
Praise Dead is a roguelike auto-battler where you create zombies from the parts of dead villagers and monsters. Use your zombies to defeat waves of demons, and to harvest resources to improve and upgrade your village.
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Praise Dead is a roguelike auto-battler where you create minions from the parts of dead villagers and monsters. Use your zombies to defeat waves of demons, and to harvest resources to improve and upgrade your village.
Place your minions on the best resource squares to maximize the return - Each minion's stats (like strength or dexterity) dictate how much iron they mine, food they produce, and villagers they can recruit!
Collect relics that will power up your minions for harvesting, battling the demons that attack at night, or unlock greater summoning ability. With over 50 unique relics there are many ways to mix and match for your play style.
4 powerful necromancers to choose from. Each brings their own flair and starting relics to the table. Unlock meta progression to make defeating the harder ritual levels easier, allowing for even greater customization.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Czech, Simplified Chinese, Spanish - Latin America, German, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这随机事件设计的就是一坨。*亡者哀歌*事件直接抹除你的所有僵尸,器官和装备也是不返还的,也没有别的资源增加,碰到这个事件这把直接不用玩了。其他很多事件也基本上是随便设计的。这随机事件还不如不做。
7/28更新後有bug 麻煩在更新一下
doggy faeces - rather open minesweeper instead
2-3 小时通关,然后 ?? 无了?(如果你刚开始玩,不懂攻略,可以打5个小时左右摸索) 垃圾游戏。 b站那个测评的,完全就是智障。
Game is interesting and was fun but feels fairly clunky and unpolished with relatively low replayability for its price point. The random events can also be... ridiculous? The thing that made me just stop playing was after finally kind of figuring out how some of the mechanics worked and outfitting zombies I was comfortable with, a random event just killed them all, making me lose all the organs and weapons (accumulated over the entire run). Might be understandable on a higher difficulty, but this was on the lowest difficulty like 6 days in with no indication how to work around it. Just put a bad taste in my mouth.
題材新鮮,但沒什麼教學,BUG 很多 難度也很低,第一次因介面不熟,在 BOSS 關誤開狂暴而 Game Over,第二次就全過了 第二次還莫名奇妙遇到事件, 8 隻滿裝僵屍全消失。還好當天錢夠買三隻僵屍,最後靠法術撐下來了 攻略基本上就是屬性都專攻一項,衝到最高,讓屬性 x 工件倍數效益最高。 大前期衝能量,將教堂升滿、錢拿去買器官將僵屍屬性拉高,屬性上來後,不但戰鬥穩,工作產出也高 有閒錢再去買加村民或物資類的遺物 中期挖礦將裝備買滿、能量維持在一定水準以備不時之需 工作階段沒事做時,再去招募村民或增加防禦 後期就是一直刷器官刷到全紅裝,惡魔組件都拿去換增加僵屍數量 戰鬥的部份,就靠力量型的拿弩在後面輸出,弩有遺物可以讓攻擊必中 前期戰鬥到第一隻 BOSS 前都開狂暴,盡量多拿遺物 另外有一點遊戲沒特別說,但若僵屍所有部份都裝同一個器官,會有額外的 BUFF 還有無盡模式我真心搞不懂,明明我已經用法術,把怪物攻擊力扣到 0 了,結果他還能一直補血,從殘血直接補滿? 一場戰鬥開三倍速,還要等好幾分鐘才能打完,雙方都一直扣血然後瞬間變滿血,一直僵持著。 只能靠時間讓僵屍力量提升,再靠運氣觸發爆擊殺死怪物。
I like being a necromancer in games. & I was looking for a smaller game to play and chill after beating a bigger game. Good as a proof of concept. The game play is fun. But being from a small indie developer at cheap price, expectedly it's not as extensive as some other popular roguelikes and rough around the edges. Beat every ritual level and also endless mode past day 50 (at which point unique events stop happening) before maxing all soul (permanent) upgrades. Not saying this to brag. I got actually bored after this and did not play further. Would like a sequel so that I can try same concept with more content. more variety.
送的就可以要。五折我都感觉亏了。游戏内容只有6小时左右。也不能算好玩
Highly recommend praise dead for anyone who's a fan of autobattlers (or just good indie games in general). Build your army of the undead to save the town, manage your limited resources, and have fun making the most broken combinations imaginable.
7.29更新后,以为翻译改完了空白方块能修复,实际上并没有,那么你中文文本翻译更新的意义在哪呢,我还是看不见新加的事件到底说了啥,总不能让我玩回英文版吧 新版中文翻译有点问题有方框字,希望能修一下
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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