
A psychological first-person survival horror focused on atmosphere, story and defending yourself with melee and weaponry against several creatures. The story is set in the alternate fan-made universe of Half-Life, Valve Corporation's successful series.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Project Three a psychological first-person survival horror made by one person focused on atmosphere, story and defending yourself with melee and weaponry against several creatures. The story is set in the alternate fan-made universe of Half-Life, Valve Corporation's successful series.
The story plays with a different idea taking place after a resonance cascade, an innocent trip to work suddenly turns into a fight against an alien race and the entire US army... but what if the truth is a little different.
The game also features survival elements that make the gameplay even more engaging. One of them is the crowbar, which allows you to block enemy attacks—reducing or even completely negating incoming damage.
Another key element is weapon reloading. Unlike traditional games, you don’t simply collect ammunition; you have to manually load rounds into your magazine. Your weapons are powerful, but don’t forget to keep them stocked—running dry at the wrong moment could be fatal.
A small, fast, and terrifying parasite. This alien creature leaps at its victims, attempting to latch onto their heads and turn them into mindless zombies. While individually weak, they often attack in groups, making them a real threat in confined spaces.
Once a human, now a grotesque husk controlled by a headcrab. These slow but relentless creatures will stop at nothing to tear you apart. Some are more resilient than others, and a well-placed shot is the only way to ensure they stay down for good.
A compact, flying blade drone designed for one thing—shredding anything in its path. Fast, agile, and difficult to hit, Manhacks can quickly overwhelm an unprepared target. Keep your crowbar ready, or risk getting sliced to pieces.
A deadly automated defense system that locks onto movement and fires on sight. These sentry guns are stationary but highly dangerous, capable of cutting down anyone who enters their line of fire.
A lethal explosive trap, usually placed in doorways or narrow corridors. Triggering its laser sensor results in instant death.
🔹 Unforgiving Atmosphere – Experience a world plunged into chaos. Isolation, uncertainty, and the constant threat of death shape every moment of your journey.
🔹 Survival Mechanics – Combat is not just about shooting. Manage your ammunition carefully—you don’t find pre-loaded magazines, so you’ll have to refill them yourself. Every bullet counts.
🔹 Tactical Melee Combat – The crowbar isn’t just a weapon—it’s your lifeline. Use it to block enemy attacks, reducing incoming damage or even deflecting fatal blows.
🔹 Adaptive AI Enemies – Enemies are not just mindless obstacles; they react dynamically to your presence. Whether it’s the relentless pursuit of zombies, the ambush tactics of headcrabs, or the precision of turrets, every encounter is a fight for survival.
🔹 Deadly Environmental Hazards – The world itself is as dangerous as the creatures within it. Tripmines, automated turrets, and other hazards make every step forward a potential deathtrap.
🔹 Immersive Storytelling – Nothing is as it seems. Your reality shifts as you uncover disturbing truths behind the catastrophe. Are you fighting an alien invasion, or is the real enemy something much closer to home?
🔹 High-Risk Combat – Weapons are powerful, but only if used wisely. Careless shooting will leave you defenseless, forcing you to scavenge, plan, and make every shot matter.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's good It has Resident Evil And Little Nightmare Vibe But I would love to change some keys in keyboard
Project-Three 3. Este "juego" es la definicion de basura, desde pesima jugabilidad, escenarios con los que no se puede interactuar, pesimas animaciones en los NPC, pesimo sistema armamentistico, AI Slop (Si, este "Juego" tiene contenido hecho con IA), ademas de bugs y un pesimo sistema de checkpoints. Nadie en su sano juicio bajo ningun motivo u excusa deberia recomendar esto. Este "Juego" no se siente como HL en lo absoluto, es solo un "juego" de terror psicologico (si con colorcitos y fiestitas de cumpleaños con gnomos) y una historia de mrd, que si te la spoileo te hago un favor enorme. La historia es la del Gordon g3n0c1d4 que mata aliens y combines sin juicio alguno, cosa que el fandom ya desmintio en su momento. De los enemigos la verdad es que la variedad es muy poca, en parte lo entiendo por ser