
Prelude Dark Pain is a Tactical RPG set in a dark fantasy world. Assume the role of a local blacksmith named Soren, lead an uprising against the Order of the Ashen Crusade and save a world ravaged by war.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 10 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Assemble a roster of heroes, build out your squad to face any scenario, learn how their skills interact for even greater strategic synergy and master the battlefield:
With more than 20+ playable heroes, each with two talent branches and a pool of 25 skills, there are a variety of strategies to approach each battle.
Up to 5 heroes can fill your roster from 8 class types: Ranged DPS, Magic Support, Assassins and more.
Each skill has it's own unique characteristics. Equip the ones that best suit your play style and create powerful synergistic combos between skills and across your squad.
Equip you characters with greater equipment as you progress and upgrade it all at your base with resources you get from missions.

Assume the role of Soren, an retired warrior, now living as a blacksmith, who will mark the steps of a great revolution following an attack on his family:
Engage in turn-based tactical battle with several enemy factions. Across a grid-based field, maneuver your squad and the enemy to optimize your strategy and dominate.
Every battlefield is different; from using higher ground to increase your attack, to navigating moving environments. Consider your surroundings and use the battlefield to your advantage.
Each mission will have a special challenge, pushing your knowledge of the mechanics with even greater rewards if you succeed.

Prelude Dark Pain takes place in the world of Statera, a territory ravaged by the Dark Pain, an ancient and mysterious source of destruction. The Order of the Ashen Crusade rules with blood and terror over a great extent of this territory while praying to the Lord of Pain. However, there are still free people who fight against the lurking evil, like Soren and the Blue Net faction.
The reality of Statera is being torn apart by the conflict, causing tears in the veil between worlds that protects it from supernatural forces. Through these rifts, the creatures of Pain can break through their reality to invade and cause even greater devastation.
Players will have to make important decisions that will influence both the main story and the heroes that can be recruited in battle. You may miss some of them because of your previous choices!
There will be more than 20 different factions with their own cultures scattered throughout Statera. Many of them are hostile, guaranteeing more than 70 different enemies to face. You'll also find final bosses among them!

In addition to the main story, Prelude Dark Pain will be loaded with sidequests and ways to influence the world outside of the main story. These will give you access to recruit certain heroes and even more lore:
World Missions can be picked up from NPC's across the world map and lead you to even more content.
Raids can undertaken by heroes from your settlement, helping to push back against the tide of enemies, save the innocent, spy and gather resources.
Craft new weapons and equipment for your heroes from your settlement as well, taking your skills warriors to an even greater degree of strength.
Engagement
Reviews
Themes across 245 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
总体来说还可以,目前作品还是比较粗糙的,EA产品需要打磨我能接受,但是看了下评论区只开放这么少的剧情收这个价格是不是有点过分了。另外既然是EA,我列一下目前发现的一些问题供开发者参考: 1、镜头移动反人类,镜头伸缩跟移动的幅度跟速度不合理,急躁的人容易点错,偏偏这个游戏是有友伤的。这个问题一定要改。 2、UI按钮让人不适。可能是关卡设计不大,没有地图按钮;没有退出按钮,要退出游戏只能进入战斗以后才能退出主菜单或者只能强退;没有手动保存功能,有些关卡要连续打好几波怪,不太方便 3、遇到的BUG好像有点多了 4、机制引导不足,状态词条没有告诉我这个状态具体是什么意思(又或者是我没发现?) 5、人物移动经常点不到,这个可能是被其他人物的模型挡住导致的 6、有些挑战太过强人所难,且存在文本描述不够确切的问题
IT has some potential and seems pretty solid on many core game aspects and mechanics. - Characters are interesting, diferent builds and options with items, stats and skilltree - Story and worldbuilding are appealing Some improvements for the future (Mostly QOL): - Minimap or map for better orientation - improve camera control and movements during combat and exploring world - better filters for shops and crafting - Challenges are overcomplicating dificulty and don´t feel rewarding. Also don´t know if the stars will be used in a future or something IMO game have lot of potential and they delivered a solid early access release. Let´s see future patchs and how the feedback is taken by the dev team
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Traditional Chinese, Japanese, French, German, Simplified Chinese, Russian, Portuguese - Brazil, Korean
Hours played at review time, across 245 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
能不能把恶性卡死修好了啊喂
I was a fan of Disgaea series and also the Darkest Dungeon artwork that merged in this game. Finished in 3 days and excited for more content!
SRPG好きとしては買わざるを得ない。じっくりプレイしてから詳細レビュー書きます!
已全通 ,一款未來可期的遊戲 雖然不錯玩但遊玩過程中還是有遇到一些問題希望能改善 1.任務目標出錯,某些關卡要求特定人物存活,但是該人物死亡也沒判輸甚至還能拿到相關獎牌,另外獎牌的作用是什麼?是因為還在DEMO所以尚未推出嗎?私心希望是多周目時可強化隊伍的系統 2.路邊野生敵人重生的問題,應該是拿來給玩家刷素材和經驗的...對吧?但是經常打完都是空的或是只給少少一點,實際打起來真的很浪費時間又不是月卡遊戲何必拖時間呢?我覺得大可以加大難度並提升素材的掉落並取消重生(或是可手動選擇讓敵人重生),當隊伍等級或是戰力超過章節推薦戰力後可直接秒殺路邊巡邏野怪 3.存檔問題,戰鬥中無法存檔或是悔棋(最多移動錯可以上一動),可以理解是不希望讓人用SL大法去凹,但有時候不清楚戰場機制和敵方增援導致戰敗要從頭來過挫敗感還是挺大的,我記得有戰棋遊戲(對不起實在忘記名字)只要操作時步驟一樣就會得到相同的結果用SL也凹不到 4.鍛造時希望新增可以進入隊伍整備頁面的選項方便查看 大概就這些,整體還不錯玩也挺有難度的,加油!
看到主角拿小刀绷不住了
Juegazo tactico con una narrativa y estética brutal! El sistema de combate y personalizacion de personajes estan super bien logrados. El unico problema con el que me he cruzado ha sido los controles del mando, he acabado jugando con teclado y ratón.
身上有蚂蚁再爬,再给我一章吧哥,再给我一章,一章就好
Si te gustan los juegos tacticos mas al estilo final fantasy tactics y un diseño artistico de locos dale una oportunidad!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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