
Princess Maker 2 Refine is a life simulation game which you play as a father of a girl, who had descended from the star. You have 8 years to raise your daughter from age 10 to 18 – your daughter will grow into her adulthood through various experiences.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
스트레스 그만 받아라 경고했다.
눈에 넣어도 안 아픈 내 딸... 네가 미소 짓던 매 순간을 잊을 수 없구나... 처음으로 아르바이트를 해 돈을 벌었던 날... 처음으로 내가 검술을 가르쳐 줬던 날... 무술 대회를 우승했던 날... 이래저래 해서 무신을 때려잡던 날... 그 모든 날이 정말 눈부셨어... 키 152도 안 넘는 작은 몸으로 넌 잘도 그들을 도륙 했었지... 귀여운 내 딸 복순아... 세상 모두가 너를 괴물, 귀신, 피의 전사라고 불러도 내 눈에 너는 영원히 작고 귀여운 아기 미소 천사 복순이야... 사랑한다 우리 딸
어떻게 딸래미가 원작 도스버전 도트보다 못 생길 수가 있지 게임 자체는 무척 재미있음
I was a big fan of Long Live the Queen, so when I read through reviews and saw it was inspired by the Princess Maker series, I had to check it out. So far, it is just as complex gameplay wise as the LLQ, but still different in its execution. I need to play more hours to have a more detailed review, but so far, if you like LLQ, this should be up your alley.
I honestly just love these games and all the different endings that you can get. It is fun to build your stats up and see what ending you can get since everytime it is different!
It would be the understatement of the century to say that I wanted to like this game. There was so much I could forgive. Terrible translations, cut content, unstable port, general old-game wonkiness. However, this "modern port" released in 2004 couldn't do window sizes right. WINDOW SIZES. Have fun choosing between gameboy-sized screen, or a resolution-changing screen that may or may not work with some modern screens, will stretch pixels (4:3 game on 16:9 screen), and also move any open windows all over the place. Even trying to work around this with third party software did not help. The game window resists being resized, and the game detects being put into borderless mode and reacts by changing the screen resolution. I can't recall any other game resisting size changes this actively. It's like the suffering is intentional, and you're not allowed to bypass it. How could this port be worse than running the older beta in DosBox? I mean, sure, 2004 may be before the release of the iPhone, but it's a 4 years after computers were already able to emulate the Playstation at full speed. So there's no excuse to not be able to do basic window stretch. The fact that it was re-released 12 years later without this glaring issue solved is appalling.
재밌습니다. 시원시원하게 사이클을 돌릴 수 있고 뭔가 필요 이상의 감성을 넣지 않아서 좋았습니다. 다만 아쉬운 건 야만과 낭만의 시절에 나왔던 게임인지 좀 딸내미한테 시키기엔 좀 껄끄러운 일이나 컷 신이 있다는 게 좀 그렇습니다. 감안하시고 플레이 하시길 바랍니다. 저 단점을 제외한다면 정말 재밌는 게임입니다.
무술대회 우승을 했는데 애가 작가가 됐어요 ???
Pretty Cool
Tal vez el raising simulator más completo que he jugado, teniendo en cuenta por supuesto, lo antiguo que es este juego. Lo único malo que puedo añadir es que se nota que salió del culo de Gainax en algunos aspectos. Por lo demás es perfecto para echar unas horas muertas.
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Tracking started Jul 11, 2026 — check back soon for a trend.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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