
Cursed to Golf is a challenging golf-like adventure where every shot counts. Players are tasked with making it out of Golf Purgatory to become a Golfing Legend. With insane hazards, otherworldly power-ups and tons of replayability, will you make it back alive or will you forever be… Cursed to Golf!?
Modeled estimate, not a reported figure. How we estimate →
Media

About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cursed to Golf looks great and plays fine, but it's just not fun. The art direction is well done. It follows a cutesy approach with detailed and polished designs and animations. Menus and UI are all coherent but feel like they are missing a touch here and there. Some interactions with level elements are not as obvious or explained as they should be. Character design also looks really good. Gameplay is subpar, I guess. I can't quite put my finger on what makes the game so unfun, but the main core of the gameplay, the golfing part with 3 different clubs to choose from and the power and spin mechanics, feels OK. The levels felt too cramped, with way too many things to interact with. The Ace Cards, which are powers that can be played at the start of any shot and have their own unique role, felt like an afterthought. They are impactful and important to the gameplay, but I did not enjoy their management and most appliances. There are also pins, which are active modifiers with little impact that should be more explored. Tutorials drag on for way too long, and you can't escape them. You are forced to complete them before progressing. One of the main mechanics, spinning, is also only introduced after your first loss for some reason. The camera is bad but workable. Controls also felt off at certain times. I don't know if I was expecting too much from a golf roguelike that looked this great, but I could not muster the will to play more than a couple of runs.
[h1]𝔻𝕦𝕕𝕖 𝕕𝕚𝕖𝕤 𝕨𝕙𝕚𝕝𝕖 𝕡𝕝𝕒𝕪𝕚𝕟𝕘 𝔾𝕠𝕝𝕗, 𝕟𝕠𝕨 𝕙𝕖'𝕤 𝕔𝕦𝕣𝕤𝕖𝕕 𝕥𝕠 𝕡𝕝𝕒𝕪 𝔾𝕠𝕝𝕗 𝕚𝕟 ℍ𝔼𝕃𝕃![/h1] Cursed to Golf is the kind of game that looks very straightforward at first glance; hit the ball, get it to the hole to clear the level. Sounds simple, right? Well, it's not, because to do that you'd have to take the longest path ever, twisting and turning as it unveils more mechanics, more tricks to put up your sleeve everytime you fail, and as it should be for this is the only ROGUELIKE game of Gold you'll ever find (probably) It's a very unique game to be sure. Pixel art mixed with a nonsensical story worthy of roguelike gaming, mixed in with Golf, at first it would sound really bizarre but it just works somehow. The transitions are smooth, there is a world map, and you're tasked to finish 18 holes to reach the end of the game, but every stage is procedurely generated and you'll have to pray for lady luck that yours is easier than the last. Some maps can be generated to have the hole right next to your feet, some would take you a couple of hours to finish, but the mechanics remain the same, you can flip your ball mid-air, or use a multitude of Skill Cards to cheat your way into the hole, but the guy is in hell so what does it matter? Everything is permitted in this realm. Because this is the only Golf game I've found that is such a unique experience, I'll give it [b]9/10[/b]. Trust me, it's not as easy as it seems at first.
This has a text book amount of rules. Your turn is the least important part with all the tons of extra modifiers added to try and keep it interesting I guess. Simply lob the ball through pixelated tunnels, but it's really frustrating when you get only a few tries before dying. Great concept, more like a table top board game or card deck style.... a total mess really, by difficult they mean poorly designed.
It is a fun game, but was pretty difficult in my opinion, not really a casual pick up and play kind of game
annoying controls and camera angles ruin the fun parts
Cursed to Golf suffers from being an excellent idea to not good execution. 2D Golf game like Worms Golf gameplay plus roguelike should be a winner afterall. CONTROLLER IS A MUST! In the tutorial you see that you can speed up the text, which also skips too fast to the next line and you can miss important details. Your skills are called Ace cards, which none have a tutorial on how it really works. Sure it is a roguelike game, which you should experiment new items, the main issue is that comes with some skills that are not clear how it works or some have strange behavior. My main anger issues came with the card that allow you to redirect the ball in mid air, if you don't have a controller, this card becomes only half usable because you can only aim with the keyboard in 45º angles, which you should be able to aim with the mouse since you must use it during normal gameplay. Which comes to my next issue, the check system. I had made a checkpoint couple holes before the third boss, because of the issue above, I would lose the match, since I did not wanted to wait until the boss sink the ball, I decided to abandon the hole, which I thought would make me go back to the checkpoint or ask what I wanted to do. The game just made me lose all progress. At this spot I rage quitted for a while. Also at least the third boss seems a little unfair, both the first and second boss at least made a couple mistakes, the third just kept [spoiler]teleporting the ball around more than hitting it.[/spoiler] and not being able to use my cards the way it was supposed to, made me not happy at all. It is strange that the F key is present at the HUD to zoom out a bit, but not E key to check the course and plan ahead. Also having the right mouse button to activated skills is really odd choice and made me miss some cards and shots. I had a couple times a bug during the second course, the dunes/sands, that my ball was at the edge of a bunker and fairway and the game showed me a clear shot, but I hit the ball it hit the edge of the fairway and went backwards to the bunker. Do not remeber other bug happening. Cursed to Golf is a good game, but way to frustrating to play and relax, and without a controller it is worse. If Steam had a neutral review, that is what I would give, but to make me rage quit in only 3h and two tries, it is a new record to me, so I am giving a thumbs down.
