄按键出现,这就导致有些操作根本不知道对应的键鼠是哪个按键,我只能一顿瞎按后自己试出来。而且还有个变身按键就更离谱了,教程中提示是键盘M变身,但教程结束后右下角的提示却变成了手柄按键提示,实在是让人摸不着头脑。教程熟悉后就没什么好说的了,简单的弹幕射击玩法,boss的技能做的都还不错,打起来颇有挑战性,可以选择稳扎稳打的慢慢磨血,也可以在弹幕之间闪转腾挪极限操作,搭配疾跑与翻滚,游戏的操作上限还是有的。 游戏流程方面本作倒是不短,每一层塔都有一段小怪流程和boss,而且流程中每一层都有需要变身为特定怪物才能顺利推进的部分,每一层都可获得新的能力与战斗体验,这倒有点类银那种获取新能力的体验了。不过后面地图大了之后没啥引导,导致有时候找路找半天,然后不小心摔死了结果还没存档点又回到好几分钟之前让我十分难受,希望能够优化一下引导和存档的问题。 [h1]总结[/h1] 小工作室也能做出的高画质游戏,虚幻实在是小工作室的福音,越肩弹幕射击游戏也很有特色,各个boss都有特色。缺点就是键鼠适配拉胯还有存档和没引导的问题,不过小工作室新作品出些问题也正常,能够修复就好。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
To many issues for a thumbs up. -Doesn't save any graphical settings or Key bindings on exit. Have to reset every time you load up a game. -Graphical settings only consist of ultra quality, quality, balanced and so forth. Thinking they just set the graphics and what you are picking is what DLSS you want to use. -Keybindings will have to be changed since the defaults are pure jank. Don't know a single person who uses the directional keys to change weapon. -The interact button can not be changed. has to stay default as "F" -The guns just seem like you are using a squirt gun trying to put out a blazing fire. Normal enemies are not as bad but the bosses are the worst. They need a re balance since after a few shots you have to wait for the gun to recharge with energy and takes a little to long IMO. -Game has some pacing issues. You run from puzzle to puzzle with maybe 1 or 2 enemies between then to a boss fight. Maybe it gets better, but don't know yet since I am I think only on floor 4 or 5 (ocean level). -Aiming seems to be off. Shots seem to hit left of cursor. -Can't switch from windowed full screen to full screen. -There is a frame limit cap for some reason. This is PC not console. The cap is 62. -Camera will sometimes zoom into the hip of the player when getting close to a wall. I will say that it is a good looking game. If you want to run in 4k on Ultra quality you will have to have a 4090. I run a 4080 super and it was running at 50 fps on 4k ultra quality. So game may need some better optimization. I did try to see the frame count on 1440 but as I stated the devs for some reason put a limit on it. Also will say from what I have hear so far, I am liking the OST. Did good on that part too. But other than that the game is not really fun.
[h1] Um Returnal de baixa renda, e muito bom [/h1] Project Tower é um jogo para os amantes de bullet hell de ficção científica alá RETURNAL com um escopo bem menor porém não menos divertido. Claramente esse jogo bebe um pouco do returnal com sua gameplay frenética mas com pequenas diferenças como a morte aqui não é tão punitiva e com o foco mais no combate e em resoluções de puzzles. O destaque aqui é a habilidade do protagonista de metamorfose se transformando nos inimigos e dando uma diversificada na gameplay. Mas como o jogo é indie com um escopo menor a gente vê alguns problemas aqui como: O mapeamento de teclas eu não curti muito e acabei mudando alguns botões mas sempre que reiniciava o game ele não salvava as configurações e precisava refazer tudo de novo, algumas animações do personagem esta inacabada e no ato final do jogo na parte do bioma de gelo eu tive diversos crashes mas reparando os arquivos do jogo resolveu o problema, [b] Mas nada que algumas atualizações não resolva os problemas, e fique ainda melhor o jogo. Tem potencial legal aqui [/b]
surrealistic shooter-horror-arcade-adventure-hardcore-platformer in the style of cyberpunk) more precisely and can not be said. it is something with something to describe it is difficult to describe it is necessary to feel it yourself. so go and try it. good luck
Это не игра, а недоразумение. Я не понимаю, откуда у данной игры столь лестные отзывы и высокие оценки. 1) Игра забагована, будто это альфа-версия - настройки графики не меняются, само меню подвисает, частично пропадают пункты меню, порой невозможно войти в определенные разделы меню. 2) Управление топорное, как валенок - только основные анимации и эффекты. Ощущение, будто играешь в игру категории Б 20-летней давности. 3) Мир пустой и грустный. Ни одна травинка не шевелится. 4) Расхваленая механика трансформации - просто завуалированное получение временных перков типа высоких прыжков. 5) Булетхел - просто смешно. Создателям явно не хватило опыта нормально его реализовать. В итоге либо куча пуль летит в одну точку и легко парируется, либо снаряды слишком быстро удаляются друг от друга и немного отойдя от врага, увернуться совсем не сложно. Авторов у этой игры всего-ничего. Похвально, что столько малый коллектив в принципе смог выдать что-то более-менее годное, похожее на это. Но сей факт не позволяет игре стоить хоть сколько-нибудь денег. P.S. Если ждете от этой игры нового Returnal - просто проходите мимо.
