
A Little Perspective is an abstract, perspective-based puzzle game where perception and reality are one and the same.
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About
A Little Perspective is a grid-based puzzle game with unique twists revolving around line-of-sight, object permanence, and spatial awareness. While some games use perspective as a shallow gimmick, A Little Perspective deeply explores its unorthodox laws through 200+ increasingly complex and interesting puzzles.
Rotate the camera to change your perspective - create new pathways, sidestep obstructions, and exploit impossible physics to solve the game's many non-euclidean challenges.
The game is all about challenging your preconceptions, thinking outside the box, making surprising discoveries, and ultimately seeing what you couldn't see before.
Over 200 carefully designed puzzles, built around the game's mind-bending properties
An open hub that gives you freedom to choose how you progress
A compelling narrative that unfolds as you progress deeper into the game, with twists and turns as you gain new insights
Multiple control schemes - customizable keyboard and gamepad controls, and fully playable with just a mouse
First-class Steam Deck support
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Difficulty: ★★★☆☆☆☆☆☆☆ Quality: ★★★★☆☆☆☆☆☆ Uuuggghhh. The puzzles mostly suck, to be honest. Of the 60 I solved (I did beat the game), 1 of them I would say is excellent, and the rest all ranged from "...ok, that's cool I guess" to "no, I don't want to solve another maze". Because that's what this game boils down to, unfortunately. It's just walking from A to B, where your options are slightly less obvious than they seem because of perspective adding/removing some. After you know the rules of exactly how perspective affects your options, the puzzles stop being interesting - you just get a bunch of new mechanics that don't have much of anything to do with the perspective shenanigans (move counters, buttons/doors, one-use tiles, pushable boxes, etc) and any novelty you see is in those rather than perspective. With worlds 5 and 6, this sort of stops being true - you do actually get a few neat interactions with perspective in those worlds, but a lot of puzzles still just feel like rehashes of previous ones. The puzzles after that, following one I will admit very cool reveal, don't do basically anything new in my opinion. What's frustrating though, is not the bad parts of the game, but the good parts. In this game, every puzzle is paired with a little piece of story, often more related to the puzzle than it may look. While I don't like the puzzles themselves, the story is absolutely incredible. I happen to be one of the people managing a large community, the Baba Is You community (I'm in charge of the level competitions hosted there and a few other game-related things, as well as helping with general moderation), and while the story should be relatable to pretty much anyone who's been online a decent amount, this background caused me to see it in a different light that's much closer to me personally. The last few parts hit me like a truck. I will always prefer the "information game" method of telling stories, but as far as static stories go, this was amazing, and I will be thinking about it for a while. But here's the thing: I as the player have no agency in this story. If I had watched a playthrough of this game instead of playing it myself, the story would have felt no different to me. This isn't necessarily a bad thing in my opinion if the gameplay is also good and worth doing, but it wasn't. It felt like I was forced to do puzzles I didn't want to do just so I could experience more of the story. So, at that point, why not just watch a playthrough instead? That, I think, is what I will do with the postgame, and what will be my recommendation to all of you. (edit: I realized there were literally no full playthroughs on of this game on YouTube yet, so I got impatient and instead just decided to read all the monologue myself, or at least as much as I could. This went exactly the way I thought, on the occasions that I had some slight hope in the designer left and tried to solve the puzzle attached, it nearly always felt pointless, but the story I had left was engaging enough to continue. I stand by my recommendation to just watch a playthrough instead, and perhaps just wait until they exist first)
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Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A Little Perspective is a massive win for developer Tad Cordle. Even though I still have a lot to see, I'm sure it will be among my favorite puzzle games this year. Gameplay is a psychedelic perspective-based blend of sokoban and cube rolling mechanics with plentiful surprises and a huge amount of secrets. The meta game delivers the exact sort of intrigue and mystery that I love to see in a modern puzzler. All puzzles are designed around the concept that objects only exist when visible on the screen. If your cube, or something else, obfuscates part of the level, the obfuscated object doesn't exist until you move the camera (or your cube) and the object is visible again. This allows for some very strange and interesting interactions that I've never encountered in other puzzle games. The extant-only-when-visible idea would be completely chaotic were it not for the constraint of static camera angles, which generally makes A Little Perspective as deductible as it is bizarre. I was a bit concerned when I began the game that puzzles could be solved just by rotating the camera willy-nilly in all possible configurations. While it is true some of the early levels can be brute forced with this approach, and I have certainly blindly stumbled into some solutions, later levels all but require concerted deduction, or at least a focused kind of experimentation, as the possibility space becomes increasingly large. I'm only a little ways into the post-game content, but based on what I've seen so far, puzzle quality is consistently strong and clever. Interestingly, perhaps what sets A Little Perspective most apart from other pure puzzle games is that there's a relatable story about passion, friendship, and loss in a chronically online world (especially touching to this reviewer with music-obsessive anchoritic tendencies) that's told in brief narrations at the beginning of each level. The voice acting is excellent. Typically I could give or take a story in a puzzle game. Just let me solve stuff please. Even so, I cannot deny that A Little Perspective's story adds big time personality to the overall experience. The music and environmental vibes are on point as well. A Little Perspective is a highly refined experience that, to my mind, has all the ingredients to cross over to a wider audience outside of the core puzzle game scene. I strongly recommend A Little Perspective to anyone who seeks an inventive, challenging, and surprisingly soulful thinky game.
