
A psychological first-person survival horror focused on atmosphere, story and defending yourself with melee and weaponry against several creatures. The story is set in the alternate fan-made universe of Half-Life, Valve Corporation's successful series.
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Project Three a psychological first-person survival horror made by one person focused on atmosphere, story and defending yourself with melee and weaponry against several creatures. The story is set in the alternate fan-made universe of Half-Life, Valve Corporation's successful series.
The story plays with a different idea taking place after a resonance cascade, an innocent trip to work suddenly turns into a fight against an alien race and the entire US army... but what if the truth is a little different.
The game also features survival elements that make the gameplay even more engaging. One of them is the crowbar, which allows you to block enemy attacks—reducing or even completely negating incoming damage.
Another key element is weapon reloading. Unlike traditional games, you don’t simply collect ammunition; you have to manually load rounds into your magazine. Your weapons are powerful, but don’t forget to keep them stocked—running dry at the wrong moment could be fatal.
A small, fast, and terrifying parasite. This alien creature leaps at its victims, attempting to latch onto their heads and turn them into mindless zombies. While individually weak, they often attack in groups, making them a real threat in confined spaces.
Once a human, now a grotesque husk controlled by a headcrab. These slow but relentless creatures will stop at nothing to tear you apart. Some are more resilient than others, and a well-placed shot is the only way to ensure they stay down for good.
A compact, flying blade drone designed for one thing—shredding anything in its path. Fast, agile, and difficult to hit, Manhacks can quickly overwhelm an unprepared target. Keep your crowbar ready, or risk getting sliced to pieces.
A deadly automated defense system that locks onto movement and fires on sight. These sentry guns are stationary but highly dangerous, capable of cutting down anyone who enters their line of fire.
A lethal explosive trap, usually placed in doorways or narrow corridors. Triggering its laser sensor results in instant death.
🔹 Unforgiving Atmosphere – Experience a world plunged into chaos. Isolation, uncertainty, and the constant threat of death shape every moment of your journey.
🔹 Survival Mechanics – Combat is not just about shooting. Manage your ammunition carefully—you don’t find pre-loaded magazines, so you’ll have to refill them yourself. Every bullet counts.
🔹 Tactical Melee Combat – The crowbar isn’t just a weapon—it’s your lifeline. Use it to block enemy attacks, reducing incoming damage or even deflecting fatal blows.
🔹 Adaptive AI Enemies – Enemies are not just mindless obstacles; they react dynamically to your presence. Whether it’s the relentless pursuit of zombies, the ambush tactics of headcrabs, or the precision of turrets, every encounter is a fight for survival.
🔹 Deadly Environmental Hazards – The world itself is as dangerous as the creatures within it. Tripmines, automated turrets, and other hazards make every step forward a potential deathtrap.
🔹 Immersive Storytelling – Nothing is as it seems. Your reality shifts as you uncover disturbing truths behind the catastrophe. Are you fighting an alien invasion, or is the real enemy something much closer to home?
🔹 High-Risk Combat – Weapons are powerful, but only if used wisely. Careless shooting will leave you defenseless, forcing you to scavenge, plan, and make every shot matter.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Сталкерос был прав игра полный скам! в игре нет сохранений а так же Гордан ну очень медленый. И очивидно что разрабы это сделали специално что бы ты наиграл 2 часа и не успел вернуть деньги
I hate to give this a negative review, but I hope the dev understands why: 1) I always have to hold shift as walking is painfully slow. There feels like no need to have walking this slow unless to pad pacing/timing. 2) Why is the blur effect from the start continuing well past the first few minutes/area? 3) The variety of props is recommended. 4) Consier using Source instead of whatever engine this is using currently. Best of luck! It takes a LOT to put this out there to want to improve. It's difficult, but not impossible!
Just because it reminds me of half-life, nothing more.
