
Primarch is a roguelike auto-battler centered on a single hero. After being exiled to a foreign planet, you must prove yourself to a fallen God in order to return home.
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About
At the center of every planet lies a primordial being whose latent energy sparked life to grow upon them. After a sudden exile, the heroes are stranded. Each hero must prove themselves to Kravok to earn their freedom, but can the fallen God be trusted?
Primarch is a roguelike auto-battler where you refine the skills and strategy of a single unit, instead of a party.
Absorb, fuse, and mutate the skills of your foes to create new effects, then further augment your strength with the passive benefits of trinkets and talents.
Upon falling in battle, a hero will enter ‘Primal Mode’, where a limited resource called ‘Primal’ will be used instead of hit points. A hero’s hit points are restored after each combat, but run out of Primal, and it’s all over.
The inhabitants of planet Kravok are split into 8 tribes, each mastering a different set of elements. You gain a bonus effect when equipping multiple skills from the same tribe, and when dealing damage with the same element.
Navigate the world as you desire, with the ability to hunt down specific tribes and event locations. Ferocious tribes, doom spires, glowing craters, breathing rifts, and so much more stand in your way - do you have what it takes to earn your freedom?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
Just finished my first run and I can already see the great potential this game has! It will take some time to truly grasp the build system in this game, but for the price I think it's an easy recommendation for any auto battler fans. Can't wait for all the variety with different characters!
Easy purchase for me. With over 100 hours in Astronarch, I am not disappointed with the release we got here. I can see the vision, and will likely be putting good time into this one as well.
Dude what made this game really understands Auto-Battlers and how to do them. Each battle is a lesson in what is working and what isn't. Defeat isn't usually the end and you can fix your weaknesses and take a run from losing to winning. That's cool. The game concept itself is unique and well-executed. You are a single hero with abilities that do different things like generate mana, charge opponents, shield, and spend mana. You order the abilities however you'd like. It has a real FF12 gambit feel. It's awesome. Very early access, balance is poor, there needs to be far more content, more enemies, more trinkets, more skills, QoL features, real controller support etc etc etc. But it's already very fun and delight on the Steam Deck.
I'm coming into this game with a bias, as I absolutely loved Astronarch, though I did wish more time was spent on making it more balanced. From what I've tried of this game it seems like an amazing start to early access. This game is very unique and has a lot of potential to grow. Focusing on making your single character as strong as possible by setting up your own customized rotation of random abilties, along with passive trinkets and talents is a great premise. You can fuse the secondary passives of abilities into others to make one ability as strong, cheap, quick-to-use, wide reaching, or etc., as you want (and are lucky enough to get). Then you choose where you want your character to land, and then watch the chaos unfold. One thing I will say is there is a lot to read, and many mechanics to learn right away, which isn't always a bad thing. In this case there is a lot of text, and a lack of line breaks. Sometimes I felt my eyes glazing over when looking at a choice between 3 abilities I've never seen before.
needs some ways to see skill damage output, but it's already lookin' solid - the tutorial addition does a heck of a lot as well
游戏很好玩~希望作者能快点支持中文~
Auto Battler, RogueLike, Crazy Synergies to Min-Max. Primarch is a perfect example of a small Dev (1 man team) that cares about what he pushes out and community feedback. It is the PERFECT game if you want to chill and do a few runs, short on time or want to absolute crush an all nighter. Give it a GO you will not be disappointed.
Wishlisted the game, then purchased when available. Upon first glance, combat looked fun. ~~~~~~~~~~~~~~~~~~~~~~~~~ EDITED REVIEW: after beating game 2nd time on 2nd try (difficulty +1) w/ unlocked character. :/ Knowing the game better, I was able to steamroll through it (94 minutes), while leaving to do chores. Like i said, earlier, get rid of Origin skills asap. I NEVER rerolled skills a single time in either of my play throughs (dev remove this feature & give more crystals, instead). On this playthrough, i avoided Jotun skills because the tribal bonus is functionally useless, & instead maxed Vitran (so every skill hits everything, then the lizard one [starts with an S] for reduced time). This recipe allowed me to murder everything with nothing coming close to hurting me. Once I got my 16 skills, I never lost a single HP and had about 50% shield at the end of every battle. Every skill unlocked except for x3, all characters unlocked: ZERO replayability. Game is fun, just unrealistically easy...like middle-schooler easy. ~~~~~~~~~~~~~~~~~~~~~~~~~ Original Review: ...Game is...WONKY, to say the least. Tons of stuff to read, while I wasn't really sure what I was doing the entire run. I managed to beat the game my 1st playthrough (never a good sign), NEVER having used a single purple HP. My hardest battle was the tutorial one which said he believed I would lose (almost did). Game is easy because you don't spend any crystals on skills, but instead load up on passive purchases from the merchant, while trying to remove your origin skills (don't tribal up). On my 1st playthrough, I unlocked 90% of every skills + an extra character. While having only x2 characters to earn, +90% of skills learned, gives this game almost ZERO replayability. What *IS* interesting though, is that you create a super complicated 16-skill combo while trying to perfect the chain. I always managed to beat EVERY battle by the 11th skill, so I never got to see at least 4 of the skills in my line up (including the final boss). Do I recommend this game? Heck no. There's not much to do, it's pretty confusing--even with a tutorial, and the stupid tutorial NEVER even explained energy--which is the most confusing part of the game. I will play the game ONE more time to unlock the last character, then uninstall it because there's ZERO replayability other than increasing difficulty. Increasing difficulty is pointless when there's nothing left to earn (to make one want to play a short game). For $4.99 Vampire Survivors gives at least 100-hours of exciting play. For $3 more, this game's dev kicks you in the balls, rolls you down a hill, laughs at the cow dung on your shirt, then calls you a Puff because you paid premium for a hollow shell. If you still want to support the dev, tell him to stop making videogames.
[h2] Когда один герой стоит целой армии [/h2] Дейл Тернер продолжает свои удачные эксперименты в нишевом жанре автобаттлера. В этот раз пиксели еще красивей, а геймплей сконцентрирован на прокачке одного персонажа. И прокачка эта глубинна и многообразна, которой способствует огромное количество спеллов и навыков. Также мир нашей планеты, на коей мы пытаемся заполучить звание "Примарха" одним из трех персонажей на выбор, путем уничтожения всего и вся, населяют племена, каждое с упором на собственную стихию, что мы тоже используем в нашем прохождении, благо это рогалик, и путь к врагам можно выбирать. Процесс реально увлекательный, и пассивное наблюдение за боем провоцирует азарт: "а вот тут я спеллом, а вот тут сработал навык.". [h3] Что по итогу: [/h3] Строго рекомендуется и почитателям жанра, и созерцателям боёв. Локализации нет, но судя по "Астронарху"- это временно. Высокое качество при невысокой стоимости. Куратор инди-жемчужин https://store.steampowered.com/curator/37645702-Unknown-indie/
Thanks, Dale. You did it again! Very fun and great priced auto-battler. +rep
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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