
On the Rain-Slick Precipice of Darkness, Episode Two is the second installment in the RPG-adventure game series based on the web comic Penny Arcade. Whether you're a fan of the first installment or new to the series, you'll be able to pick up and play Episode Two as a standalone experience.
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On the Rain-Slick Precipice of Darkness, Episode Two is the second installment in the RPG-adventure game series based on the web comic Penny Arcade. Whether you're a fan of the first installment or new to the series, you'll be able to pick up and play Episode Two as a standalone experience. Create your character in the classic comic style, and join Gabe and Tycho in the alternate 1920s universe of New Arcadia, where you'll combat savage enemies, solve mysteries, meet bizarre new characters, and discover their distinctive adult humor for a 100% authentic Penny Arcade experience!
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Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Gameplay[/h1] [b][u]Runden- KS mit Actioneinlagen[/u][/b] Precipice of Darkness, Episode Two hat wie der Vorgänger ein semi [b]Runden-KS[/b] mit ATB (active Time Battle)-Leiste, in dem die Helden und Gegner sich gegenseitig dabei abwechseln, der Gegenseite eins auf die Mütze zu geben. Jeder Charakter hat drei [b]ATB-Leisten[/b], die unterschiedlich schnell aufgeladen werden. Eine für Items, eine für normale Angriffe, und eine für [b]Spezialattacken[/b]. Letztere initiieren immer eine QTE(Quick Time Event) Sequenz, bei der es darum geht, bestimmte Tasten zur richtigen Zeit zu drücken. Je besser man abschneidet, desto besser das Endergebnis. Bei einem perfekten Ergebnis erledien Gegner außerdem einen Statuseffekt.Mit einer perfekt aussgeführten Spezialattacke gefällte Wiedersacher geben außerdem einen dauerhaften Bonus auf den verursachten Schaden des betreffenden Charakters. Ähnlich geht es beim Blocken von Gegnerischen Attacken zu. Das richtige Timing verringert den erlittenen Schaden und verhindert ärgerliche Statuseffekte. [b][u]Schlauchlevel mit wiederauffüllenden Kisten[/u][/b] Die [b]Schauplätze[/b] von Precipice of Darkness, Episode Two können alle über die Weltkarte erreicht werden. Die Level sind im Grunde ziemlich geradlinig und sowas wie Abzweigungen gibt es nur eher selten mal. Relativ oft kann man am Wegesrand stehende Behälter zertrümmern, und für diesen Akt von Vandalismus einige Gegenstände bekommen, die beim Verlassen der Schauplätze nachgefüllt werden. Gelegentlich stehen mal ein paar Gegner im Weg, die aber anders als Items nicht wieder auftauchen. [b][u]Frustfrei ist das Dasein[/u][/b] Wie im ersten Teil auch gibt es nicht wirklich sowas wie ein Game Over. Wird man von einem Widersacher mal in den Boden gestampft, erwacht man an einem Punkt kurz vor dem letzten Kampf wieder zum leben. Hinzu kommt, dass man nach jedem Kampf komplett geheilt wird. Items liegen quasi auf der Straße und das Level-Cap (30) kann man locker erreichen, auch wenn man nicht jeden Gegner mitnimmt. [b][u]Knobeleien für zwischendurch[/u][/b] Die Minispiele und Rätsel in Precipice of Darkness, Episode Two sind zwar nie bockschwer aber mit unter etwas kniffelig. Ohne hier zu viel zu verraten, sag ich mal, dass man kein Superhirn sein muss und jedes Rätsel gut schaffbar ist. [b][u]Meckern auf hohem Niveau[/u][/b] [list] [*] Ich habe offen gestanden keine Ahnung, wie ich den letzten Boss gefällt habe. Alle paar Kampfrunden heilt der sich komplett und selbst mit Geschwindigkeits-D-Buff habe ich dem nicht mal die hälfte seiner HP runtergekloppt, bevor der sich regeneriert hat, aber irgend wann isser dann einfach kollabiert. [*] Gegner werden mit der Zeit irgend wie eher leichter als schwerer, weil ich gerade zu Beginn ein paar Probleme mit dem QTE hatte [/list] [h1]Schwierigkeitsgrad[/h1] Das Spiel ist auf drei Schwierigkeitsgraden spielbar. Leicht, Mittel und Schwer. Wobei die eigentliche Schwierigkeit vom Koordinationsvermögen des Spielers abhängt, da QTEs eine große Rolle in Kämpfen spielen. [h1]Soundtrack, Grafik, Steuerung[/h1] Der Soundtrack ist recht gut gemacht und eigentlich immer passend umgesetzt. Die Grafik basiert im Erkundungsmodus und im KS auf Renderoptik, die zwar ihren Zweck erfüllt, aber eben nicht wirklich hochwertig ist. Zwischensequenzen und die meisten Dialoge werden in einem comicartigen Grafikstil dargestellt, welcher sehr gut gemacht ist und den Charakter des Spiels gut wiedergibt. Für die Steuerung werden Maus und Tastatur verwendet [h1]Zusammenfassung[/h1] [b]Pro:[/b] [list] [*] Kultiger Humor [*] kein Game Over nach Niederlagen [*] Kein Grinding [*] QTEs fordernd aber nicht zu schwer [/list] [b]Kontra:[/b] [list] [*] Verwirrender Endkampf [*] Erkundung wird nicht wirklich gefördert [/list] [b]bekannte Bugs[/b] [list] [*] Mitunter kann man nicht auf die Weltkarte wechseln, weil angeblich ein Dialog stattfindet. Das Problem kann behoben werden, indem man speichert und das Spiel neustartet. [/list] [b]Achievements[/b] [list] [*] Fast alle sind leicht zu bekommen [*] Eines ist schwierig zu bekommen [/list] [b]Fazit:[/b] Precipice of Darkness, Episode Two ist kein Klassisches RPG und mehr ein Adventure mit RPG Elementen. Der oft Schräge Humor ist nicht für alle was, aber wer sich damit anfreunden kann und wer teil eins schon gemocht hat, wird Teil zwei wohl auch mögen. Von mir eine Kaufempfehlung. [b]------------------------------------------------------------------------ [i]Wenn ihr weitere ansprechende Reviews lesen wollt, dann folgt doch der [url= https://store.steampowered.com/curator/32139821/}]GermanReviewGroup[/url][/i] oder [i][url= https://store.steampowered.com/curator/875292/}] GermanSteamCommunity[/url].[/i] ------------------------------------------------------------------------[/b]