snoozefest
CZ: Jako bývalí vývojář musím říct, že tato hra, bohužel stojí za nic a jsem zklamán. :( Level dizajn je nezajímavý, frustrující a někdy matoucí. Příběh nebyl záživný, někdy jsem se nudil a měl nutkání hru vypnout. Grafické zpracování je dobré, ale není něčím zajímavé, podle mého názoru, zpracování z verze V2, bylo o dost zajímavější a osobitější. Optimalizace této hry je nedostačující, i když splňuji doporučené systémové požadavky, tak hra se mi sekala i na střední detaily v 1080p. Některé funkce, které bych čekal od half-life projektu, byly nepřítomny, jako třeba sbírání předmětů a uložení hry, což dělá hru o dost těší a frustrující zážitek. Proto z těchto důvodů nemůžu bohužel doporučit. Ještě bych chtěl zmínit, že bonusová videa z DLC byli zdarma ke shlédnutí na youtube. EN: As a former developer, I have to say that this game, unfortunately, is terrible, and I’m disappointed. :( The level design is uninteresting, frustrating, and sometimes confusing. The story wasn’t engaging; at times I was bored and felt the urge to quit the game. The graphics are good, but nothing special—in my opinion, the visuals from the V2 version were much more interesting and distinctive. The game’s optimization is lacking; even though I meet the recommended system requirements, the game still stuttered for me even on medium settings at 1080p. Some features I would have expected from a Half-Life project were missing, such as pickuping items and saving the game, which makes the experience much less enjoyable and more frustrating. For these reasons, I unfortunately cannot recommend it. I’d also like to mention that the bonus videos from the DLC were available to watch for free on YouTube. (If there are any mistakes in my translation, I apologize, but I'm translating this at 1 a.m.)
This game needs A LOT of work to actually be good since NPC's largely braindead and this game has this weird fog everywhere that can make things hard to see especially in that one area leading up to gmans first chase scene. I don't even know whats going on in the story either I had to read the store page to get somewhat of clue of the backstory and then there's the horrible mechanic of loading your pistol by putting in one bullet at a time into a clip. Even when I start spraying the gun in front of me literally none of the bullets hit the zombie in front me LOL. The game is just too clunky and a mess right now. I would say try this out if it gets out of early access but this game needs a lot of work https://www.youtube.com/watch?v=8iDCCqOhES4
I saw that the reviews were negative, but a psychological horror Half-Life game made me wanna give it a shot, and... yeah, this ain't it. The bad animations alone really took me out of it. Maybe it'll get better later, since its in early access, but for now, don't buy this.
worthless, stupid game. biggest pile of steaming ♥♥♥♥♥♥♥♥ i have ever played, you should actually be ashamed if you enjoy this.
I'm very happy that we don't have another case of HDTF. As someone who is tired of the classic Half-Life 2 mods that are clones of each other, I have to say that I like this different and even experimental “game” for the universe. But it's the different approach rather than the game that I like. In these days of Half-Life scarcity, I see support as a necessity. The game gets off to an interesting start. The horror and suspense elements are very good. Even though at times I got the feeling of the horror mods of the Half-Life series, which I hate, my curiosity for the game never waned during the time I played. However, there are a few very important issues that affect the enjoyment of the game: - How could Gordon Freeman, who had almost conquered Earth and Xen, be so easily killed by Headcrabs? It seems absurd that a man who defeated the Nihilanth and Combine would be so affected by Headcrabs and Manhacks. - How can a man who is the Rambo of his universe with the Tau Cannon, Gluon Gun, Gravity Gun, crossbow and RPG be so inept with a crowbar? I understand the need to create difficulty, but I think such moves (including the difficulty of Headcrabs and Manhacks) make the player feel clumsy and stupid. - Walking is also bad and not fun. I could understand if it was an exploration-oriented game, but there's nothing around to make us curious to explore. - The only thing I can say about jumping is that it's terrible. I could never jump from one block to another while trying to escape a G-Zombie. Gordon Freeman, who can't do that, is a guy who jumps between dimensions. It was especially horrible when you were walking across the table on the laser level and the screens would fall left and right and kill you. The ideas in the game are good in theory, but in practice it's unfortunately a bad game. However, I think it would be a good game if these problems are solved, so what can be done? If it's not possible for players to move fast (if we're going to move slowly like in Half-Life: Alyx NO VR mode), the game needs to be exploration-oriented - in fact, I think it would be much better if it was a VR game. Also, instead of running aimlessly from place to place, elements that add something to the universe could be considered and designed (the whole game is aimless, there is no story). The number of horror and thriller elements could be increased. I'm not a game developer, so I have no idea what ideas can be integrated into a game. But as a gamer I can clearly see that this is not an enjoyable game, and when we look at Valve's games, they check whether they are enjoyable or not with a group of subjects. When we look at it, a game has one main task, and that is to “entertain”. A game that is not fun is always doomed to fail. We can think of early access as a test drive, just like Valve did. It seemed like a bad review, but as I said at the beginning, I'm rooting for this game. The horror and suspense elements, the graphics, the mystery and the exploration-oriented approach are really good. The surrealistic approach also deserves special praise. But apart from all that, the experimental approach is admirable. In an industry hungry for Half-Life, if you can meet the general demands of gamers, I think you will be quite successful. Let me know if you need help with original music!
Würde lieber füße von drahcenlord lekcen als dieses ♥♥♥♥♥ ass game nochmal anzufassen
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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