
Project: Gorgon is a fantasy MMORPG that allows you to forge your own path through exploration and discovery.
Modeled estimate, not a reported figure. How we estimate →
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GO ON AN ADVENTURE
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) featuring an immersive experience that allows the player to forge their own path through exploration and discovery. We don't guide you through a world on rails, and as a result, there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill-based leveling system that bucks the current trend of pre-determined classes, allowing the player to combine skills in order to create a truly unique playing experience.
DEEP DEMO!
Not sure if an exploration-centric MMO is for you? Try the free demo! (See link above.) The demo lets you explore a large part of the game and learn dozens of skills. Your demo character will be capped at level 15 in each skill you learn. When you purchase the game, you'll keep your demo character and all restrictions will be lifted.
AN IMMERSIVE WORLD
When you play Project: Gorgon, we want you to feel as if you’re immersed in a whole new virtual world. Rather than trying to manage this with just graphics and excessive backstory, we’ve designed the game with dozens of gameplay features that make you feel like you’re really there interacting with the world, such as:
Each non-player (NPC) you meet has their own goals and interest, and reward players that choose to be their friend.
Shopkeepers keep inventory, so you can buy items that other players have sold to them. Want to help out new players? Sell your cast-off items to the shopkeeper in the new player zone and watch the new players go to town.
If you are on fire, you can jump into a lake to put it out. This type of mechanic can have a subtle effect on your strategies, especially when you are fighting a fire mage!
You can inscribe messages onto items, write books, and even leave notes for other players. Make your name as an in-game poet, or pronounce your greatness to the world!
UNIQUE EXPERIENCES
In Project: Gorgon you kill monsters - a lot of them - and you take their loot. In order to keep the experience fun and interesting, we’ve developed unique combat experiences to keep the fights feeling fresh. The loot is randomly generated, monsters have unique abilities, and dungeons have puzzles, traps, and terrifying bosses! The combat skills are entirely free-form. You can learn as many combat skills as you want, and use any two of them at the same time to create your own personal “class.” Project: Gorgon features dozens to choose from, including:
Battle Chemistry: Create huge explosions, inject yourself with mysterious mutagens or program a pet golem!
Unarmed Combat: Grapple and control enemies using a situational-aware combo system that varies based on where you are and what day it is.
Animal Handling: Tame animals and train them to become ferocious fighters. Then breed your best and sell their offspring to other players.
Necromancy: Seek out corpses and graveyards to raise an undead army. No graveyard around? Well, there are always the corpses of your friends.
Cow: Got turned into a cow by that boss? That sucks. But learn some kicks and how to stampede, and you'll be right back out there kicking grass in no time!
That’s just a few! There’s also Sword Fighting, Combat Psychology, Staff Fighting, Sigil Scripting, Mentalism, and more.
Player Choices are important in Project: Gorgon. You can learn as many skills as you want, but sometimes power comes with downsides. You can become infected with lycanthropy and gain access to very powerful skill sets. As a lycanthrope, you are able to roam the world in a pack or as a lone wolf; however, when there is a full moon (which is tied to the real-world lunar calendar) you are stuck in your beast form. There’s no cure for lycanthropy.
You can become a Druid, which will give you great power, but you have to vow to drop everything when there’s an emergency involving nature. It could be a forest fire, a monster invasion or even a pesky insect. Nature never lets you ignore your duties, ever.
New opportunities come open, but others will close. Can you bear heavy burdens in exchange for greater power?
JOIN THE COMMUNITY
The community is a critical aspect of Project: Gorgon. We strive to maintain a strong, engaged community, supporting our players through:
Live Events with a focus on story.
Mechanisms for player-created quest content.
Player housing (limited and instanced).
Player-managed shops and vendor stalls.
In-game communication tools like bulletin boards.
Bookshelves where you can write and submit your own books and stories (and players can vote on their favorites).