We got the torture labyrinth tomorrow
tycho was already super hot in the first one it just got worse here. or maybe i have something wrong with me. i choose to believe i am correct in tycho being a hottie. game is fun.
★★☆☆☆ Okay! [h1]Adventure[/h1] After finishing Episode One - I was really on a roll and wanted to see the continuation of the story (which by itself is a humorous and well-developed in plot). But knowing the fact that the developers left the project on Episode 2 (in the planned Trilogy) in pursuit of money - really made me feel like crap. That was the downer of the otherwise very nice idea and game. The story is not bad, but the combat is just too repetitive. Most of the gameplay from Episode One has not changed. A more interesting combat system or just less combat would improve this game. [hr][h3][i]It’s still all right game, but falls a bit short when it comes to the elements which made the first so entertaining.[/i][/h3][/hr]
Ep1よりミニゲームとかは凝って、戦闘自体は優しく遊びやすくなってる。 マップの行ったり来たりが多くて若干めんどかった。
Precipice of Darkness, Episode Two, officially titled Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode Two, continues the episodic RPG-adventure series created by Hothead Games and based on the popular Penny Arcade webcomic. Serving as a direct follow-up to the first episode, the game builds upon its predecessor’s combination of comedic storytelling, adventure-style exploration, and turn-based RPG combat. While it retains the same distinctive tone and characters, Episode Two expands the narrative, introduces new locations and enemies, and refines several gameplay elements, offering a more polished continuation of the bizarre detective story unfolding in the city of New Arcadia. The story resumes shortly after the events of the first episode, with the player character continuing to work alongside Tycho Brahe and Johnathan Gabriel—better known as Tycho and Gabe—as part of their eccentric detective agency. The trio remains entangled in a strange conspiracy involving mechanical creatures known as the Fruit ♥♥♥♥♥♥♥ and the mysterious forces behind their creation. What initially appears to be a series of bizarre technological incidents gradually reveals deeper connections to supernatural elements and secret organizations operating throughout the city. As the investigation progresses, the characters encounter cultists, inventors, and other unusual figures who help uncover new layers of the growing mystery. The narrative continues to balance absurd humor with darker undertones involving ancient powers and unsettling forces lurking beneath the city’s surface. Gameplay once again combines exploration and puzzle-solving with RPG-style combat encounters. As players travel through different areas of New Arcadia, they examine objects, gather items, and interact with characters to move the story forward. Many of these interactions involve light puzzles or item-based tasks that require players to pay attention to environmental details. These segments serve not only to advance the plot but also to deliver some of the game’s funniest moments, as dialogue between the characters often turns simple tasks into elaborate comedic exchanges. The writing plays a major role in keeping exploration engaging, as nearly every interaction offers some form of witty commentary or unexpected humor. Combat remains turn-based but introduces a few refinements compared to the first episode. During battles, players control the protagonist along with Gabe and Tycho as they face off against a variety of strange enemies ranging from mechanical monstrosities to cultist followers. Each character possesses unique abilities and attacks that can be used strategically depending on the situation. A timing-based mechanic adds a small layer of skill to combat, allowing players to increase damage or mitigate incoming attacks by pressing buttons at the right moment. As the characters gain experience, they unlock new abilities and equipment that improve their effectiveness in battle, giving the RPG progression system a greater sense of development as the story advances. The visual presentation maintains the stylized aesthetic established in the first episode. Character models retain their exaggerated proportions and cartoon-like expressions, reflecting the artistic style of the original webcomic. The environments of New Arcadia continue to blend elements of 1920s industrial design with strange technological inventions and supernatural imagery. Cutscenes frequently appear in comic panel form, reinforcing the connection to the series’ origins while giving narrative sequences a distinctive visual flair. Although the graphics themselves are relatively simple by modern standards, the consistent art direction helps give the game a unique identity that stands apart from more traditional RPG settings. One of the strongest aspects of Episode Two is the continued development of the characters and their relationships. The interactions between Gabe and Tycho remain central to the game’s humor, with Tycho’s sarcastic, intellectual demeanor often clashing with Gabe’s impulsive and energetic personality. The player character also becomes more integrated into the group dynamic, contributing to the detective agency’s investigations while reacting to the increasingly absurd situations they encounter. As the story unfolds, certain plot elements hint at deeper personal motivations and hidden histories among the characters, adding a bit