
Project Remedium is a story-driven action shooter set inside a human body devastated by illness and bad circumstances. It's a post-apocalypse of sorts, a really tiny one, but for a nanobot named Nano+, the body is a whole world. So he is hell-bent on fixing it with his guns and a unique grapnel.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
I was planning on posting a positive review despite all the issues it has because the game ran fine for the most part and what they've managed (all things considered), but then I got to the kidney level and even on the lowest settings it runs at ~5 FPS and the task is glitched so I can't progress. There were plenty of issues up to this point but they started pretty mild and continuously ramped up to some major headache. I thought I could just soldier through the kidneys hoping to chalk it up to 1 bad level but I have throw in the towel at this point. All in all, it's alright considering it's an indie game and all, but it definitely has some serious and annoying issues that make it rough to play through.
🎮 Project Remedium – Biyolog Gözünden Bir Değerlendirme Bir biyolog olarak, Project Remedium’un temel fikrini son derece ilgi çekici buldum. İnsan vücudu içinde geçen bir FPS aksiyon oyunu yapma fikri, bilimsel açıdan hem yaratıcı hem de eğitici potansiyele sahip. Özellikle kan damarlarında virüsleri temizlemek, oyunun en keyif aldığım ve bilimsel bağlamda en anlamlı kısmıydı. Ayrıca nanobot upgrade sistemi, oyuncuya kontrol ve ilerleme hissi veriyor; bu kısım başarılı uygulanmış. Oyunun arayüz tasarımı ve navigasyon sistemi de oldukça yerinde, yön kaybı yaşamıyorsunuz. Ancak, bazı sahnelerin daha detaylı ve dramatik şekilde kurgulanması oyunun atmosferini daha da güçlendirebilirdi. Senaryo ve akış açısından, bir biyolog, senarist ve teknik danışmanın birlikte çalıştığı bir versiyonu, bu oyunun potansiyelini çok daha ileriye taşıyabilirdi. Oyuncuların sıkça dile getirdiği optimizasyon sorunları, bu tarz görsel yoğunlukta bir oyun için anlaşılabilir. Unreal Engine kullanılmış; bu motorla yüksek görsellik yakalamak mümkün, fakat stabilite sağlamak her zaman kolay olmuyor. Bazı sistemlerde çökme yaşanması normal karşılanabilir. Benim bilgisayarımda (128 GB DDR5 RAM, RTX 3090 GPU) bile çökse bu büyük bir sorun olurdu. Neyse ki deneyimim sorunsuz geçti. Grafik kalitesi güzel olsa da modelleme, animasyon geçişleri ve özellikle düşman tasarımları daha özgün ve detaylı olabilirdi. Yine de oyunun indie ruhunu unutmamak gerek. Hangi koşullarda geliştirildiğini bilmiyoruz ama bu fikirle yola çıkılmış olması bile takdiri hak ediyor. 🧬 Sonuç olarak, oyunun sahip olduğu konsept ve bilimsel çerçeve gerçekten ilgi çekici. Nanobot fikri çok iyi uygulanmış. Geliştirme sürecinde daha fazla disiplinlerarası iş birliğiyle çok daha fazlası başarılabilirdi. Yine de bilim kurgu ve insan vücudu temalı oyunları sevenler için, kütüphanenizde mutlaka yer alması gereken bir deneyim. 🎮 Project Remedium – A Biologist’s Perspective As a biologist, I found the core idea of Project Remedium highly intriguing. A first-person action game set inside the human body holds both creative and educational potential. The segment where you clean viruses in the bloodstream was the most enjoyable and scientifically meaningful part for me. The nanobot upgrade system is well-implemented and gives a good sense of progression. The interface design and navigation system are also solid—you rarely feel lost. However, some scenes could have been more dramatically and emotionally crafted. With collaboration between a biologist, a screenwriter, and a technical consultant, the narrative and flow could have been taken to a whole new level. Many players report optimization issues, which is understandable for a game with this level of visual complexity. It was developed in Unreal Engine, which allows for great visuals but can be difficult to optimize. It's no surprise the game crashes on some systems. Even on my setup (128 GB DDR5 RAM and RTX 3090), a crash would have been serious—fortunately, I experienced no major issues. While the graphics are solid, model quality, animation transitions, and enemy design could have been more refined and imaginative. Still, we should not overlook the indie nature of the project. I don’t know the exact conditions under which this game was created, but the concept alone deserves appreciation. 🧬 In conclusion, the game’s concept and scientific theme are truly engaging. The nanobot idea was executed brilliantly. With more interdisciplinary collaboration, the game could’ve reached even greater heights. Nevertheless, if you enjoy sci-fi and human body exploration games, this title definitely deserves a spot in your library.
It's pretty bad which is unfortunate because I like the creativity in the idea
Abandonware. Avoid.
Honestly i expected more from this game but was sadly disappointed with the lack of combat diversity. The combat was very simple and boring. It was a nice concept but sadly just didn't hit the mark.
If you want to play as a microscopic hero fighting pathogens play Biogun instead
cool concept, bad gameplay and design...
Absolute rotten pile of hot garbage. Don't even think about wasting your time on this game. It's broken beyond repair. Pity, because the idea is pretty awesome, but the execution? It's a joke. 1/10.
This game has an interesting concept, but it is REALLY rough around the edges, and the gunplay is pretty mediocore. I feel like it's worthwhile to own if you can get it on a steep discount.
Dostałem gierkę w gazetce cd action. Bardzo fajny koncept i tak dalej ale niestety pełno błędów, było kilka uniemożliwiających przejście dalej. Walka była niezbyt ciekawa, boss końcowy był najsłabszy ze wszystkich i ogólnie nie polecam. Może jakby ta gra dostała aktualizację naprawiającą błędy to by było takie 5/10 Przejście zajęło 9 godzin, chociaż myślę że dałoby radę przejść w 7 albo 8 gdyby nie te błędy.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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