
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Jul 30 → 4.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 54.7Kreviews | 91% | — | $29.8M |
| $39.99 | 17.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really like the game, 1 thing I don't like os that the objective tracker doesn't know squat of which door is working and which not. This was especially annoying when I had 3 objectives in cabin crew, the door wasn't unllocked yet because ****ing voice samples were needed, but the tracker kept bringing me to that locked door. I like the story, the aestethics, the optional survival modes, I like the nightmare events, I generally liek the game. The grenacdes could have been moved to a single button whith a selection wheel of their own and some hotkeying to the psi abilites would be nice (or maybe I didn't find it), the progression and the ability to keep busting the enemies better and better are all quirte well done
玛德,任务引导约等于没有任务,一直迷路,老是卡在一个地方,不知道往哪里走,网上也没有特别多的攻略内容,不推荐,除非耐心真的好。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese, Japanese*, Simplified Chinese*languages with full audio support
| $29.99 |
| 6.9Kratings |
| 88% |
| — |
| not modelled |
| $29.99 | 899ratings | 90% | — | not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the mimics are not interesting
除了dlc玩的有点红温,其他方面都是神作
到底要干嘛才能继续下去?我真的是服了 扫描风暴异魔校准心灵探测器,我扫描了啊,还是不让走
Hikaye guzel fakat harita ve gorev isleyisi cop zorla dayanarak oynaniyor
Tato hra me mega moc bavila a nevim co dodat 10/10 a hodne bych si pral aby vysla PREY 2
Yet another amazing Arkane game. Benchmark for immersive sims. Prey Mooncrash is a GOATED dlc as well
Один из лучших проектов иммёрсив симов на данный момент. Жаль продолжения нам не видеть, но даже так пройти её однозначно стоит. Концовка у игры - моё почтение.
Took two attempts to stop being scared of mimics, but eventually Ive stared enjoying it all. Best part is when you have enough access and abilities and upgrades to not being stuck too often, but still getting challenged from time to time by not directly accessible doors, rooms and so on. Love that the game gives you a ton of freedom. It doesn't tell you what to do with the character, even if he's main Quest one (sorry Alex, not sorry Dahl). Some side stories like impostor one are very cool and enjoyable, some felt like boringish usual quests. Loved how ending choice is handled.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 136K | 90% | $29.99 | |
| $51K | 478 | 79% | $4.99 | |
| $54.8M | 66.9K | 93% | $39.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $7.4M | 9.3K | 86% | $29.99 | |
| $5.8M | 12.6K | 93% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.6M | 33.7K | 78% | $19.99 | |
| $29.6M | 74.1K | 96% | $23.99 | |
| $30.1M | 13.6K | 93% | $40.19 | |
| $30.2M | 66.4K | 98% | $19.99 | |
| $30.2M | 24.5K | 82% | $59.99 | |
| $30.3M | 71.6K | 77% | $19.99 |