more narrative depth to the otherwise comedic adventure. Despite these improvements, the episodic format still limits the overall scope of the experience. Like the first installment, Episode Two is relatively short and can usually be completed within a few hours. While it advances the overarching story and introduces several memorable moments, it does not fully resolve the central mystery, instead setting the stage for further developments in later episodes. Players hoping for a large-scale RPG adventure may find the limited length somewhat disappointing, though the concise pacing helps keep the narrative focused and entertaining throughout. Overall, Precipice of Darkness, Episode Two successfully expands on the foundation laid by the first episode, delivering a stronger sense of story progression while refining the combat and exploration mechanics. The game’s greatest strengths lie in its sharp writing, quirky characters, and distinctive setting that blends comedic absurdity with elements of supernatural mystery. Although its short runtime and episodic nature prevent it from feeling like a fully complete RPG experience, it remains an enjoyable and memorable continuation of the series for players who appreciate humorous narrative-driven games. Rating: 8/10
I love Penny Arcade, or, at least, I love the 2000s era of the webcomic, before they got really big. It was wild, and free and weird, just like the Internet was in those days. The joked about everything and anything, all from a perspective of gamers, and that resonated with me. These games (I'm going to copy the review, or parts of it, to all four episodes) are not exactly that, but they evoke the same emotions and atmosphere, with a healthy dose of Lovecraftian horror. Episodes 1 and 2 are very light RPG games, with real time combat and a neat 3D visual style. Episode 3 is a straight up JRPG, while Episode 4 is a JRPG/Pokemon kind of game. All four games follow the same story, which starts off like a fairly classic Lovecraftian RPG in Episodes 1 and 2, but transforms into something much much weirder in 3, and especially 4. The ending of Episode 4 is completely worth it, and I was very happy after I played through all the games. The massive change of visual style between the first two and last two episodes can put some people off, but it didn't really bother me. Ultimately, this whole series is something I would recommend to PA webcomic fans, but also to people who are looking for a fresh dose of weirdness, even if they never heard of the comic. The story, setting and characters are just perfect, whereas the gameplay is a secondary concern.
Much like the first one, this is an average at best RPG. Plot and dialogue are both weak. The humor misses most of the time. Combat is shallow outside of boss battles (which don't offer that much more). Don't bother with this.
This is Hothead games attempt to make an episodic real time rpg where you play yourself in an goofy steampunky world of Penny Arcade's design. Slated as a four episode romp, only two episodes were released/worked on by Hothead. I say "worked on" because the first episode contains a teaser of episode 2 that touches on the high notes where Episode 2 just has a simple animated character as the teaser; heavily suggesting they didn't actually do much work on 3. "Episodic" gaming was a trend in the early 2010's attempted by many and never pulled off well. Even Telltale eventually tired out it's audiences by refusing to add new gameplay mechanics to it's series. Essentially they would make a game engine with a story that spanned multiple episodes, where things you did in one episode would be remembered later. The problem is so much time went into creating new levels and tracking down voiceactors that the actual "Game" part of it tended to be extremely simple. How this is reflected here is that between Episodes 1 and 2 almost nothing is carried over except specific items. The character abandon all their old weapons at the end of E1 and you start right fresh again for E2. There are no choices to be made, and the secrets that do exist are not all that important. How the game works is you have a team of characters with rapidly filling up action buttons you can use to do attacks and special moves. All the special moves make use of QTE minigames and if you ace the minigame you do max damage. There's also a mechanic where if you do full damage with a special attack on an enemy to kill them you get a tiny bit more damage. At first the fights go by quickly, later they take forever. Episode 2 is the bad one of the two. Almost nothing you did in episode 1 carries over, everybody uses new weapons, different attacks, and the fruit f**kers are only sort of involved despite this being a wrap up to that storyline. It's more of the same, there are 4-6 mobs of enemies you have to track down and kill over and over and over again until you finally unlock the last area. The big inclusion here though is that some fights have scripted events like enemies fleeing or standing at an INVINCIBLE BACK ROW where they can hit you but nothing can hit them. Enemies in this game are A L W A Y S attacking, to the point where when there is one enemy remaining they seem to never stop moving. To top it all off, one of the quests involves giving you a key that will be used in E3 and we will NEVER know what's inside it.
ZZZZZ. Might be fun at double speed, but waiting to be able to attack or use special moves made me not want to finish it. Luckily it was also short enough that I was able to muck through it before falling asleep.
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