
Guide a young woman on her quest to become a musketeer in this thrilling arcade adventure! With lush visuals, a captivating story, and addictive time management gameplay, The Musketeers: Victoria's Quest offers an unforgettable saga of high adventure!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Czech, Polish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Güzel strateji oyunu YAYINLANMA: 24 AĞUSTOS 2022 ░░░░░░░░░░░████ ░░░░░░░░░░░█░░█ ░░░░░░░░░░█░░░█ ░░░░░░░░░█░░░░█ ██████▄▄█░░░░░███▄ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░ ░░░░░░░░░░░░▀▀
[h1]Геймплей у игры странный, но сюжет я уважаю неиронично[/h1] Он очень необычный, в меру приправленный мизогинией и едким чёрным юмором. При этом одновременно умудряется оставаться своего рода доброй, семейной сказкой для самых маленьких: с одной стороны, главная героиня - ветреная, неблагонадёжная девица, которая завидев одну лишь беглую брошюрку со смазливым принцем, обещающим исполнить любое желание, сразу же, нераздумывая, бросает скрепную философскую жизнь со своей подругой детства и несётся чёрт-те пойми куда, на встречу приключениям; а с другой - в своём приключении она показывает себя максимально достойно. При встрече с рыбаком - не пытается сесть ему на уши и вымолить побольше рыбы - нет, ей хватает хороших манер осмелиться просить у него лишь знаний, а не материальных благ. Единственное - мне не сильно понравилось, что она по итогу даже ничем не отплатила ему за знания, но ладно уж. Будем считать, что они еще успеют счесться. Потому что встреченному чуть позже жнецу, например, она честно платит деревом и камнем за его тяжелую работу. Вместо того, чтобы давить на жалость и прибегать к прочим манипулятивным женским штучкам. Достойно уважения, я считаю. Такая история способная научить молодого человека хорошему, это факт и мне это нравится. А вот что не особо понравилось - так это геймплей. У него вполне толковый, залипательный концепт (который разработчики окрестили "Тайм менеджмент"), но реализация оставила желать лучшего. Потому что 99% времени занимают изнурительные анимации того, как героиня бегает по экрану - я вообще не понял, к чему это, и почему она не могла бы совершать все свои действия моментально, по нажатию кнопки. Как бы, задумка игры в том, чтобы правильно выбирать последовательность своих действий - это здорово. Но каким образом должно быть интересно сидеть и ждать проигрывание каждой из её неторопливых анимаций для этих действий? В игре нет достаточной глубины и нагромождения механик, чтобы всё это томительное перемещение героини от точки к точке в реальном времени имело какой-то хоть самый минимальный смысл. Пока авторы из Alawar не введут патч, который позволил бы убрать анимации, рекомендовать не осмелюсь.
Güzel strateji oyunlarından fakat biraz ağır ilerliyor.
Resource managment game without a time limit factor
Joguinho leve, roda em noots mais fracos e é tranquilo de se jogar. passa o tempo rápido; game estilo aquelas fazendinhas feliz de facebook.
The Musketeers: Victoria's Quest is a mobile app that's been dumped on Steam as a cheap nasty cash grab, but seems to have since been removed from the app stores. It's a pointless clicker/time management mobile app. There's no gameplay, just clicking. The game is made to look like you're making interesting decisions, but really, you could write a script to randomly click the screen and given enough time, it would beat the game. Each stage has you clicking on various things to collect items which are then consumed when you click on an obstacle, which unlocks more things to click on. Basically the same exact game as the 12 Labours of Hercules mobile apps that infest Steam. If this sounds completely mindless, you're not wrong. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features simple, cartoony 2D graphics, of the type you normally expect to see in low effort mobile apps. 3D graphics programming does require a degree of skill and competence and unfortunately not all developers have the budget or talent to deliver this, despite 3D graphics cards hitting the mainstream in the 1990's. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. This looks and feels like a mobile app, but I wasn't able to find it on the app stores. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes "The Musketeers: Victoria's Quest" might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this game below acceptable standards for any modern PC game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only appears around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. The Musketeers: Victoria's Quest has the laughable price of around $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the unethical nature of the developer. Because this is the kind of game you can just play for free on mobile phones, it's impossible to recommend anyone should pay money for the same experience on Steam.
I have played a lot of these games and this one is somehow both easier and more difficult than any other one that I have played. I've gotten three stars on all the levels that I've completed regardless of how long it took me to get through them. However, there's this arbitrary jump in difficulty in some level's where you absolutely must go in a specific way or you'll run out of resources. I finally rage quit and uninstalled the game after I restarted the same level for the fourth time and got down to the last three things in my path when I realized that I was supposed to come this way first and now I didn't have the resources to finish.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happineass of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Petit jeu de gestion bof bof...
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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