
Primarch is a roguelike auto-battler centered on a single hero. After being exiled to a foreign planet, you must prove yourself to a fallen God in order to return home.
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About
At the center of every planet lies a primordial being whose latent energy sparked life to grow upon them. After a sudden exile, the heroes are stranded. Each hero must prove themselves to Kravok to earn their freedom, but can the fallen God be trusted?
Primarch is a roguelike auto-battler where you refine the skills and strategy of a single unit, instead of a party.
Absorb, fuse, and mutate the skills of your foes to create new effects, then further augment your strength with the passive benefits of trinkets and talents.
Upon falling in battle, a hero will enter ‘Primal Mode’, where a limited resource called ‘Primal’ will be used instead of hit points. A hero’s hit points are restored after each combat, but run out of Primal, and it’s all over.
The inhabitants of planet Kravok are split into 8 tribes, each mastering a different set of elements. You gain a bonus effect when equipping multiple skills from the same tribe, and when dealing damage with the same element.
Navigate the world as you desire, with the ability to hunt down specific tribes and event locations. Ferocious tribes, doom spires, glowing craters, breathing rifts, and so much more stand in your way - do you have what it takes to earn your freedom?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
I had been looking forward to this game since I was a fan of the other one that the dev had made and it had been advertised to me leading up to its launch, but i only played a few minutes and refunded my purchase. I didn't feel like it had the same charm or engaging decisions that the other had. There seems to be a lot of different mechanics working against each other in odd ones, and it didn't have the feeling of a game that would become fun if I put the time into learning how to play it. I feel mixed about this since the developer makes niche games which are normally up my alley. But the payoff wasn't clear, the combat in the other game felt much higher stakes. I can't quite describe it but I didnt' find this one as fun.
This is my fave release of the year so far. An autobattler with the right level of complexity. The various systems and multi-dimensional combat space make for a lot of fun interactions. Definitely got my moneys worth in the current state but would love to see more content because the potential for replayability is just about there. Just needs more randomness forced into each run, and more difficulty. More characters, skills, enemies, items etc wouldn't hurt either.
I'm having a lot of fun with this game. When I started, reading all of the skills and trying to understand what all of them do was a bit daunting, but after doing a few runs I started to get a better understanding of what it all means. So after those first couple runs, I started figuring out crazy strong skills to combo together and effects from other skills to add into the fusion slots to create some fun effects. The game is just a lot of fun. It takes a bit of time to learn. I'd say for sure that Astronarch, the devs previous game, was simpler than this one, but I think they are equally enjoyable! If you like auto battlers or roguelike's where you can make crazy builds, this is a great game for you!
When you see a game dev that makes good games, you want more. This game dev made a good game before, now he's done it again. Get this if you are remotely interested in auto-battlers and intricate synergy games with lots of pew pew.
Auto combat with great rogue like element, the fusing system is pretty unique that create countless skill combos. This is EA but I can see the potential is great, expecting more skills, trinkets and talents to be added in future to make the game depth better.
It's very good. The customization is crazy, so there is a lot of replayability. I think I prefer Astronarch for now (since this is in EA), but still a solid sequel.
I'm buying this and leaving a review primarily because I think Astronarch rocks. My first impressions with the game are mixed, there was a huge jump in quality for many respects, but if there was ever a game that screamed "overdesigned" to me on first impression, it's this. Every skill has 9 mechanics going on, and then you have blessings, tribes, passives, and a hundred different status and bonus and synergies. And I'm all for it, but the game could definitely use some significant streamlining of systems and visual clarity in the UI.
If you're a fan of Auto-Battle genre, this game is for you.
I've only played a little bit of the game, but it's already shaping up to be another banger from solo dev, Dale Turner. Similar in feel to Astronarch, Primarch allows for complex builds with scaling difficulty after beating the relatively easy lowest difficulty. Definitely worth picking up even when it's not on sale.
Great start to a game, Lots of different combinations could use more variety and some quality of life but all around great early access title.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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