
Project Highrise is a skyscraper construction and management sim...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About




Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.9Kreviews | 86% | — | $2.8M |
| $4.99−75% | 114ratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So I rate this as top-tier in it's genre, it has all the depth an complexity that you would want it to have based on the premise - basically being a large building planning professional but then having to act as the infuriated Facilities Management boss too It makes you grumpy in all the good ways for a game of this type, OBVIOUSLY your sleek plans forgot a few small factors that could completely crucify your intentions when it comes to operations! What I'm saying it has a lot of deep, inter-connected web-of-management decisions and prioritisation needs which is what makes this a really, really good management game. One of my most enjoyable experiences in management games. I loved how you can make all the things work with a rudimentary understanding, but can make them work way better when you fully understand their functions, benefits and cross-stream relevance. I love how you can build progressively smarter - and more profitable - towers based on different user needs and priorities. It really does push you in the right way to focus on what the design challenge was - it's smart, thoughtful, detailed and nuanced in a very satisfying 'build this here now then get ready for... " kind of way. Thoroughly loved this but then it's right in my current favourite spot, and its achievements are also gettable, especially if you don't waste time on free-builds and save that Monster Perfect Tower until you've done enough scenarios. Make that free-play goal your final personal Shangri-La-Shard and sit back with that final satisfaction! Mods are good too, but be warned all usage invalidates achievements!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Japanese, Traditional Chinese
| $19.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Solid game if you are bored and want something to do that isn't stressful. That is all.
Great game. I used to play Sim Tower many centuries ago, and this fills the void of my longing to play it again.
一开始建设太多楼层,导致严重的财政赤字,不得不重新开局。多试了几把之后掌握了规律很快就可以通关了,直接设置顶层露天奢华餐厅,不得不说,收入是真不错。但是当你达成一整栋楼的建设后,就很难有再次打开的欲望了。。。 摸鱼打发时间还是不错的,打工人看着大楼每天收入不断暴涨,体验下现实中没有的感觉还是不错的。哈哈
This game is entirely too linear and restrictive to be an enjoyable builder. It's not difficult but instead tedious, and there is little room for creativity. I played for four hours and was 'progressing' well within the framework of the game, but my tower didn't feel like mine as I had little influence on it's design. The scale of the game doesn't help. Instead of the behemoths possible in Sim Tower, I'm stuck with what feels like a Super Walmart. I bought it on sale. I'd refund it but I didn't realize quite how boring it was until hour 3.
请看游戏时长!!我买这个游戏的时候我可能没预料到能这么好玩 我现在玩得眼睛快瞎了 真的太对我胃口了 好希望能保留基础框架出一个二代 dlc都满足不了我 我现在就是在疯狂找其他类似的游戏 横版上下 建造经营 扁平画风 像养蚂蚁一样的 但完全没找到 只能一直不断回来做情景任务 我感觉都快成仙了 我想要新的地图 新的情景任务 当然可以加入更夸张的玩法 比如在海中 在宇宙中 在各种奇怪的星球上建造 情景任务可以有新的目标 比如我们可以解救外星公主 或复兴一个王国 或者发展一个宇宙贸易中心 然后会有敌人来进攻 我们必须攻防兼备才能存活下来!既要抵御外敌又要发展经济!或者我们也可以建造一个宇宙最酷的艺术中心!爱与和平!反正天马行空乱七八糟的 我都可以 哇真的好有趣 \(TvT)/
为什么我会如此沉迷这款游戏呢,我也不知道…… 就是一点,后期大楼的灰尘问题是在太难蚌了,两三天就得修一次,难道没有保洁阿姨吗(恼)
Vale cada centavo. O desenvolvedor poderia lançar uma tradução para PT BR... Recomendo!
If you loved SimTower because it let you carefully plan elevator patterns and schedules, well, I've got bad news for you. This game has essentially none of that and you probably won't like it. Okay, now that I've addressed Carl above, I can talk to everyone else who loved SimTower for literally any other reason than elevators: SimTower is quite a bit worse than you remember it, but Project Highrise is as good as you think SimTower was.
After I played this game, I started to critisize the layouts of the skyscrapers I go to.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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