
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Jul 30 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 54.7Kreviews | 91% | — | $29.8M |
| $39.99 | 17.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1158 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best game I've ever played. RIP Arkane. Hopefully we'll see something similar from the same people in the future under a different company name.
a la madre
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese, Japanese*, Simplified Chinese*languages with full audio support
| $29.99 |
| 6.9Kratings |
| 88% |
| — |
| not modelled |
| $29.99 | 899ratings | 90% | — | not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the greatest games of all time and I cannot believe it isn't more popular. Play this game
👍Prey
One of my favorite games of all time. Eerie environment, leveling up and multiple ways to accomplish a task.
O primeiro jogo inindropável (impossível de não dropar) que eu já joguei
花了30个小时通关 prey 本体和DLC 月崩。 在A社的游戏中,我最喜欢的应该就是掠食,其次是死亡循环,最后是耻辱。掠食把沉浸模拟中的自由性发挥到了极致,我也相信这能最能体现A社游戏设计思想的游戏,它给予了你多种途径来达成目的,多样化的武器和技能选择,最值得一提的是物品收集和背包系统,能够愉快地捡垃圾与格子管理的纠结都把沉浸感再提升一个层次。虽然是箱庭式地图,但不同地图地来往及其自由而不收剧情限制,你完全可以不顾任务想去哪就去哪,同时去不同地图地手段也多样,既可以通过站内的门,也可以通过外太空和无重力管道通行。战斗方面,灵能确实比用人类武器要强势,灵能释放时会暂缓时间便于瞄准,范围又大。而扳手纯废物,霰弹枪和手枪经常面临弹药不足的问题,后期打安全勤务机掉Q光束弹药就能横着走了,不过有时候选择不战斗直接跑路也是一种选择。剧情方面,因为是看视频被提前剧透了,所以打到结局倒也没什么惊喜感,不过对于不知道的人肯定很震撼。 游戏难度,因为我喜欢试试不同的技能,所以不同类别的技能我都点了,倒是技能泛而不精,导致人物既打不出伤害,身板又脆,用枪也是这样,不同枪都有一点子弹但又不多,在有一个阶段真可谓是弹尽粮绝,没有子弹灵能又是残血,只能把难度调成剧情模式,到后期,把点数全加在灵能上就轻松很多了。地图设计也是一绝,太空站的复古未来主义非常吸引人,还有大量碎片化的叙事隐藏在地图中等待你发掘。 月崩DLC,其实还挺简单的,知道不同人物要做什么事就可以了,比较难的可能是人物发育前期以及探索地图时,点数还没起来的时候得小心点,最后的五人一次逃出其实就可以一路狂奔了,只去要去的地方,修理或黑入关键设施就行了。事实上在循环中寻找的解法的过程以及解法的难度,是比死亡循环要简单不少的。不过因为月崩是在循环中不断探索,绝对会让你对地图了如指掌,在通关后不会再有打开的欲望。
The best immersive sim since BioShock. “Play it your way” isn’t just a slogan, it’s the core and soul of this gem of a game. It starts off slowly, and approaching it purely as a shooter misses what makes it special. Give it some time, though, and Prey becomes one of the most immersive experiences out there. Talos 1 feels genuinely alive, the atmosphere is tense and terrifying, and the masterful level design gives you countless ways to approach problems. It isn’t really a horror game, yet it can be genuinely terrifying. More than anything, Prey trusts you to experiment and find your own way through the world, and that freedom is what makes it so special. An absolute masterpiece and one of the most immersive games I’ve ever played. Criminally underrated.
Uzun zamandır bu kadar abartılan bir oyun oynamamıştım
One of the best games I have ever played. All the systems are so closely connected and work together. Best game of the immersive sim ganre.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 135.9K | 90% | $29.99 | |
| $51K | 478 | 79% | $4.99 | |
| $54.7M | 66.9K | 93% | $39.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $11M | 13.9K | 85% | $29.99 | |
| $5.8M | 12.6K | 93% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.9M | 29.5K | 88% | $39.99 | |
| $29.7M | 68K | 56% | $19.99 | |
| $30M | 13.6K | 93% | $40.19 | |
| $29.6M | 74.1K | 96% | $23.99 | |
| $30.2M | 72.7K | 98% | $19.99 | |
| $30.2M | 36.2K | 83% | $24.99 |