
Never reach the bottom of the pit that is Probability 0. The game is different every time you die: the enemies you fight, the landscape you climb down, and the body you inhabit (if you so choose). Never survive. But find your way deeper than you did last time.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dreadfully dull and shallow, while masquerading as something with depth and intricacy.
Downwell well before being "down" was well. And good, as well. Deep down at its core it's an infinite realm of well downward possibilities. That's why the random number that's written down on the screen works so well. This game was well ahead of its time. Sure, this game might not be Downwell, but when it comes to whether or not its worth playing, well you can write me down.
droqen's stuff is fantastic, this and Starseed Pilgrim games that are incredibly enjoyable in their elegant simplicity. Try it out!
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Neat little platformer with a cool aesthetic and good music. Never got very far but it's a good distraction for a little bit.
返璞归真
Trochę jak prototyp Downwell, który jest lepszy i tańszy.
back when i had a crappy macbook that couldn't run much besides the OG Binding of Isaac, Risk of Rain 1, and RedRogue, (and when the internet was down) this game comfortably took a nice spot in my library as "that game you play when you feel like nothing's happening". it's a nice, chill, platformer with interesting quips about probabilities, and the combat is serviceable (albeit kinda floaty). upgrade trees give replayability opportunities, and rewarding risky combat encounters with XP for level-ups create a nice balance of risk and reward. add to that the haunting music, the text constantly contemplating the probabilities of many things, and you have a nice little gem. it's not a very deep game, and while it's not designed to be "finished", you'll definitely get hooked with something about it.
years later, the music, vibe, and feel of this game are all still great.
It's not my kinda game, but it's a good game nonetheless
I have a particular soft-spot for endurance-based high score games. I enjoy speed-run and time-attack games well enough, but for me there is a unique pleasure in trying to hold out for as long as possible. This is a particularly good example of the genre, and it captures much of the magic that was pioneered by classic examples like Donkey Kong. In Beginner and Expert modes, every game is a fresh start. This makes runs comparable -- no need to wonder "did I only do better because I unlocked something?" -- which is essential in a high score game. The unlockable "Karma" mode is very comparable as well, because there are only ten levels of unlocks, and you unlock them fairly quickly by playing the other two modes. Some of the mechanics in this game feel downright un-fair. Your projectiles have a tiny hitbox, while you have a rather large one, so it's a common occurrence to throw a star straight down, miss, fall straight down after it, and be hit by the monster that your star had missed. Projectiles also travel downward a bit slower than you do, so it's possible to pass them on the way down. The distance required to trigger fall damage is quite small. Getting hit sends you into a stun animation that can launch you quite far, sometimes it will throw you helplessly to the bottom of the screen, which is instant death. They seem unfair, but they are surmountable. Developing the level of precision and quick-thinking that this game demands has been incredibly satisfying. Much like Starseed Pilgrim, another game by the same developer, this game presents challenges that seem impossible, which makes it all the more rewarding when you finally figure out how to overcome them. The main flaws are a lack of leaderboards and controller support. Joy2Key mostly overcomes the controller issue, but it is less convenient. The lack of leaderboards is disappointing, but it focuses the game on the learning process rather than the competition, and ultimately the learning process is where this game's greatest strengths lie.
Players by region
Where this game's players are, estimated from review languages.
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