
Praise Dead is a roguelike auto-battler where you create zombies from the parts of dead villagers and monsters. Use your zombies to defeat waves of demons, and to harvest resources to improve and upgrade your village.
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Praise Dead is a roguelike auto-battler where you create minions from the parts of dead villagers and monsters. Use your zombies to defeat waves of demons, and to harvest resources to improve and upgrade your village.
Place your minions on the best resource squares to maximize the return - Each minion's stats (like strength or dexterity) dictate how much iron they mine, food they produce, and villagers they can recruit!
Collect relics that will power up your minions for harvesting, battling the demons that attack at night, or unlock greater summoning ability. With over 50 unique relics there are many ways to mix and match for your play style.
4 powerful necromancers to choose from. Each brings their own flair and starting relics to the table. Unlock meta progression to make defeating the harder ritual levels easier, allowing for even greater customization.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Czech, Simplified Chinese, Spanish - Latin America, German, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
c'est moche, c'est c*n , acheter 1e , j'aime gaspiller mes sous...
Actually difficult to win, but still possible to snowball if you get lucky. Took me 3 hours to get my first win and seems like I'm not even 1% of the way through the meta progression, feels very balanced.
3-part game loop. Make zombies, have the zombies do physical labor, then have them fight monsters. Praise the dead!
A rough but fun indie gem with a ton of personality I tried Praise Dead because I loved Buggos and Boggos 2, and it definitely gave me some of that same chaotic indie charm. Pros: Interesting and unique concept; I don’t know of another game quite like it Silly yet oddly charming art style Decent strategy options once you learn the ropes Not overly difficult once you understand the systems Strong indie vibes all around Cons: Noticeable learning curve early on Easily the worst controls I’ve used in a while: no hotkeys, all mouse input Meta progression feels mandatory; you win more from upgrades than from skill Random negative events that can instantly ruin a run with no counterplay (I once lost all my zombies to one random event) Endless mode feels broken and pretty worthless: it’s much harder than standard play and doesn’t even give credit for completing the main run. Don't even try it until you've finished all the difficulty levels. Bugs: Item slots occasionally bug out Purchases sometimes duplicate Twice had the priest leave and never return (once as early as day 12) Verdict: I probably wouldn’t recommend Praise Dead broadly, but I would recommend it to someone like me - someone who loves weird, ambitious indie projects even when they’re a bit rough. As negative as this review sounds, I actually had a lot of fun. So yes, I’m recommending it.
口覺得這口口很口玩 口推薦你口
ゲーシステムは良く練られていて楽しいが・・・ ランダムイベントが最悪過ぎる、以下は例。 ・資源の生産量に数十%-補正がかかるレリックの強制付与 ・村人(0でゲームオーバー)の大半が消えてなくなる ・時間と労力をかけて揃えたゾンビ軍団が一瞬で消えてなくなる 直前までいい気分だったのに最悪の気持ちになるのでサムズダウン
I don't know man. There's some cool stuff, but it's buggy. And one of the random events literally destroyed all my zombies and gear just 3 levels before the final boss. If I hadn't been already crushing it and able to buy back hundreds of random organs, it would have been game over. It's also a pain in the butt to have random spells per day that dwindle down to just 3. It feels like I have a lot of complaints, but there's a cool idea of a game here... But once you get a few basic relics to kind of start making some kind of engine, there's not really any kind of "build" you can work towards afterward. Eventually you just kinda have everything and just do micro-optimizations for 14 days in a row, basically waiting for the game to end itself.
垃圾遊戲 無盡模式就是用腳填的數值 吸血從150%直接變成900% 打個屁阿
Has a good idea but isnt there. Needs to be fleshed out a bit more. It has the potential but needs more updates feels like it would be a EA game. Feels too hard to get more summons, have to wait for the item to appear and hope when it does you have enough gold too. Equipment screen is glitchy, sometimes multiple items dispear when you equip one. I was able to duplicate a sword a bunch of times too. Buying organs doesnt update your gold amount, game feels laggy too.
这游戏还挺好玩,就是难度有点高。 比较较真的初见容易红温
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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