Overall, I'd recommend this game if you'd like to try out a 3D, third-person, light bullet hell, because that's what the bosses effectively are. Game is about 4 hours of gameplay (longer if you're not particularly good at bullet hell), across 4-5 environments plus some between-level puzzle areas. On the pro-side, I enjoyed the worldbuilding as well as the unique gameplay experience. Most of the bosses had well-designed attack patterns so the user wasn't blindsided by offscreen projectiles. On the con-side, the game is rough around the edges. I believe it was due to the scope being too big for an indie company. Level design is effectively a tunnel with the invisible walls everywhere. Puzzles are one-note and randomly included. Morph mechanic is most fleshed out in tutorial/demo, then it's one or two morphs per environment maximum. Words misspelled during cinematics/journal entries. No point in having the resource mechanic after the tutorial since every level consumes 50%/100% of current resources to unlock the door. I hope the devs look over that final fight, as it was the worst-designed of the bunch. Not only are your weapons replaced and your dash removed, but the boss's attacks are often off-screen and randomly laid out, resulting in some unavoidable attack patterns. I understand that a longer fight necessitates a bigger health bar, but that final fight felt like a damage sponge.
The graphics and animation are top-notch, the puzzles are interesting, and the morphing mechanic is impressive. The enemies are well-designed. It's a high-quality game worth trying!
Ай больно глазам! Или смерть всем эпилептикам. Не самая плохая халтурка если бы чисто технически(визуально) сделано хотя бы средне. но так как это буллет хелл то чем дальше в лес тем боссы будут больше и чаще засерать вам экран красным светом. иногда и ваши пушки тоже любят кинуть флэшку в монитор.
宇宙人の侵略が始まってから数日が経過し地球の都市は崩壊、平和な生活は終わりを遂げた。そのような情勢の中、囚人9271と呼ばれる主人公は壁に囲まれたとある場所で目覚める。宇宙人らしき者のアナウンスによるとここはタワーの中らしく、指示に従い頂上を目指し登り始めることとなる。 ある壮大な計画の駒となり、宇宙人の求めるデータを収集する三人称視点の弾幕シューター。銃を手に完全無敵の短距離ダッシュとロールを駆使しながら立ちはだかる敵を倒し、一本道のタワーを登っていく。 ゲームプレイがとにかく退屈。狭い一本道を進みながら時折ぽつぽつと現れる敵を倒していくのだが、同時に現れる敵の数が少なく障害物もない広い平地で戦闘をするので戦術性はなく、手持ちの銃の弾数は無限なのでプレイヤーの技術的なハードルが低く達成感もない。さらに同時に現れる敵の数も少ないので爽快感もなく、キャラクターの成長要素もないなど、ないない尽くしとなっている。また、敵を倒すと何か通貨か経験値のようなものがもらえるが使い道はなく、マップ上にアイテムが落ちていたりもしないためプレイヤーの行動に何一つインセンティブが働かないのでプレイする楽しさがない。 しかし一方でグラフィックは非常に良い。風にたなびく草原などは光の当たり方できれいな波を描き、対象的に敵が放つ弾末は幾何的な美しさを伴っている。やや弾幕にお目にかかれる機会が少ないのは本作の特徴を活かしきれておらず残念に感じた。 ゲームクリアまで4時間ほど。これはまだアーリーアクセスなんじゃないかと何度か確認したほど作りかけのような作品となっている。(敵を倒すともらえる経験値のようなポイントは一体何だったのか・・・)三人称の弾幕シューターであれば必然的に比較対象としてReturnalがあがってくるが、残念ながらあらゆる側面において負けている。どうも本作にはデモがあるらしいのでまずはそちらに触れてみることをオススメする。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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