
Ikonei Island is yours to discover! Explore and gather resources. Farm the land, craft tools and gear, and build your base or a cozy home. Befriend magical creatures and fight monsters with your friends or solo!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.17/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 476reviews | 74% | — | $207.2K |
| $12.49−50% | 67ratings | 69% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have played this game for over an hour. No tutorial. No guidelines. It's a beautifully, aesthetic game with a lovely soundtrack. The idea is amazing - but holy, every step forwards is two step backwards. You have to teach yourself how to play the game; all the mechanics, the crafting, the foraging. The dialogue and the adviser statues barely help. The map is too difficult to read. The camera angle is annoying. I can feel my blood pressure rising every second.
It's charming and I love the companions and it feels like the team probably put a lot of love into it. So much so that I feel really bad for saying I can't really recommend it. There's something about it that feels empty; not compelling. Not enough to finish it. I'm also weirdly annoyed about lamps not actually casting light. Like, I literally feel like I would have played longer if they did. Cute for sure though
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $207.2K | 374 | 62% | $19.99 | |
| $207.3K | 566 | 96% | $14.99 | |
| $207.1K | 429 | 81% | $15.99 | |
| $207.3K | 291 | 85% | $19.99 | |
| $207.3K | 274 | 71% | $29.99 | |
| $207.4K | 3.8K | 93% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 2.5K | 90% | $19.99 | |
| $50.6K | 82 | 51% | $19.99 | |
| $8M | 12.7K | 84% | $19.99 | |
| $983.1K | 1K | 96% | $24.99 | |
| $20.8K | 25 | 40% | $19.99 | |
| $14.1M | 9.6K | 93% | $39.99 |
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Norwegian*, Simplified Chinese, Indonesian, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99 |
| 56ratings |
| 60% |
| — |
| not modelled |
| $12.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A tedious cozy game seemingly written for children.
别的不说,我还是第一次见种田游戏有好友通行证的
Got this through a pack, played with friend on a whim. Suddenly it's been 4 hours. It's a pretty straight forward, charming, survival crafting game, where resources are shared but very, very not hard to accumulate. We loved it. Super low stress, really co-op game that focuses on teamwork and just overall having a good time with your friends. I noticed some comments that were negative; things disappearing, storage slots being issues, not having much guidance or sense of urgency... My experience doesn't match the negative comments, so the game has either gone through some updates and/or the people that wanted more out of the game prolly went in looking for a fully guided, full on severe survival game, didn't get it, and now are mad. It's a cute game with a relaxed atmosphere. You don't even fight the pirates, so expect a very unintrusive, laidback experience when playing the game. Great game to chill in with friends. Not a great game if you're looking for a '7 days to die' vibe. Honestly, this game succeeds where Palia fails.
First off, the game has the Woke parasite: not even an hour in and I'm talking to an aviator frog, voiced by a man, who apparently has a husband in a game that seems catered towards early teens. Why is that crap in a kid's game? Why in general? There's literally no reason to have that comment, other than some weird backstory, and no other character talks about their spouse throughout the 20hrs of play. The irony isn't lost on me after Alex Jones', 'They're turning the frogs gay' comment, which is funny and sad at the same time. Tutorials are hit-or-miss if you aren't the type that checks every tab or setting before playing the game, since the tutorial/questing is hidden behind the menu tab, instead of being on the HUD; it may take you a good long minute to figure out what you are even supposed to do. The game in general isn't bad per-se: build your home, farm materials, progress quests until you finish the story like any other cozy game, with some bare minimum combat. Steamdeck LCD performance is averaging 20ish FPS at standard settings, but once lowered to the lowest graphical fidelity, then it pushes 40s; the game's HUD is also kind of small, so I pushed the brightness up - not too much - and it ate through 60% of battery in 50 minutes, which is crazy, therefore I don't recommend it on Steamdeck, at least in handheld mode. Achievement Hunters: I don't recommend the game since one of its achievements is broken - at least for me it was - with the achievement being connected to 100%'ing the map, which took me 15hrs, so I won't be doing that again. And I don't recommend the game to kids, knowing what's in it.