Great game that i got on sale for under $1. They no longer have available demo though. So hopefully my review can help you get any idea about the actual game. [b][u]Gameplay ★★★★☆[/u][/b] Roguelike with ending. I'm thinking of this game as obstacle course. Think of those many cute golf game with super powers and obstacle. Cursed to golf is one of them, arranged neatly for modern gamer with classic taste. The game is about going through 18 holes of golf, where each hole is a set of obstacle playground. You will start with 1 permanent powerup called pins, and start with 7 disposable unique power. To do a shot, you press button from the sliding power gauge, then the angle. Within a set number of attempt, you have to finish the hole. If you don't you lose. After each level, you will be faced with possible route to choose. From bonus money, bonus power up card, or shop. There's a type of level called cursed hole, where you'll be challenged with random debuff. For example there was one time I couldn't use my driver club for 2 shot. After losing we can start over with another random permanent powerup and random 7 disposable powerup cards. [b][u]Difficult to Win? ★★★★☆[/u][/b] Unlike most modern games, this game is tailored to the difficulty of games back in the 90s. It's meant to be hard, thus winning even the first hole already feels challenging. Despite being made for old school gamer, this game is packed with modern features especially those to make the process of playing becomes sensible enough to modern standards. My usual routine start by zooming out the whole map, planning my route, camera panning, then doing my shot. The power ups are fun. There's a rocket shot, where you can control the ball manually like a remote control. There's the U-turn where you can manually change the direction with a slow-mo pause. Aside from powerups, you can also spin the ball like billiards when it land. The track itself requires thoughtful planning, but the main star are the objects randomly put throughout the track. Some are traps, some are there to help. Overall, it's a combination of thoughtful route planning, choosing the right resource to help, and adjusting to each outcome to finish each level. [b][u]Aesthetics ★★★☆☆[/u][/b] The music is so SEGAesque. And the art style despite the 16-bit tiles and color, it's made with ample resolution and ratio. SEGA era theme with modern execution. I can run the game with full res & FPS, but somehow applying my video setting requires toggling back and forth to apply. Doesn't matter for a one time thing. [b][u]Other notes worthy of mention:[/u][/b] - Dev seems small with only 2 title and another one upcoming to release this year. They're from Japan. - I got it on sale for under $1. - No available demo on steam. But for the pricing maybe it wouldn't be a problem to just buy the game and request refund if you really don't like it. - The tutorial does indeed take some time out of you if you really want to think of it negatively. But after giving it some thought, the tutorials were indeed necessary and compressed. It was all worth paying attention to, not draining, but perhaps a bit longer than my initial expectation for modern games. [b][u]Recommended for those who:[/u][/b] - Looking for best replay time on discounted small titles. - Admires game development especially those who likes to support smaller dev. - Puzzle or obstacle roguelite with no commitment. Fun to just play and ditch, might be even more fun to finish. [b][u]Never buy if:[/u][/b] - Looking for traditional or putt golf kind of gameplay. - Can't handle losing a game. - Want roguelite but not roguelike. ★☆☆☆☆ Bad ★★☆☆☆ Below expectation ★★★☆☆ About average, meets expectation ★★★★☆ Better than most ★★★★★ Amongst the best
内有神秘bug,在击球后长按快进有几率触发:在沙地上游戏卡死强迫重开,掉到水里不会复位落到一些恶心的位置能接着打,掉到岩浆里不会复位后面每一杆都是秒死强迫重开 谁懂打到最后一关18关的最后一个洞结果过头了进后面的岩浆了还触发bug了,结果发现变化之神徽章给我塞了张退回到上一球的救赎感...
Cool concept, but not fun execution.
太难了,特别是一开是的时候,什么机制都不清楚玩起来好烂,虽然我通关了,但我还是不推荐。我差点没玩下去。小游戏不应该这么难
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Okhlos: Omega | $311.8K | 866 | 77% | $12.99 |
| Crossfire: Sierra Squad | $311.6K | 533 | 72% | $29.99 |
| MotoGP™17 | $311.9K | 658 | 82% | $14.99 |
| The Divine Invasion | $311.4K | 930 | 75% | $11.99 |
| Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate | $311.4K | 416 | 46% | $39.99 |
| My Child Lebensborn Remastered | $311.4K | 1.3K | 96% | $7.99 |
Related
| Cairn | $25.1M | 20.5K | 95% | $29.99 |
| Golf With Your Friends | $23.7M | 74.7K | 87% | $14.99 |
| Skater XL - The Ultimate Skateboarding Game | $20.7M | 19.6K | 86% | $29.99 |
| CloverPit | $8.4M | 25.1K | 90% | $9.99 |
| s&box | $7.4M | 9K | 59% | $19.99 |
| UFO 50 | $4.4M | 7.4K | 95% | $24.99 |