
Project: Gorgon is a fantasy MMORPG that allows you to forge your own path through exploration and discovery.
Modeled estimate, not a reported figure. How we estimate →
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GO ON AN ADVENTURE
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) featuring an immersive experience that allows the player to forge their own path through exploration and discovery. We don't guide you through a world on rails, and as a result, there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill-based leveling system that bucks the current trend of pre-determined classes, allowing the player to combine skills in order to create a truly unique playing experience.
DEEP DEMO!
Not sure if an exploration-centric MMO is for you? Try the free demo! (See link above.) The demo lets you explore a large part of the game and learn dozens of skills. Your demo character will be capped at level 15 in each skill you learn. When you purchase the game, you'll keep your demo character and all restrictions will be lifted.
AN IMMERSIVE WORLD
When you play Project: Gorgon, we want you to feel as if you’re immersed in a whole new virtual world. Rather than trying to manage this with just graphics and excessive backstory, we’ve designed the game with dozens of gameplay features that make you feel like you’re really there interacting with the world, such as:
Each non-player (NPC) you meet has their own goals and interest, and reward players that choose to be their friend.
Shopkeepers keep inventory, so you can buy items that other players have sold to them. Want to help out new players? Sell your cast-off items to the shopkeeper in the new player zone and watch the new players go to town.
If you are on fire, you can jump into a lake to put it out. This type of mechanic can have a subtle effect on your strategies, especially when you are fighting a fire mage!
You can inscribe messages onto items, write books, and even leave notes for other players. Make your name as an in-game poet, or pronounce your greatness to the world!
UNIQUE EXPERIENCES
In Project: Gorgon you kill monsters - a lot of them - and you take their loot. In order to keep the experience fun and interesting, we’ve developed unique combat experiences to keep the fights feeling fresh. The loot is randomly generated, monsters have unique abilities, and dungeons have puzzles, traps, and terrifying bosses! The combat skills are entirely free-form. You can learn as many combat skills as you want, and use any two of them at the same time to create your own personal “class.” Project: Gorgon features dozens to choose from, including:
Battle Chemistry: Create huge explosions, inject yourself with mysterious mutagens or program a pet golem!
Unarmed Combat: Grapple and control enemies using a situational-aware combo system that varies based on where you are and what day it is.
Animal Handling: Tame animals and train them to become ferocious fighters. Then breed your best and sell their offspring to other players.
Necromancy: Seek out corpses and graveyards to raise an undead army. No graveyard around? Well, there are always the corpses of your friends.
Cow: Got turned into a cow by that boss? That sucks. But learn some kicks and how to stampede, and you'll be right back out there kicking grass in no time!
That’s just a few! There’s also Sword Fighting, Combat Psychology, Staff Fighting, Sigil Scripting, Mentalism, and more.
Player Choices are important in Project: Gorgon. You can learn as many skills as you want, but sometimes power comes with downsides. You can become infected with lycanthropy and gain access to very powerful skill sets. As a lycanthrope, you are able to roam the world in a pack or as a lone wolf; however, when there is a full moon (which is tied to the real-world lunar calendar) you are stuck in your beast form. There’s no cure for lycanthropy.
You can become a Druid, which will give you great power, but you have to vow to drop everything when there’s an emergency involving nature. It could be a forest fire, a monster invasion or even a pesky insect. Nature never lets you ignore your duties, ever.
New opportunities come open, but others will close. Can you bear heavy burdens in exchange for greater power?
JOIN THE COMMUNITY
The community is a critical aspect of Project: Gorgon. We strive to maintain a strong, engaged community, supporting our players through:
Live Events with a focus on story.
Mechanisms for player-created quest content.
Player housing (limited and instanced).
Player-managed shops and vendor stalls.
In-game communication tools like bulletin boards.
Bookshelves where you can write and submit your own books and stories (and players can vote on their favorites).
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very old type game poor graphics and gameplay
The numbers go UP!
This game is fantastic if you're an old school EQ person.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English**languages with full audio support
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game scratches the feeling I had playing Ultima Online from years ago. There is something special. I am not sure about why the people are complaining about the community. It has been fine for me so far. Everyone has been nice.
I've never played Asheron's Call in the past. During the "golden era" of MMOs, I was an EverQuest player. So I've never played a game quite like this before. This game is newer in terms of engine and stuff, but old school in design. While I have found the game to be frustrating at times, I am compelled to continue playing it because of the renewed sense of wonder it has sparked within me. * Skills are attained by finding them in the world. Sometimes you have to befriend a NPC who will teach them to you. Sometimes they're found within an item or random thing out in the world. There's a lot of skills and just as many ways of attaining them. * The game starts you off with sword skill in the tutorial. You can also find Psychology on the same island. The game allows you to equip 2 skills at once. Tip: I didn't realize this when I first started playing, but equipping them on the hotbar is not enough to level them. You must use both skillsets each fight in order to level them both. * As previously mentioned, if you want to fight with something other than Sword and Psychology, you're going to have to figure out who you need to befriend in order to learn that/those skill(s) and then search to find them. Once you attain the new skill, it'll begin at level 1. Your character does not have levels, but your skills do. * I spent roughly 16 hours playing the game before I attained both of the skills I actually wanted to have. At that point, I switched to them and effectively started over with fresh level 1 combat skills. Expect to grind. This game embraces an old school MMO design philosophy, and progression can be slow compared to modern games. This game has rekindled a sense of wonder that I haven't felt in an MMO in a very long time. It features the "fog of war" so I never quite know what I'm going to find on the map until I actually find it. Despite criticisms I've seen from a lot of people, I find the art style to be quite charming and I think the graphics look good, considering the game was made with such a small team; it looks really good to me. I like that I'm in a game that isn't "cookie cutter" and I have no idea where to go or what to do. I haven't felt like that since 2003. There's no rails to keep me on a set path. I can go anywhere and do anything I want, as long as I can survive. My anecdotal experience has been that the community is very helpful. There's a dedicated help channel and every single time I've asked for guidance, the community has readily responded. You can also tame and breed horses to get better and better horses (with appropriate skill sets and levels) in this game. A very kind player randomly gifted me a horse that they'd bred and it was lightning fast. Also, I can tell a lot of work went into this game with an extraordinarily small team. The team has endured the very sad loss of one of the co-founders (it was originally founded by a husband and wife, the wife has since passed away) and I've decided to support this game with the optional subscription for the time being. I don't really need any of the benefits it provides, but I want to support a dedicated team that actually brought a brand new MMO to 1.0 release in 2026. Definitely worth checking out if you love the genre.
très bon jeu
was enjoying this game, but loged in and found myself stuck in a fountain, did the "Help, im stuck" thing but it didnt help, had to del my char, and dont really feel like doing it all over again right not, over all i recomend this game, i will revisite it again in the future but kind of pissed right now that i have lost everything.... so please take this review with a grain of salt if you will
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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