
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Jul 30 → 4.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 54.7Kreviews | 91% | — | $29.8M |
| $39.99 | 17.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
佳作,but支线任务引导过于傻逼,我这种跑图收集党老ass都被折磨的不轻,但是瑕不掩瑜。ark没有丢失制作耻辱时的水准无论是剧情编排还是地图设计不知道为什么总给我一种披着质量效应外壳的bioshock的感觉)
Immersive Bethesda game on cry engine. Unbelievably addictive. Incredibly long and replay value.
Guider par les avis positifs, j'ai voulu tenté ce Prey. Je respecte les avis de chacun, mais pour ma part c'est une deception. Le jeu se montre ultra répétitif dès le depart, se resumant à allez d'un point A à un point B pour deverouillé une porte ou un mécanisme, tout en butant tout ce qui bouge (avec au passage un bestiaire ultra limité). L'histoire quand à elle se veux enigmatique mais est traitée au second plan et n'aide pas à l'immersion. Le jeu se révéle peut etre plus tard, mais pour ma part, au bout de 4 heures de jeux, je l'ai trouvé long, répétitif, et sans aucune attache pour les personnages.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese, Japanese*, Simplified Chinese*languages with full audio support
| $29.99 |
| 6.9Kratings |
| 88% |
| — |
| not modelled |
| $29.99 | 899ratings | 90% | — | not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
İsterse çok eğlenceli bir oyun olsun hiç fark etmez. Her türlü kolaylık artık varken dil çevirisi konusunda bu ülke de bu oyunu vergisiyle satıyorsan bu ülkenin konuştuğu dili ekleyeceksin.
yallah
명작이라는 소리에 뒤늦게 해봤는데 예상보다는 재밌었음 다만 길찾기가 생각보다 어렵고 진행상 왔다갔다 구간이 많은데 이런 진행이 싫다면 불호일듯 빠른 템포보다 슬로우 플레이 좋아하는 유저에게 추천 참고로 공식 한국어 미지원인데 특정 사이트에서 구입 시 배포하는 공식 한글패치가 있으니 검색해보고 사세요.
It's superbly fun. The gameplay, environment, storytelling, character writing, dialogue. All soaring remarks across the board. I'm especially impressed by how interwoven the lives of the NPC's are, and how by the end of the game I feel like I naturally learned a lot about each of them without even going out of my way. The NPC's lives really feel akin to games like Return to the Obradin wherein you're learning about what went on after the fact, and you're slowly piecing things together. This in tandem with a very stealth heavy game that emphasizes smart engagement over typical gunplay, makes this very very fun. My only real big criticism is that choices don't really matter and that the game just unceremoniously ends. There's no final boss fight. No big chase sequence. No waves of enemies you have to fight as you run down the timer of a bomb. You do a few final tasks, walk to several checkpoints, and then the game ends. And it especially doesn't help that no matter what you did, you always get the same ending. There's a lot of emphasis on not using alien powers, because you'll be giving up your humanity. And there are several humans throughout the game that are mind-controlled that you can go out of your way to free. Turns out doing any of these things only adds 1 additional line of dialogue at the end that amounts to, "You didn't have to do that. Thanks." Disappointing. It's a small blemish in what is an otherwise overall good game, but it really did leave a bad taste in my mouth as the final thing I am left with. Minor nitpicks: Alien powers all suck anyway. They don't do a lot of damage, and most of their utility only amounts to stunning very specific types of enemy for a few seconds. They cost too much energy. Whereas the one human ability Combat Focus basically freezes time universally, lets you attack faster, and removes all stamina requirements. Still a lot of fun. I got it on sale for about 5 bucks, so I certainly got my money's worth out it of.
.
Very good and nostalgic
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 136K | 90% | $29.99 | |
| $51K | 478 | 79% | $4.99 | |
| $54.8M | 66.9K | 93% | $39.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $7.4M | 9.3K | 86% | $29.99 | |
| $5.8M | 12.6K | 93% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.6M | 33.7K | 78% | $19.99 | |
| $29.6M | 74.1K | 96% | $23.99 | |
| $30.1M | 13.6K | 93% | $40.19 | |
| $30.2M | 66.4K | 98% | $19.99 | |
| $30.2M | 24.5K | 82% | $59.99 | |
| $30.3M | 71.6K | 77% | $19.99 |