
Unleashed and unforgiving. Can you rise to the challenge? Immortal: Unchained is the latest addition to the genre of ultra-hardcore action RPGs. Take the role of a living weapon, unleashed to stop the source of a cataclysmic event threatening to end all worlds.
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Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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И да и нет игра долбанутая не сохраняется сложная в...управлениии отстой полный коороче!!!
УБИТО!
it was an interesting creative souls-like action with nice mood until poor level design met guns, and the game became absurdly difficult. at some point i said ♥♥♥♥ it, and never returned. still think you have to give it a chance, though
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Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
По началу конечно кажется полным говном, но дайте шанс этой игре! Поиграете пару часов и она точно вас затянет! Но в первое прохождение точно рекомендую играть со снайперкой!!!
If you want a soulslike with guns, this is it. There is no other option. The core experience is quite solid. Good variety of environments, beautiful architecture. Enemy design is great (but encounter design, at times, is the worst you will ever experience. Not just in the genre. In general.). There are bugs: - in several specific places, I fell through textures. Doesn't happen very often, but still does. - the opening cutscene, shows an empty space where your character would be. Another big issue, is the balance between your weapon choices. Some weapon types do their job, and some simply do not. To get an enjoyable first impression, start as Marksman. Fun, fluid, fast-paced gameplay. Everything else, by comparison, is hard mode. Some weapons feel like fighting with a sword hilt. A smaller issue, but still noticeable, is protagonist's identity. While you get to pick appearance and name, your character's presence in the plot has fixed gender, backstory, and even name(?). Despite all this, I recommend it. Enter with low expectations, choose starting class wisely, and you will enjoy the game.
Лично на мой взгляд это лучшая игра которую стоит пройти каждому - ведь если заставить себя её допройти - любая другая игра после неё будет шикарной)
Immortal Unchained is an exercise in frustration, with seemingly every single gameplay mechanic specifically designed to annoy the hell out of me. What’s even more upsetting is that the exploration and overall level design are actually not bad, but the atrocious gameplay overshadows just about everything good the game has to offer. I came into Immortal Unchained with relatively high hopes. The Remnant series have proved twice now that it’s possible to make a soulslike with guns, and I really enjoyed both of them. They work because they are designed as third-person shooters first and foremost, with some soulslike elements tacked on. Locking-on to an enemy is simple, the aim assist is just enough to help you pull off some of those tricky headshots, and the entire thing is fast and snappy. Immortal Unchained made the terrible choice of doing the complete opposite; i.e take the lock-on and targeting mechanics from Dark Souls and attempt to adapt them to ranged combat. And it doesn’t work at all. Let me explain. Basically, you have two ways you can shoot at enemies, either by free aiming, or by locking on with the right stick. Now, all the enemies have weak spots you want to try and target, generally their heads or glowing spots on their backs. This becomes more and more important as the game goes on, as you have an incredibly limited supply of ammo and not aiming for these weak spots means you’ll be wasting four sniper rounds instead of one. Unfortunately, when you lock on, your reticule becomes suddenly glued to the enemy’s torso, making targeting the weak spots nigh on impossible. So, it’s probably better to use the free aiming system, right? Well, that’s another exercise in frustration. Even after spending a good few minutes messing with the settings it still felt slow and clunky. Then, sometimes you can line up the perfect headshot only for your reticule to remain white, informing you you’re going to miss, even if the target is placed in the very very centre of the guy’s head. Oh, and enemy awareness is dialled up to eleven, so don’ t expect much time to take that shot. These robots must have built in binoculars as they can spot you coming a mile away, and there were several times I attempted to hit them with a sniper round from three hundred meters only for them to move aside or throw up a shield at the last moment. The terrible aiming systems would be tolerable if enemy placement was fair, and for the first half of the game it is. Enemies spawn in far enough away for you to see them coming and plan you attack route, which is something I really enjoy doing in a soulslike, switching up my weapons between a close-range shotgun or grenade launcher for my melee opponents and reverting to longer ranged sniper rifles to take out enemy sharpshooters. Then, suddenly, about halfway through the game, something changes, and they begin to teleport. A robot will spawn in out of nowhere, fire at you before you can react and remove half of your health bar, before teleporting away again. If you manage to somehow survive this incredibly frustrating section of the game, you’ll soon meet