un "juego" corto (por ahora o quizas lo sea para siempre) pero siempre hay espacio para mas, solo nos enfrentaremos a headcrabs, zombies, robosierras, la torreta combine de suelo y las minas laser del HL1, la IA de estos es un asco total ademas de los los zombies llevan un color de atuendo y cuando mueren se pasa a otro color. El juego esta hecho con Unity de muy mala gana, ademas de que siento que parte del escenario tambien fue hecho con IA pero lo desconozco. La voz del traje si esta hecha con IA ya que dice lineas que no diria usualmente ademas de que se rie al final. Las armas son 2: la palanca y la pistola, ambas tienen buen diseño si, pero su funcionalidad y uso es asqueroso, la pistola la debes recargar manualmente bala por bala haciendolo algo lento e inescesario, entiendo que se busca el realismo pero eso es pasarse 3 pueblos y hablando de realismo, no puedo ver los pies del personaje (seguramente gordon) ni tampoco su reflejo en el agua, bah no se ve de nada mas que el escenari, ademas el personaje se mueve exageradamente lento, estuve pulsando shift todo el maldito "juego", btw no puedes usar el cargador de armadura (LPM). Los mapas y diseño de niveles es muy simplon, con pocos enemigos y poco divertido, el nivel de las minas laser es el peor de todos, un nivel demasiado dificil e injusto debido a que cualquier cosa (si, cualquier cosa) activa las minas laser y te hace volver al principio del nivel, ademas de que hay una parte del ducto de ventilacion con nieve en el que hay 2 minas laser que aparecen y desaparecen cuando cargas la partida y en el ultimo mapa nos introducen la "Alyx tool" que solo la usamos una vez y listo, cuando pudieron darnosla al principio para hacer mas puzzles y hacer algo entretenido este "Juego". Sacar los logros es facil, solo debes pasarte este "Juego" para conseguirlos todos, si eso nomas. Este "juego" esta aun en Early Access por que se espera que mejore (y muuuuuuuuuuuuuuucho) a futuro ya que hay que pulir todo y arreglar un monton de cosas, ya pasaron meses desde que el creador anuncio que iba a arreglar cosas y agregar mas elementos pero aun nada, este "juego" sigue igual, espero que en algun futuro lo haga o bueno, tomar el camino facil de dejarlo morir (lo que creo yo que paso). Lo unico bueno de este "Juego" es la cancion en la seccion de las minas (que espero no sea una robada). Que esta review le sirva para mejorar el producto y su calidad. 2/10. Ps: Compre este "juego" en su precio mas bajo, no lo compres a su precio base o directamente ni lo compres ni lo pienses, tampoco su DLC. Decidi sacrificarme por ti para que no lo compres. De nada. Otra Ps. Este "juego" no deberia salir dinero (incluso regalado es caro) ya que es demasiado malo y eso es un insulto para la billetera y los fans de HL.
有很大改进空间
i like what i see the combat might be a bit cluncky, i find it fine for an horror first experience. the parkour is iffy and a bit frustrating. the theme scratches an hitch, i like the horror take on half-life, i like the light-games and the estetic, the horror is a bit cheesy at times. it's good for a 0.1 release, i'll wait to see what's next.
not bad you should add quick saving like the old half life games
Yani geliştiriciye saygı adına ağır şeyler söylemek istemiyorum ancak Early Access'in de bir dozu olmalı; movement rezalet, levye ve tabancanın hissiyatı rezalet, kaplamalar HL: Alyx ve HL2 karşımı ki buna pek lafım yok. Oyun çok yüksek ayarlarda inanılmaz karanlık önünüzü göremiyorsunuz. Grafikleri düşüğe çekince daha aydınlık oluyor. oyundaki düşmanların animasyonları hem yok denecek kadar az hem de o azıcık olan animasyonlar inanılmaz buglu. Hiç bir şekilde test edilmemiş. Bu oyunu Episode 3 hikayesini anlatacak diye istek listeme eklemiştim ki zaten Episode 3'ten geriye kalan tek şey ismi. Bence almayın, en azından tam sürüm çıkana kadar. (1 saate yakın oynadım ve akıl sağlığımı yitirmeye yaklaştığım için oynamayı bıraktım)
ЭТО ПОЛНЫЙ КУСОК ГОВНА НЕ ПОКУПАЙТЕ
Kinda mid now that I think about it...
pretty bad
Хз чё хейтят из нюансов это один магазин на пистолет, перезарядка долгая, надо добавить хоть пару магазинов для замесов, а перерывчиками докидывать патроны HUD добавить, как и метку прицела лазерный уровень без сохранений = боль упал чуть выше чем положено, сломал ноги = боль В принципе, вдохнуть Hopium'a по скидке сойдёт
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Murtop | $8.1K | 88 | 93% | $4.99 |
| EPOCH | $8.1K | 179 | 84% | $1.99 |
| Eternal Journey: New Atlantis | $8.1K | 75 | 93% | $6.99 |
| Looks Good | $8.1K | 87 | 57% | $5.99 |
| AWA | $8.1K | 120 | 80% | $1.49 |
| God Vs Zombies | $8.1K | 67 | 30% | $3.99 |