Ikonei Island: An Earthlock Adventure, developed by Snowcastle Games and published by Snowcastle Games together with The Iterative Collective, is a colorful blend of exploration, crafting, creature companionship, and light RPG progression set within a vibrant island sandbox. Positioned as a spin-off within the Earthlock universe, the game shifts away from traditional turn-based combat and instead embraces a slower, player-driven adventure focused on rebuilding, discovery, and cooperation. From the moment players wash ashore on Ikonei Island, the experience encourages curiosity and gradual mastery rather than urgency or high-stakes drama. The island itself is the centerpiece of the experience. Divided into distinct biomes filled with natural resources, hidden ruins, pirate camps, and magical wildlife, Ikonei Island rewards exploration through steady environmental expansion. Progression is closely tied to unlocking new tools and befriending creatures that assist with traversal and resource gathering. Rather than handing players immediate access to the entire map, the game structures advancement around capability growth. Certain paths remain blocked until the right companion or crafted item is acquired, giving exploration a layered, Metroidvania-like rhythm without abandoning the open-ended sandbox design. Creature companionship is one of the game’s most distinctive mechanics. Players can befriend various magical animals scattered across the island, each possessing unique abilities that contribute directly to gameplay. Some creatures help dig for buried materials, others break through obstacles or assist in harvesting resources. These companions are not merely cosmetic pets; they are functional extensions of the player’s progression system. Building relationships with them feels meaningful because they directly influence what areas can be accessed and what resources can be obtained. This system gives the island a sense of living interactivity and reinforces the game’s cooperative, nature-centered tone. Crafting and base-building form the backbone of daily activity. Players gather wood, stone, crops, and other materials to construct workstations, expand their home base, and improve their equipment. Farming is included as a steady resource stream, offering a relaxing gameplay loop reminiscent of cozy life simulators. While the crafting tree gradually unlocks new recipes and upgrades, the pacing remains deliberately unhurried. There is little external pressure, allowing players to shape their experience around personal goals—whether that means optimizing their farm, unlocking every biome, or focusing on creature collection. Combat exists within Ikonei Island, but it plays a secondary role to exploration and crafting. Encounters with pirates or hostile creatures are straightforward and accessible, relying on basic attack patterns and light strategy. The consequences for defeat are minimal, reinforcing the game’s overall low-stress design philosophy. Players looking for deep or complex combat systems may find this aspect underdeveloped, but for those approaching the game as a relaxing adventure, it fits comfortably within the broader tone. Visually, the game adopts a bright, stylized low-poly aesthetic that complements its accessible and welcoming atmosphere. The environments are colorful without being overwhelming, and the creature designs lean toward whimsical rather than intimidating. The soundtrack enhances this relaxed ambiance with gentle melodies that support both exploration and farming activities. Together, the audio-visual presentation establishes a consistent identity that aligns with the game’s slower, discovery-focused pacing. Ikonei Island also offers cooperative multiplayer, allowing friends to explore, gather, and build together. This feature enhances the sandbox nature of the experience, making resource management and island expansion feel collaborative rather than solitary. The shared progression creates opportunities for strategic division of labor—one player focusing on farming while another ventures into newly unlocked regions. This cooperative element adds replay value and broadens the appeal beyond solo adventurers. Despite its charm and breadth of activities, the game is not without imperfections. Some systems can feel loosely structured, and guidance for early progression may be limited, leaving players momentarily uncertain about optimal next steps. Inventory management and menu navigation occasionally lack refinement, and the overall progression may feel shallow to those seeking deeper RPG customization or narrative complexity. However, these limitations rarely overshadow the game’s central appeal: its inviting world and freedom-driven design. Ultimately, Ikonei Island: An Earthlock Adventure succeeds by embracing a cozy, exploratory identity within a fantasy framework. It does not aim to overwhelm players with dense mechanics or cinematic storytelling. Instead, it offers a sandbox island where curiosity, creativity, and companionship shape the experience. For players who enjoy crafting-focused adventures, creature collection, and relaxed open-ended progression—especially with cooperative options—the game provides a charming and memorable journey across a magical island filled with gentle discovery and steady growth. Rating: 7/10
Oyunda aradığımı bulamadım. Mekanikler eksik hissettiriyor ve buglar var.
bought this game years back when i first joined Steam. played it for 8 hours straight and i LOVED it! the milestone to open one area was so engaging i became obsessed in opening the next areas. tried to fing the required things to progress was so fun while exploring new areas. cute graphic, cute concept! graphic's nice, but felt like there's this "foggy-ness" that i thought kinda masking/covering it's beautiful color pallete. i don't know if that's intentional, but it feels like i'm using old tv instead of high definition smart HDTV (or what they called high tech tv in this modern days).. if you know what i mean. but, yes, i'm recommending this game! especially if you play it with friends.. played for 4 hours straight and wouldn't even stop if not because of bugs (monsters couldn't be attacked, shrines couldn't be offered item asked).
之前玩一堆BUG 一堆成就完成了跳不出來 過了好久了 再開遊戲 一樣 沒修復!!!!!!!!!!
Players by region
Where this game's players are, estimated from review languages.