even more annoying enemies who will spawn in behind your back and slap a grenade on your rump before disappearing, or, my particular favourite, a shotgun wielding sadist who’ll appear out of nowhere, and unload a shotgun blast to your face. This will that knock you over and stun you for a brief moment, which usually leaves him with a long enough opening to finish you off with a second shot. In the last area, these enemies appear two or three at a time, meaning even if you’re lucky enough to take one out, his buddy will get you. As far as I can tell, there’s only one real way to counter these guys and that’s to run through an area to see where they spawn, die, then use that knowledge to go through the area again with your gun raised to blow them to smithereens as soon as they appear. Soulslike fans like myself enjoy challenging games, but they don’t enjoy frustrating ones, and this unfathomable design choice turns Immortal Unchained from a middling game to a mediocre one. As I said, there are some things to like. Biomes are well-designed; multi-levelled, sprawling areas full of criss-crossing paths and secrets to discover. They reminded me of Bleak Faith in a way by instilling that same sense of getting lost and not really knowing what would be hiding behind the next corner. This is especially true in the second part of the game where you unlock a fast travel system of sorts, and start finding keys, or protocols, that open up chests and doors in previously explored locations, almost like a metroidvania. You’ll also find new portals linking the game’s three different planets, allowing for even more exploration. It’s such a pity my desire to backtrack was tempered by the fact that I knew I’d have to slog through some more finicky combat. As for progression, there are a ton of stats to upgrade, but you’ll want to spread your points fairly evenly as each weapon type has different stat requirements, and if you go all in on say, strength, you’ll be in a pickle when you need to equip a sniper rifle. Character customization more or less stops there. No armour or trinkets, only a handful of consumables and three “cipher” slots that allow you to configure passive buffs. Most of these are kind of useless, such as a 5% increase in damage, although one exception is the incredibly powerful Predator cipher that gifts you ammo on every kill and once you find it you’ll never want to take it off. You’ll notice I haven’t mentioned the story and that’s because it’s thinner than a piece of paper. You’re tasked with finding three cores … then with finding three hearts, then after an insanely obvious plot twist you’ll have two more areas, two more bosses, and another plot twist that presumably sets up the next game or the DLC that I will definitely not be trying. Immortal Unchained is a game that’s impossible for me to recommend. Even if you loved the Remnant series, you’re better off playing through that again than suffering through clunky controls and egregious enemy gank. The exploration and interesting level design just about save it from being the worst soulslike I’ve played, but it’s still at the bottom of the barrel.
Tough game to recommend, if you can even consider that. It is a “souls-like” with guns that suffers from lack of polish and numerous bugs or glitches. I gave the game a fair shot and completed a full playthrough but it took me some effort to do so as the core gameplay becomes repetitive within first hour and doesn’t get much better later on. There’s a lot of odd design decisions that make combat more frustrating than fun, for example there are snipers that can teleport and shoot you from behind within less than 1 second, every ~5th enemy also has some sort of bulletproof shield that forces you to to flank them or aim for barely exposed head or feet. It wouldn’t be a problem in itself if they didn’t spawn in narrow corridors or had 2-3 earlier mentioned snipers to back them up. There’s also zombies with broken melee hitboxes (you get hit even if you stand 1.5m away from them), exploding enemies spawning from the ground around you (etc.), the just just goes on. And since you fight groups of them 80% of the time there’s no reason to use other weapon than a sniper rifle that can hit most targets beyond their engagement range. Core game progression focuses on improving your stats in order to equip weapons with better stats, there isn’t much else to that. Most weapons do have some special abilities that require energy to use (mana-equivalent) but except grenade launcher, they’re all rather weak and long charge-up time before each shot made me simply not use them for majority of the game. The entire game is rather forgettable from story to gameplay and its art direction, its like the developers took inspiration from Dark Souls games in but didn’t fully understand them. I don’t want to sound like I’m picking on the game too much but its actually difficult for me to think of any positives about Immortal: Unchained other than that it didn't crash in my 15h while playing it I can’t think of a situation where I’d recommend this game for someone over any other similar souls-like shooters out there. So yeah, even if you’re a fan of the genre I recommend skipping this game.
Not fun at all game needs alot of correction and bug fixes before i consider it a solid pc game
Мне очень понравилась.
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