
Primarch is a roguelike auto-battler centered on a single hero. After being exiled to a foreign planet, you must prove yourself to a fallen God in order to return home.
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About
At the center of every planet lies a primordial being whose latent energy sparked life to grow upon them. After a sudden exile, the heroes are stranded. Each hero must prove themselves to Kravok to earn their freedom, but can the fallen God be trusted?
Primarch is a roguelike auto-battler where you refine the skills and strategy of a single unit, instead of a party.
Absorb, fuse, and mutate the skills of your foes to create new effects, then further augment your strength with the passive benefits of trinkets and talents.
Upon falling in battle, a hero will enter ‘Primal Mode’, where a limited resource called ‘Primal’ will be used instead of hit points. A hero’s hit points are restored after each combat, but run out of Primal, and it’s all over.
The inhabitants of planet Kravok are split into 8 tribes, each mastering a different set of elements. You gain a bonus effect when equipping multiple skills from the same tribe, and when dealing damage with the same element.
Navigate the world as you desire, with the ability to hunt down specific tribes and event locations. Ferocious tribes, doom spires, glowing craters, breathing rifts, and so much more stand in your way - do you have what it takes to earn your freedom?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
I had no idea what was going on at any moment and i still won..?
An interesting roguelike from the creator of *Astronarchs*. The mechanics are numerous and often unique, and they come together seamlessly into a cohesive system. The game is still a bit rough around the edges, but it’s improving rapidly. I recommend that fans of roguelike auto-battlers pick up this potential masterpiece now, before it’s released at full price. Fights are fun, but can feel a bit repetative for now, so it will be nice to mix combat with some random ivents or something.
Banger
I mean... its not a bad game. But for a roguelight there is barely any content - 3 almost identical hero and few relics to choose from. Not many interesting skills either. Can it be a good game? Maybe. But its need much more content. I played like 7 hours, beat half of corruptions levels, and i already seen everything. No replayability at all at the current state. As Astronarch fan, i didnt like it as much, as i liked developer first game. 5/10 at most for now. Positive moments - good pixel art, potentialy good mechanics.
Well worth the 73 mb. Alpha is decent. Game's prettier than Astronarch. Just needs a few thousand hours of polish. GOOD JOB DALE
honestly this is fun, i would reccomend its like a roguelite where you program your characte to do their abilities in whatever order you want and its cool game seems to randomly crash sometimes but i think this is because other processes are getting in the way other than that though super fun!
I do recommand it, the potential is great. Ill love a way to get multiple units to have synergies between allies and place them on the battlefield. UI could do some help, some stuff are hard to find, icons are ok. Honestly the premise is good, some meta progression + select allies would be best IMO.
very fun and quite impressive for a solo dev, lots of build depth and variety, would recommend for anyone who likes strategy roguelikes and autobattlers
Really great follow up to his last game which I also loved!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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