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dew ette
I am glad someone is still making a game like this today. -no running from one quest marker on a radar to the next -letting you discover things without being guided into them -not forcing you to choose a specific combination of skills -exploration matters
公式で英語しか対応していないということでハードルが高く感じるかもしれませんが、アイテムやスキル説明、ゲーム内書籍などの日本語化ファイルを配布してくれている場所があるので、それを使えば基本的なゲームプレイに支障はほぼなくなるはず。 (残念ながらNPCとの一般会話のデータは公式配布されていないようなので、会話内容を理解したかったら都度翻訳する必要はある) 「昔ながらのMMO」のような多少の不便を楽しめる方向きではあります。 街から街への自由なファストトラベルなどはなく自分の足で移動するのが普通ですし(テレポートスキルなどはある)、倉庫システムも独特で特定NPCと仲良くなることで預けられる場所が解放されたりします。 現行プレイヤー数は決して多いとは言えないようですが、狩場の取り合いなどが発生し辛いと考えれば遊ぶだけであればメリットとも言えるかもしれません。 サーバーは現在5つあり、1つは早期アクセス時から存在する古参鯖、他4つは正式リリースされてから新しく作られたもののようです。 (自分は新規鯖のStrekiosという鯖を選んで遊び始めましたが、日本人は全くいなさそう) ソロでも十分楽しむことができ、デスペナルティもハードコア設定などを行わなければ無い(むしろ死ぬと経験値が入る「Dying」スキルもある)ため、高レベル帯エリアに突っ込んでいって死にまくりながら探索するなんてこともできますが、後述する理由により意思疎通のとれる数人のフレンドを誘って一緒に遊べた方がいいとは思います。 多くのゲームが氾濫している現在で、このゲームを遊ぼうと思った理由のひとつに「呪いによる変身」システムがあります。 ストアページにも載っていますが、例えば牛のボス戦で敗北/撤退してしまうと牛の姿に変えられてしまい、そのボスを討伐しないと元の姿に戻れなくなるといった半永続的な呪いを受けてしまったりします。 しかし姿が変わるだけでなく、プレイスタイル(牛専用のスキルが使えるようになるなど)の変更もあるため、見かけるコアプレイヤーの半数くらいは獣の姿で遊んでいるような気が。 姿が変わる原因はボスの呪いだけでなく、自ら選択しないと強制的に変身させられるようなことはほぼないので、そういった要素が嫌な人でも安心してプレイはできますが、本当に変身の種類が多いんですね。 牛、鹿、豚、兎、巨大蝙蝠、蜘蛛、人狼、精霊狐、蝶……全てになれます。 人と獣の姿を行き来したいのなら、デメリットもありますが人狼、ドルイド、吸血鬼になることを選択することもできます。 その他のボスの呪いも、デメリットしかないものも多くありますが、なかなか特徴的なものが多いのでWikiなどで一覧を読むだけでも面白いです。 そういった呪いをかけてくるボスのいる方へ近づくと警告が出るため、うっかり気付かず突っ込んでしまって呪われて詰んだなんてことにはならないと思いますが、ちゃんと戦闘をすると決めて挑んで敗北してしまった時に、ソロだと再戦しようにも復帰が大変そうな呪いもあるため、全体チャットで英語で助けを求めることができない場合、本当に詰むかもしれない危険があるのが怖いところでしょうか。 そうでもなくてもダンジョンの中などは敵が多いため、多くのMMOで言えますが一緒に遊んでくれる人がいるならそのほうが良いのは確かです。 ともかく、生産スキルも数多くの種類があり、そういったスキルを育てることに楽しみを感じることのできる人にもオススメできますが、やはり最もオススメできるのは「デメリットもある変身に惹かれる」という方へでしょう。 動物の姿に変身すると、獣の姿で喋るスキルを上げないとまともにチャット入力もできなかったり、手が使えないのでそれまで鍛えた武器スキルなどが使えなくなったり、木材など特定資源の採取ができなかったりなど色々とありますが、最初からそういった苦労が目的の方なら楽しい要素でしかないと思いますので……! DLCでキャラクタースロットの追加を行わない限り、ゲームを購入しただけでは1体しかキャラ作成できないため、ストアページにも書いてある通り永続的なキャラクター変更となる人狼化などには手が出しにくいかもしれませんが、このあたりは低レベルからでも試せますので、ちょっとでも気になった方はデモ版からでも試してみてください。 ちなみにキャラクターの外見は一度作成した後でも何度でも変更できます。(ゲーム内にINしたらチャット欄に「/iwannaredo」と入力してログアウトすればOK) 大人数のプレイヤーに対応できるように作られていないタイプのMMOではあるのですが、遊んでいる人が少ないのが勿体ないなと思う程度には特徴があるゲームだと思っています。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English**languages with full audio support
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Project Gorgon, klasik MMO’ların keşif ve zorluk ruhunu özleyen oyuncular için eşsiz bir deneyim sunuyor. Grafiksel olarak modern standartların gerisinde olsa da, özgürlük, keşif ve sıra dışı mekanikleriyle türün en yenilikçi bağımsız örneklerinden biri. Eğer Skyrim, Ultima Online veya EverQuest gibi oyunların eski ruhunu özlüyorsanız, Project Gorgon tam size göre.
Great game and I'm probably not even halfway exploring all the quirkiness this game has to offer :)
Honestly really fun game. Some issues, especially with armor models and hub area quality - other than that really great.
Very fun Game so far, 22 hours in. There is a LOT to do. The crafting systems are very very in depth, theres tons of different classes via the weapons you use, you can always swap at any time, there are something like 17 main zones, and within each zones are caves and dungeons etc. Many, many quests or "Favors" as they're called in this game. There is generally just a ton of content to keep you busy for a long while, and the Dev's continue to update the game fairly regularly with solid updates in content. IF you like that old school feeling of a game and enjoy indepth MMO's this game is for you. It is not hand holding friendly like WoW with quest helper is, but you can do a simple google if you're stuck and the answer is out there. Additionally, and most notably, the Community is EXTREMELY helpful. People are all nice that i've encountered, they are willing to travel to you and help you do things if you're stuck, they're pretty responsive in global chat, really the community is the best i've seen of any mmo. GIVE IT A TRY! we always need more population to help these types of games survive.
I love this game and it represents a blend of customizable builds, loot-based builds, and old school MMORPGs. The only con is that it works because the game has a smaller community. If more people were playing, there wouldn't be enough spawns to go around for everyone.
I transformed and am now playing as a spider.
This is not a race to the top kind of MMO. Take your time with it, this is a slow burn. There are weekly events, jump in, socialize, quest, craft, join a guild, raid some dungeons, turn into a cow, get milked. It's a totally normal MMO. Shout out to the Laeth Server!
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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