
Become an ace doctor, an aspiring architect and a successful manager at the same time. Design your very own hospital, tweak every detail or choose one of the prebuilt scenarios and just jump to the doctor’s duty.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 23 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.4Kreviews | 89% | — | $6.5M |
| $24.99 | 170ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great
Me he divertido bastante construyendo y organizando al personal!
This is a more realistic hospital sim! I've played it for 125 hours so it must be good..
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5M | 10.9K | 72% | $29.99 | |
| $6.5M | 45.4K | 97% | $4.99 | |
| $6.5M | 12.3K | 76% | $19.99 | |
| $6.5M | 6.5K | 86% | $29.99 | |
| $6.5M | 13.8K | 72% | $13.99 | |
| $6.5M | 8.2K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 3.2K | 81% | $24.99 | |
| $71.6K | 98 | 63% | $19.99 | |
| $1M | 1.4K | 79% | $19.99 | |
| $254.6K | 1.1K | 68% | $6.99 | |
| $640.6K | 685 | 75% | $24.99 | |
| $63.4M | 73.9K | 89% | $29.99 |
Latest in each market: best RU #54, worst CN #89 · 5 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Russian, Turkish, Ukrainian, Italian +7 more
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Project Hospital: The Realistic Hidden Gem You Need to Play[/h1] Honestly, this game is a total [b]hidden gem[/b]. If you're looking for a hospital sim that goes deeper than just "quirky" visuals, [i]Project Hospital[/i] is where it’s at. There is so much potential here, and I really hope the dev team continues to grow this IP because it deserves a long-term future. A lot of people naturally compare this to [i]Two Point Hospital[/i] or the classic [i]Theme Hospital[/i], but for me, this game stands in a league of its own because of its [u]realistic approach[/u] to management. [hr][/hr] [h2]Why It Hits Differently[/h2] [b]• The Realistic Edge:[/b] Unlike its competitors that focus on "joke" illnesses, this game takes a grounded approach to medicine. You’re actually diagnosing real conditions using actual medical tests—from X-rays to blood labs. [b]• Deep Management:[/b] The micro-management is incredibly satisfying. You aren't just placing rooms, you're managing departments, hiring specialized staff, and optimizing the flow of a trauma center. [b]• Architecture Freedom:[/b] The building system is surprisingly flexible. You can design every single floor plan from scratch, making your hospital look like a modern medical marvel or a cozy local clinic. I’ve had so much fun with this game for a while now. It’s the perfect mix of "relaxing" and "engaging" for any casual gamer who loves a good sim. I’d love to see the developers implement [i]pricing decisions[/i] for individual treatments to balance profit and patient volume, along with [i]Marketing and PR[/i] mechanics to actively manage the hospital’s prestige. Adding [u]seasons[/u] to create unpredictable patient surges and allowing [b]sponsorships with pharma companies[/b] would add that extra layer of high-stakes strategy that every management fan craves. If these economic layers were added, [i]Project Hospital[/i] would truly be an unbeatable masterpiece in the genre. [b]Rating: 4/5[/b] [i]"It’s not just a tycoon game; it’s a detailed medical sim with a heart."[/i] Spoiler Warning: [spoiler]You might end up spending hours just perfecting your hallway layouts![/spoiler]
見下ろし型のサンドボックス系建築/経営ゲーム。 やるだけなら簡単。効率に凝りだすと土地も場所も足りやしない。 病院前の道路を触れないのが難点。
Great!
一打开就会天亮了了 !!!
Dimentica le barelle che sfrecciano nei corridoi e le malattie assurde alla Two Point Hospital. Project Hospital è il fratello serio, quello che ha studiato medicina davvero e che non ride se un paziente ha la "testa a lampadina". È un gestionale single player duro e puro. Qui non ci sono amici a darti manforte o a incasinarti i reparti: sei solo tu, il tuo camice virtuale e una montagna di cartelle cliniche. Perché vale la pena (con moderazione): Realismo Medico Verp: Le diagnosi sono basate su malattie vere. Ti sentirai un vero Dr. House mentre cerchi di capire se quel paziente ha un’infiammazione o qualcosa di molto più raro, ordinando esami del sangue e radiografie. Architetto della Salute: Il sistema di costruzione è profondo. Puoi progettare ogni singolo ufficio, sala operatoria e bagno, decidendo persino dove mettere i distributori di snack. Soddisfazione da "Tutto Sotto Controllo": Quando l'ospedale gira come un orologio svizzero e i pazienti guariscono a ritmo industriale, ti senti un dio della gestione. Perché "positiva ma non troppo": Curva d'apprendimento ripida: All'inizio ti sembrerà di leggere un manuale di chirurgia in aramaico. L'interfaccia è densa di icone e dati che potrebbero farti girare la testa. Ritmo "Ospedaliero": Non aspettarti colpi di scena o esplosioni (per fortuna). È un gioco lento, metodico, a tratti quasi asettico. Se cerchi l'azione frenetica, qui rischi l'abbiocco post-prandiale. Single Player Totale: Essendo solo, non c'è nessuno con cui condividere i successi o incolpare per i fallimenti. Verdetto: ⭐⭐⭐+ Solido, profondo e molto realistico. Ottimo se vuoi sentirti un manager della sanità, un po' meno se cerchi il divertimento caciarone. È il gioco perfetto per quando vuoi stare lontano da tutto e da tutti (soprattutto dai tuoi amici sabotatori).
For someone who put hundreds of hours into Theme Hospital as a teenager, this game is pure joy for my adult self. This is a much more serious, detailed approach. I will say that there were some things I ran into that I struggled to figure out why my hospitals kept failing - I mostly only played sandbox mode, because I don't enjoy campaigns on simulation games, so there were some aspects I just had to figure out for myself/look up online. Things I enjoy the most: -Hiring/firing doctors and nurses to find the perfect balance of skill, specialization, and trainees to optimize patient care and budget. -Optimizing hospital layout (took me six tries to get that one right) -Optimizing order of specializations to not drive the hospital into massive debt (Ortho first, always) -Setting nurse and doctor operations to make sure surgery and urgent care were always prioritized. Things I didn't like: -Creating my own rooms. Since there are things each room needs to have (and it doesn't tell you what those are), it's so much easier to just use the prefabricated rooms, but that does reduce your ability to make a more fun/customized hospital layout. -Room scheduling. You can schedule order of surgeries, but for diagnostic rooms and whatnot, you have less control (as far as I can tell) over patient ordering/scheduling. This is particularly a problem for radiology rooms which always seem to be backed up, and I'd often lose neuro urgent care patients because I couldn't get them in for CTs quickly enough.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.