
An experiment in prehistoric virtual reality combat. Fight hordes of hungry dinosaurs with an arsenal of powerful weapons to make them extinct again!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Looks great, sounds great, runs well, fun to play. Its a wave shooter folks. Very simple and limited at this point. I hope it develops into much more! Played on Pico 4.
Primal Carnage: Onslaught stands as an interesting chapter in the history of virtual reality gaming. Developed by Pub Games and published by Circle 5 Studios, the title attempted to merge the timeless appeal of dinosaurs with the then-emerging possibilities of VR technology. Released as an Early Access project, the game shifts away from the multiplayer focus of previous Primal Carnage entries and instead embraces a single-player survival format where players are left to fend off relentless prehistoric predators. Even today, its concept remains appealing: stepping into a virtual world where dinosaurs tower over you is an experience that immediately captures the imagination. The game's greatest strength lies in its atmosphere. From dense jungle environments to abandoned research facilities, every location is designed to reinforce the feeling that humanity has lost control of its creations. Virtual reality elevates these settings considerably, turning what could have been an ordinary wave shooter into a far more intense experience. Hearing a Tyrannosaurus roar from a distance or watching a group of raptors circle your position creates a level of tension that traditional displays struggle to replicate. The developers understood that scale matters in VR, and they consistently use it to make encounters feel dangerous and memorable. Gameplay revolves around surviving increasingly difficult attacks while utilizing an assortment of weapons tailored for immersive controls. Pistols, knives, shotguns, and heavier armaments can be wielded with satisfying responsiveness, and the ability to dual-wield adds an extra layer of excitement. There is a distinctly arcade-inspired approach to combat that keeps the action moving at a brisk pace. Rather than focusing on realism, Onslaught prioritizes spectacle, encouraging players to become larger-than-life heroes battling impossible odds. The sensation of physically aiming and firing at charging dinosaurs remains one of the game's most entertaining aspects, particularly for players new to VR. Unfortunately, the game's ambitions far exceeded what was ultimately delivered. Its Early Access description promised a growing experience featuring new missions, cooperative gameplay, expanded mechanics, and support for future VR innovations. Those promises painted the picture of a title that would continue evolving over time. Instead, Primal Carnage: Onslaught remains a snapshot of unrealized potential. The limited number of environments and the repetitive nature of its survival structure become apparent after several sessions, and the absence of major updates leaves the experience feeling incomplete. What exists is enjoyable in short bursts, but it is difficult to ignore the unfinished edges that remain visible throughout. There is still value in revisiting the game, particularly for enthusiasts interested in the evolution of virtual reality titles. It serves as a reminder of an era when developers were experimenting with new hardware and taking risks on concepts that might not have existed otherwise. The combination of dinosaurs and VR is so inherently compelling that even an incomplete project can provide moments of genuine excitement. Standing face-to-face with a prehistoric predator is an experience that few games can replicate with the same level of immediacy. Primal Carnage: Onslaught ultimately succeeds more as an immersive dinosaur showcase than as a fully realized game. Its engaging combat, effective use of VR, and strong atmosphere make it easy to appreciate, while its unfinished status and limited content prevent it from reaching its full potential. Players willing to approach it as a brief adventure rather than a complete package will likely find enough thrills to justify their time. It remains an intriguing example of early VR experimentation and a reminder that some of gaming's most memorable ideas are not always its most complete. Rating: 5/10
Поиграть на один вечер сойдёт.
Has 2 stages and 5 enemies. Raptors actually jump at you. Good for 1 Euro no more.
it's just a wave shooter but a pretty good one. The gameplay is all about the controls. You have to grip and reload manually which makes it a challenge. grab a grenade with one hand, pull the pin, throw it, all while emptying the clip in your other hand and finishing with a manual reload. not sure about the $30 price. I haven't come close to beating the game but looks like there's only 2 levels.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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