How on earth does this game only have 30 reviews. Literally a masterpiece in puzzle design and mechanic discovery. Just got to area 5 and it blew my mind once i figured out what it was trying to teach me, even though it was a very natural extension of the rules it had taught me so far
Absolutely incredible puzzle game. For a game using perspective tricks, the controls are very simple and the ideas are easy to understand. There was never a puzzle I felt had a clumsy solution, and even with the hints on i still had the special "Ah Ha!" moments that make me love puzzle games so much. 9/10 highly recommend to any puzzle game fan.
игра пушка бомба, концепт простой, при этом из него можно много накрутить, если вы любите головоломки то присмотритесь
Este juego me ha sorprendido para bien. Viendo las imágenes puede parecernos algo sencillo, pero os adelanto que cada puzle nos hará pensar durante un rato. Además, es precioso y me ha encantado que el menú de selección de niveles sea un rompecabezas gigante. [b][url=https://cozykis.kisworld.es/analisis-de-a-little-perspective/] Reseña completa [/url][/b] [b] Más jueguitos indies [url=https://store.steampowered.com/curator/44960983-Jueguitos-Indie-Cozy/] mi mentoría [/url][/b]
Every new level somehow manages to invent new mind bending puzzles using mechanics that slowly grow with each world. I absolutely love it and genuinely was not expecting there to be this much content and secrets because I feel Ive barely scratched the surface. The quality of everything like the soundtrack, performance, the unravelling story and especially the puzzle complexity is just top tier. It can get difficult at times but theres a bunch of pathways for new ones and theres hints too if youre really stuck. Would highly reccomend this if you have the puzzle itch cause this is damn satisfying
Compared to Monument Valley, which is closer to an interactive art gallery, A Little Perspective is a solid puzzle game that explores perspective trickery far beyond mere apparent adjacencies. The puzzles center around navigating and crafting illusions to tip the very literal interpretation of the environment in your favor. These perception mechanics are a good mix of challenging to learn and fun to utilize, and I even enjoyed the friction caused by tricky-to-navigate terrain. Interestingly, the story is set entirely outside the game world, unobtrusively complementing the puzzles. I found it OK. It is a sort of tragedy that takes place on the internet, dealing with the ups and downs of artistry in an online culture. My only real gripe is with one unfortunate edge case with the perspective system. In this specific case, the ground truth prevails over the perceived level layout, making movement feel inconsistent. Other than that, I was hoping for more fleshed-out world map exploration, and I was surprised and disappointed by the infrequent use of language in the latter half of this otherwise family-friendly game. Nevertheless, I wholeheartedly recommend this game if you're yearning for a set of Escherian puzzles with more bite and substance than any previous offerings.
プレイヤーキャラである赤い立方体(キューブ)を特定の地点まで移動させればステージクリアという、所謂「倉庫番」系のパズルゲームです。 日本語は非対応ですが、操作やシステムの理解については英語や中国語が読めなくても特段問題はありません。 各ステージ冒頭でちょっとしたメッセージが流れるので、それが読めなくなるぐらいです。 キューブは基本的に平行移動しかできず、段差を昇り降りすることも、崖を飛び越えることもできないのですが、 段差や崖などを「平面的な地続きの道に見せかけるように」カメラの向きを調整することで、キューブを移動させられるという少し変わったルールになっています。 いくつかのチャプターと、チャプターごとに10ステージほどのパズルが用意されています。 チャプターごとに新しいギミックやルールが提示され、後半のステージほど複雑でややこしいパズルになっています。 …ここまで書いた限りだとちょっと難しめのパズル程度に思えますが、 このゲームの肝と言ってもいい「錯覚」が想像以上に脳を疲弊させます。 平行移動してるだけなのにいつの間にか遠く離れた小島にいたり、 動かせる箱を動かしていただけなのにいつの間にか箱が何段にも積み重なっていたり、 カメラの手前にやってきた長い柱の後ろに隠されたブロックの存在が「なかったことに」されたり。 平面的、立体的の両方の視点で考えることによる認知の歪みに翻弄される新感覚なパズルゲーム。 圧倒的にオススメしたいです。
Only 4 hours but loving the challenge. A brilliant, well thought out, game. I recommend this game to all puzzle lovers!
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